Interview Beneath A Steel Sky at 30: how Terry Gilliam's Brazil and a week in Wales sowed the seeds of this classic adventure game "We wanted it to be different." Dec. 16, 2024 Graeme Mason 24 comments
Feature A decade of Alien: Isolation: how Creative Assembly made an all-time horror classic "I said, 'that's the game we're going to make' - totally believable." Oct. 7, 2024 Graeme Mason 69 comments
Feature The story of Captain Blood, the Atari ST classic in which you track down and murder your clones, five times "Mind-boggling! Wonderful! Beautiful! Terrifying!" June 16, 2024 Graeme Mason 54 comments
Feature When the martial arts met Bond: The story of Saboteur "It's been a strange life." March 31, 2024 Graeme Mason 33 comments
Feature The history of game hints pages, before the internet took over POKEs, maps and cheats. Dec. 3, 2023 Graeme Mason 34 comments
Feature Captain's Log | The story of Exile, one of the greatest sci-fi games of the 1980s Consider Phoebus. Sept. 3, 2023 Graeme Mason 64 comments
Feature Retrospective | The story of SWIV So What, It's Vague. July 30, 2023 Graeme Mason 66 comments
Feature Remembering video game magazine legend Roger Kean Wisdom and warmth. Jan. 8, 2023 Graeme Mason 37 comments
Feature How GTA3's predecessor fell out of favour with Nintendo Bugs, tentacles, faxes and blood: the story of Body Harvest. Dec. 4, 2022 Graeme Mason 40 comments
Feature From abandoned board game to birthing a genre: Football Manager at 40 Kick off. Oct. 9, 2022 Graeme Mason 21 comments
Feature The Spectrum wasn¡¯t just a computer - it was a family The Sinclair ZX Spectrum at 40: how the plucky British underdog stole my heart April 17, 2022 Graeme Mason 90 comments
Feature 30 years on, the story behind one of the Mega Drive's best RPGs Buck, you're my kind of guy. Nov. 1, 2021 Graeme Mason 54 comments
Feature Dissecting Dead Space 2's most memorable level Where thrift and thrills combine. May 11, 2021 Graeme Mason 42 comments
Feature The story of Starflight, EA's sci-fi sandbox that laid the way for Mass Effect Our destination, the stars. April 11, 2021 Graeme Mason 25 comments
Feature The making of Frankie Goes To Hollywood Welcome to the pleasuredome. Dec. 13, 2020 Graeme Mason 49 comments
Feature The making of Turbo Esprit, the Spectrum game set in Romford that predated GTA Lotus blossom. Aug. 30, 2020 Graeme Mason 63 comments
Feature The story of Your Sinclair Read this article. Or we'll put the frog in a blender. May 3, 2020 Graeme Mason 72 comments
Feature The making of Discworld Noir We'll always have Ankh-Morpork. Sept. 29, 2019 Graeme Mason 19 comments
Feature 40 years on, celebrating the Mattel Intellivision The visionary console that tried to take on the mighty Atari. May 27, 2019 Graeme Mason 44 comments
Feature The Fallout game that time forgot When The Brotherhood saved man. Nov. 11, 2018 Graeme Mason 12 comments
Feature The chaotic tale behind video games' best Lovecraft adaptation Your appointment with fear. Nov. 5, 2018 Graeme Mason 43 comments
Feature How BioWare revolutionised the RPG Inside the making of Baldur's Gate, and the forging of a legend. Sept. 30, 2018 Graeme Mason 21 comments
Feature The Ultimate year: 12 months that forged a legend Play the game. April 22, 2018 Graeme Mason 51 comments
Feature Remembering Bob Wakelin The airbrush is mightier than the sword. Jan. 28, 2018 Graeme Mason 32 comments