Skip to main content

The making of Supreme Commander

Mech my day.

The mid-nineties was an era when PC gaming began in earnest, kick-started by the mighty Doom's release in 1993. First-person shooters burgeoned as a result, and their combination with the real-time strategy genre conspired to make the humble home personal computer a powerful commercial gaming platform. And when it came to RTSs, the one name on most people's lips was Command & Conquer. Except for those in the know. They namechecked Cavedog's futuristic adventure, Total Annihilation as a far superior game thanks to its huge battles, terrain-based tactics and imaginative units.

I interviewed its designer and coder, Chris Taylor, a few years ago to discuss this trailblazing game; now we're chatting again, only this time to celebrate Total Annihilation's spiritual follow-up, Supreme Commander, released just over ten years ago.

"I'd been thinking about another RTS since leaving Cavedog and starting Gas Powered Games," he begins, "but it wasn't until I was completely wrapped on Dungeon Siege that I began to really think deeply about what would become Supreme Commander." Gas Powered had enjoyed reasonable success with the technically-ambitious Dungeon Siege games, and these to a certain extent influenced Taylor's next project - but more on that shortly.

A commander's first task is to construct vital mass generators.

Set in the far distant future, Supreme Commander would once more focus on a fractured human race, driven apart by a cybernetic fight for independence, with a mysterious band of aggressive religious zealots thrown in for good measure. For each of the three factions, the player takes control of a giant mechanoid called the Armoured Command Unit (ACU) - the Supreme Commander - using it to build units and structures, harvest resources and develop technology tiers.

Explains Taylor, "We didn't have the rights to Total Annihilation, so the best we could do was to come up with a brand new game and call it the spiritual successor. Looking back, I think that approach worked out pretty well," Nevertheless, much of Total Annihilation's original team, including Jonathan Mavor, Jeff Petkau and Jake McMahon were on board once development began in 2003.

"We knew it would be a marathon, not a sprint," says Taylor. "So we paced ourselves and worked closer to normal days of between eight and ten hours, compared to the 12-14 hours we did on Total Annihilation." As with all of his games, going way back to Hardball II and 4D Boxing in the late Eighties/early Nineties, Supreme Commander was designed from the ground up, with its central engine built from scratch. Jeff Petkau and Jon Mavor took lead roles here, on architecture and graphics respectively, while the elaborate plot, now encompassing those three factions, was worked on by a separate team. "Those guys did a phenomenal job of working to put together a completely outrageous backstory," says Taylor. "And the extra faction was because of the overall idea that the game just wanted to grow and be a much larger experience. Plus I wanted the asymmetry that came with the three different races, not too different, but different enough to really keep the experience fresh."

Things are proceeding nicely in this base - it won't be long before a few offensive units appear.

Supreme Commander's campaign tells the story of the United Earth Federation, or UEF, and its struggle to reassert terran control over the galaxy during a devastating war. In its way stands The Cybran Nation, a race comprised of human-machine symbionts, who are fighting for their freedom from the UEF. Thrown into this perilous situation is the Aeon Illuminate, descendants of the very first humans to encounter alien life centuries ago, who are determined to bring peace to the galaxy by destroying any who do not share their beliefs. "My favourite character, without doubt," says Taylor, "is Dr. Brackman. He was originally supposed to be just a 'head in the jar', but he ended up becoming quite a complex and bizarre character, complete with spinal column and a seductively eerie voice." The ten years between Total Annihilation and Supreme Commander meant each of its characters, including the Cybran leader Dr. Brackman, were now blessed with animation, bringing them to life further.

It wasn't just Supreme Commander's elaborate plot machinations that were engendered with such care and attention; every aspect of its gameplay was closely scrutinized by Taylor. Resource management, so much the meat and potatoes of any RTS, was closely refined. "If you think about previous RTS games, you had to have all the cash up front to make a purchase of a specific unit," explains the designer. "However, I liked the idea of pay-as-you-go, allowing the player to break ground on a big project without having the resources available to pay for it all." This core facet, together with the focus on land itself as a resource (rather than, say, Command & Conquer's ubiquitous ore fields), in a stroke eliminated the common 'turtle' tactic of most RTSs. "More land meant more resources, so you couldn't just camp in the corner," smiles Taylor. "The player needed to control a respectable area of the map just to fuel their war machine." Gas-Powered's aim was to bring battlefield strategy to the fore, with the player not having to concern themselves too much about shepherding mining vehicles around the map. "Beyond that we did a lot to take it to the next level by allowing 'in-place' upgrades for mass extractors and such, but it was generally pretty incremental from the core of the Total Annihilation resource model," says Taylor.

Another idea expanded from Total Annihilation was the use of terrain, where height values and line-of-sight were integral to any strategic manoeuvre. Again, Taylor refused to let the conventions of the genre restrict him, particularly with the game's individual units. "We pushed the whole concept of units that could move from land to sea, and vice-versa, such as the battleships that could walk around on legs. The looks I got when I told the team about that was priceless, and, yes, it's a ridiculous idea. But, hey, it's a video game - aren't we supposed to be doing crazy things and having fun?"

The Supreme Commander appears early on in this atmospheric introductory movie.

Gameplay aside, Supreme Commander's key technical innovation was its strategic zoom, a system modelled from 2002's Dungeon Siege. Until 2007, the majority of RTS and strategy games had employed a mini-map system to help the player marshal their forces on a grander scale. Now, it was possible to pull out from the world, alternating between a screen-wide map and close-up micro-management of the game's intense battles. "It all comes back to the player taking the role of the Supreme Commander unit," explains Taylor. "As how can you possibly be a supreme commander if you can't see the entire theatre of war?" An additional innovation, one still not seen to any great extent today, was the ability to spread the game over two monitors, thus giving a commander an even greater view of the battlefield. Inevitably, as with the aforementioned action-RPG, issues surfaced. "The guys worked pretty hard to get all the zoom code working as smoothly as they did; it went through many different engineering iterations until the rendering team got it working really well. Along with pathfinding, it was one of the big issues." Naturally, pushing the limits of then-common PC hardware was a given. Despite a constant effort to rein in the game's requirements, the ambitious visuals for an RTS, combined with the strategic zoom, left some users a little underpowered.

"But, hey, it runs good now though, right?" laughs Taylor.

Sales of Supreme Commander were solid, hitting around a million retailed copies globally, according to Taylor. It has subsequently sold approximately the same again since its release on Steam, and also received a successful expansion, Forged Alliance. There was even an Xbox 360 port by Hellbent Games, although its designer grimaces when I mention this. "That was a tough part of the SupCom history. As you can imagine, the game didn't really want to squeeze down onto that console, but in the end the team got the job done so a very large and complex strategy game could be played on it." A change of publisher (from the PC version's THQ to Aspyr) didn't help, and scotched any chance of PlayStation 3 owners getting a chance to jump into an ACU.

This wasn't the only bump in the Supreme Commander story, but today its designer has a softer view on the trials its development, perhaps understandable given his experiences since. Even smaller features, such as the game's coordinated joint attack option cost many hours of development. "Oh man, the stories I could tell you just about that one thing," grimaces Taylor. "It was insane to get it working, and I think in the end we got it working probably 70 to 80 percent of the time. In truth I don't know of many people who used it - but damn, it sounded cool at the time!"

Messing about with boats.

The final facet of SupCom that sees the game remain very popular today is its community, a common RTS-based phenomenon of the era, encouraged by the game's modability. As with Total Annihilation, it was Taylor's desire to ensure the game was as customisable as possible, the result being new fan maps, missions and units even today. "There's something about RTS games that makes it possible for a community to keep coming up with great new ideas," he says. "Dungeon Siege, for example, was also very adaptable, but it never hit the same high as TA or SupCom in terms of mods."

Today, Taylor is working on a brand new RTS which he hopes to talk more about in 2018. "My goal is to take the experience to a whole new level and break the genre out of the rut it's been in for what seems like an eternity," he says. Having already done that twice with Total Annihilation and Supreme Commander, we should have high hopes the designer can achieve his objective. "With SupCom, we knew there were a few ambitious and silly features in there that we could have cut - but we didn't know they were like that until we implemented them. And why even bother making games if you're shy about something being useless or unnecessary in a game? You have to take chances, try things and see what works, especially if you want to push the boundaries and create something new and unique. People who do that truly love to explore the unknown, and those are the types of people that worked on Dungeon Siege and the SupCom games."

I can't resist it. After two hours talking to Taylor, I have to ask him: which is his favourite child, Total Annihilation or Supreme Commander? He's initially - understandably - reticent to answer. "I shouldn't answer that one," he murmurs eventually. "But I'm going to anyhow. I think it's probably TA, but mainly because the process was much more pure - with that game ideas flowed out of my brain and straight into the code, because back then I was lead design and engineer. I do think SupCom is a better game overall, but back then, that was the way it should be done, and after twenty years away from the code, I'm back working that way. And that's where I'm staying."

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com