Opinion Building Better Worlds - an MMO Tale From the archive: If you come at the king, you best not miss. Dec. 14, 2014 John Bedford
Opinion Everything not saved will be lost What Destiny tells us about life, the universe, and everything. Nov. 8, 2014 Nathan Ditum
Opinion Death to the mini-map Why it's time to tear up the open world genre's greatest crutch. Nov. 1, 2014 Martin Robinson
Opinion Why we need more developers like Zoe Quinn To reach their full potential, games need to stop empowering the player and embrace the raw and personal. Aug. 30, 2014 Dan Whitehead
Opinion Unsubscribe? EA's Access service is good value, despite what Sony says - but it's still a less than ideal solution. Aug. 2, 2014 Martin Robinson
Opinion When too much is not enough Crowdfunding has freed developers from old production models, but at what cost? July 26, 2014 Dan Whitehead
Opinion You've got male Marvel just announced that Thor is becoming a woman, but games don't need sex changes to be better at diversity. July 19, 2014 Dan Whitehead
Opinion The best games of 2014 are actually from 2013 - and that's okay Why the flood of remasters and remakes should be embraced. July 12, 2014 Martin Robinson
Opinion Ending the Minecraft fantasy Notch is right to clamp down on paid Minecraft servers, but at what cost? June 21, 2014 Richard Cobbett
Opinion Stories with dice: the thrill of old-school D&D When is a role-playing game not a role-playing game? Most of the time, it turns out. May 16, 2014 Oli Welsh
Opinion Game Boy got soul How the simple heart of Gunpei Yokoi's Game Boy has a legacy that goes beyond hardware. April 26, 2014 Martin Robinson
Opinion Games are squandering their potential to truly immerse us To create truly believable worlds, they need to let go of what's safe. March 8, 2014 Rob de Vries
Opinion Saturday Soapbox: The high cost of free-to-play Or How I Tried To Love Freemium Gaming But Came Away Hating It Even More. Feb. 3, 2014 Dan Whitehead
Opinion Valve plays the long game again Steam Machines are about protecting the PC, not beating consoles. Jan. 11, 2014 Tom Bramwell
Opinion Is 2014 the year of virtual reality? Come in Luigi, your time is up - why Oculus Rift is the true next-gen experience. Jan. 5, 2014 Dan Whitehead
Opinion Beyonce's onto something, you know Her new album-out-of-the-blue is a cool idea that would work brilliantly for games. Dec. 15, 2013 Tom Bramwell
Opinion In praise of early adopters Let's hear it for friends who splash out on day one. Dec. 7, 2013 Christian Donlan
Opinion They give us 500 gigs and expect us to smile?! Welcome to the digital future. Nov. 30, 2013 Tom Bramwell
Opinion What happens when free-to-play games aren't free? Microsoft's misappropriation of free-to-play mechanics is at the head of a broader problem this generation. Nov. 23, 2013 Martin Robinson
Opinion The fall and rise of the franchise titans With Assassin's Creed and COD sales slowing, their next-gen successors are waiting in the wings. Nov. 9, 2013 Martin Robinson
Opinion The strongest next-gen line-up from the unlikeliest source Why the Wii U is the best next-gen choice this Christmas. Oct. 26, 2013 Martin Robinson
Opinion Letting off Steam: Dissecting Valve's announcements With SteamOS, machines and a controller all a reality, where is Valve's new direction taking it? Sept. 28, 2013 Eurogamer Staff
Opinion The play's the thing Smarter writing in games is a good thing, but let's not forget the importance of intelligent systems. Sept. 4, 2013 Chris Schilling