Skip to main content

When too much is not enough

Crowdfunding has freed developers from old production models, but at what cost?

Kickstarter is back in the headlines again, and for all the wrong reasons. Yogventures has fallen to pieces, taking developer Winterkewl with it and leaving a trail of passive aggressive recriminations in its wake. Meanwhile, nobody knows what the hell is going on with Areal, which has just had its successful Kickstarter cancelled and has launched another campaign. Vladimir Putin may be involved. It's very dark and confusing.

As always with Kickstarer controversies, it's easy to throw up your hands and cry foul at the whole concept. I certainly have my misgivings, but that hasn't stopped me backing over 60 projects. The idea of crowdfunding is still great, in theory, but the execution is harder than it seems. Dig beneath the juicy headlines and it soon becomes clear that the worst case scenario for some developers isn't a failed campaign but one that is wildly successful.

Winterkewl's Yogventures more than doubled its budget but the game became too big for the small inexperienced team.

It's here that the notion of stretch goals comes into play, and it's this that I feel catches unprepared developers out. Again, the theory is sound: for set targets above and beyond the desired amount, additional features can be added. It should be a way of carefully portioning out the game design, only adding things once they can be afforded. When managed well, it's an excellent tool. When managed badly, it turns game development upside-down. Rather than starting out with a clear idea of what the game will entail, developers instead find themselves on a treadmill of constantly shifting expectations and design documents that keep expanding.

Just look at the most successful crowdfunding campaign of all: Cloud Imperium's Star Citizen, currently at $48m in funding and rising. Rather than raising the required amount and going off to make the game, the campaign has continued, swelling the coffers but requiring a steady stream of new stretch goals to justify the fundraising. The result is a vocal and agitated section of the backer community that would very much like to see more playable code, yet are instead faced with promises of ever more additional peripheral features. The latest: real alien languages, developed by linguistic experts.

Tim Schafer, whose Double Fine Adventure (later renamed Broken Age) kickstarted the Kickstarter revolution, offered a cogent capsule version of the problem when interviewed for Eurogamer last year. "When we got all that extra money, it didn't seem right to just pocket it," he said. "We wanted to put it all into the game." Broken Age, as we now know, ended up needing ever more money and was chopped in half for release, with the first act released in January 2014 and the second half due at some unspecified point in the future. Schafer, understandably, felt that having raised millions he couldn't then simply deliver a game costing a few hundred thousand.

West Games was presumably banking on the S.T.A.L.K.E.R. name carrying them past their low $50k goal and into the realm of endless stretch goals.

In some ways, it's an honourable reaction, yet you only have to flip the scenario to see how bizarre it really is when applied across the wider crowdfunding landscape. If you developed a game for $400,000 and then earned $3.4m in sales, you'd be rightly thrilled. Yet because crowdfunding must legally be distinct from pre-ordering, when the millions come in before the product is even made it seems kind of gross to spend the minimum and cream off the rest as pure profit, even if you're still delivering the product you promised. Stretch goals offer a solution, a way of framing all that extra dough as a benefit to the player, via more stuff in the game, rather than a windfall for the developer.

In this sense, stretch goals risk becoming the indie equivalent of the bloaty feature creep that infests the AAA publisher-led end of the market. You'd be silly to turn down more money, but there's a pressure to keep cramming more and more things into a game to make customers feel like they have their money's worth, even if the things in question are unnecessary and tug the game away from its core ideas. The goalposts are always moving, nudged about by questions of financing and good community relations rather than design need.

There's even an existing management term for something very similar: Brook's Law. This was suggested way back in 1975 by software engineer Fred Brooks in his book, The Mythical Man-Month. According to Brooks, when a project is over-running, adding more manpower actually slows it down further, complicating the process. The idea that as money piles in at one end, you can keep expanding the product in development at the other is fraught with problems. It leads to a culture of making things up as you go, and completion becomes a Sisyphean task always just out of reach.

The draconian answer would be to simply remove the idea of stretch goals and know when to say "enough". But what company would ever turn down hundreds of thousands, or even millions, in what are essentially obligation-free donations? In the current climate, it would be a bold developer that said "Thanks, we've got what we need, we'll be back when we've finished the game."

Star Citizen is now closing in on $50m raised, yet fans complain that development on the core game is too slow.

I'm not about to blame the idea of stretch goals for the collapse of Yogventures or the bizarre saga of Areal, but it seems that the culture that stretch goals represent is a notable part of each story. Based on what's been revealed over the last week, Winterkewl was probably always going to be in over its head regardless of how much Yogventures earned. Yet if it had earned just the $250k originally requested rather than almost $600k, I can't help feeling that maybe the inexperienced team would have been more frugal in its spending, and the game design would have been more realistically modest.

Similarly, in amongst the curious factors blighting West Games and Areal is the fact they were asking for just $50k to develop what is clearly an enormous game. I've spoken to more than one developer who says that the current popular thinking where crowdfunding is concerned is to set a low goal that can be fairly easily achieved, and then rely on stretch goals to reach the amount you really need, adding stuff to the design document to justify it. We'll probably never know if that was West Games intention, in amongst the letters from Putin and comment thread intrigue, but it represents a fundamental inversion of common sense design. Rather than aiming at a specific target in the distance, you move the target closer and base everything around how far you can overshoot it.

For some developers, and for some games, this open-ended approach can be fine. It requires stringent organisation and efficiency, and a game design flexible enough to grow organically, making sensible use of each new funding milestone. I'm confident that Chris Roberts knows what he's doing with Star Citizen, but that won't stop skeptical backers from wondering why more and more things are being bolted on before the game is in their hands.

For too many developers, particularly inexperienced ones most likely to use Kickstarter, the subtle shift to a stretch goal oriented way of working is potentially disastrous. The obligation to keep raising more cash in order to spend more so you can add more to a game in order to justify raising more money is a vicious circle that is a little too much like the mindless bloat of the big blockbuster franchises. There are seminars galore helping developers find new ways to raise more money from the community. Knowing when to say "enough" is just as important.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com