Should Torment Numenera be turn-based or real-time with pause?
It's gone down to a vote.
InXile isn't sure whether gameplay in Kickstarter champion Torment: Tides of Numenera should be turn-based or real-time with pause. So it's gone down to a vote.
Only backers can vote, all 74,405 of them, and voting closes in December.
'Real-time with pause' combat is what BioWare used in Neverwinter Nights and what Black Isle used in Planescape: Torment. If you don't pause the combat to issue commands, it unfolds in real-time. This can speed everything up, particularly when you're wading through easy enemies.
But turn-based combat is "more thoughtful", inXile wrote, and it's truer to the tabletop origins of role-playing games (remember, Torment is based on a new tabletop RPG called Numenera). Plus, inXile's turn-based combat system in Wasteland 2 can be modified and reused in Torment.
There's a post discussing both systems, as well as Torment's alignment system (which sounds rather good), on the game's website.