Skip to main content

One year on, is No Man's Sky the game it should have been?

Atlas scrubbed up.

When I fired up No Man's Sky last week, with an eye on today's anniversary of its release, my save file showed that the last time I played the game was in late August last year. I had reviewed it and kept playing for a couple of weeks afterwards; despite the storm of controversy and disappointment that raged around the release of Hello Games' sci-fi exploration game, some of it justified, I had enjoyed myself. It struck me as a hypnotic curio, built on moonshot technology, that deserved neither the slating it got nor the outsized hype that had raised expectations of it to the realm of fantasy.

It was a sorry state of affairs. Everyone had been complicit in building that hype - and I do mean everyone. Sony, who must have known that the game was at best an unconventional proposition, couldn't resist the pull of its dazzling PR hooks - an infinite universe, created by a small team with the power of PlayStation 4! - and drove it straight into the mass-market consciousness (where it really didn't belong) with marketing that painted it as a glossy triple-A blockbuster, as Skyrim in space. Hello's Sean Murray bought his own hype and made promises - or at the very least, suggestions - in interviews that he must have known, deep down, that his team would not be able to keep. We in the media (even The New Yorker, for heaven's sake) ate all this up and signal-boosted it, too seduced by a sexy story to pose the right questions or use the filter of scepticism and experience that it is our job to apply. And the gaming community worked itself into a frenzy of entitlement that clouded its vision to the extent that it struggled to take the game itself at face value.

We were all at fault, and we were all victims too. Murray and his team had a huge sales hit on their hands, but their reputation was in tatters and they were beset by appalling harassment; gamers had paid for a game which was manifestly not the game that had been sold to them; the press had taken Murray's words on trust and had its own credibility dented. (Well, almost all victims - Sony racked up lots of sales and then rapidly distanced itself from a game that, it said, had always been an indie and thus not really its responsibility.) Everyone got what they deserved and nobody did.

Screenshot by reddit user Twoafterfive. Header image by _obamanator.

No Man's Sky wasn't what it was promised to be, but it was no fraud; it had issues, but it was no disaster. It was, however, a somewhat empty game. It could suck you in with its sense of mystery and discovery, its virgin vistas, the momentum of its journey to the heart of the universe and - less romantically, but most effectively - its well-drilled gameplay loops of farming and crafting. But it could lose you, too, with its thin, gnomic storytelling and lack of clear long-term goals. After a while it started to feel like a very pretty galactic treadmill, and I drifted away.

Hello Games didn't, though. Out of necessity, the developer pulled the plug on social media, PR, interviews and all but essential communication with the game's community. Then it went to work. It ploughed everything back into the game, releasing two very substantial free updates over the course of the last year. November's Foundation update added a big, flexible base-building system, the ability to acquire star freighters, and a tough Survival mode. March's Path Finder update brought ground vehicles and ship and weapon specialisation. There were many interface, tech and quality-of-life improvements, dozens of new crafting materials and recipes, rafts of bug fixes, and the game got a much-needed photo mode.

It's not only the game that has changed. A year ago, online discussion around it was toxic. Log into its most popular Subreddit today and you'll find a quieter space, but one buzzing with positivity. In particular, the No Man's Sky community has been enthusd by an involved promotional alternate reality game, or ARG, that started with cassette tapes being sent to fans in the mail and concluded with a teaser for a third major update. We now know that update, Atlas Rises, will release this week, and focuses on improving the game's storyline as well as adding a fast travel system using Stargate-style portals.

Screenshot by reddit user Oshoryu.

Coming back to No Man's Sky after 11 months and catching up on Foundation and Path Finder in one go, I found the game improved, expanded, but not transformed. No Man's Sky needed more to do, and it now has that in spades: with Exocraft (the land vehicles), the ability to own multiple starships with different specialisations and, especially, base-building, the number of upgrade paths has proliferated and the endgame ceiling has been pushed out to the stratosphere. For a certain kind of video game collector, it's soothingly compulsive stuff. The network of resources and crafting recipes has been expanded and deepened a little, the game's systems still fit together pleasingly, the Exocraft make planetary exploration less of a trudge. The work Hello has done on quality of life has more than kept pace with the game as its feature set has mushroomed, so things like inventory management niggle less than they used to, even though there is more to cope with.

But - assuming you have completed the frustratingly opaque 'Atlas path' storyline and reached the centre of the universe once - No Man's Sky remains a fairly broad and shallow game of acquisition and not a lot else. It's fun to build a giant base, upgrade your Exocraft and assemble a top-flight collection of starships, but why are you doing it? In a way, these fulsome and feature-rich updates turn the concept of the game on its head. To begin with, you gather and craft in order to explore, but once you get into base-building, upgrading and collecting, you explore in order to gather and craft. You jump between star systems to find a particular resource or recruit an alien specialist for the terminals at your base - and then you jump back.

This is perhaps the most meaningful change to the game, and it's a double-edged sword. The most unique thing about No Man's Sky was the way its vast, algorithmically-generated universe combined with its warp-scavenge-repeat gameplay to create an experience of continual discovery and also continual departure. It was a game in which you were very unlikely to need - or even be able - to retrace your steps. As I wrote in my review, "never look back, because everything left behind is gone forever, while nothing ahead has been seen before."

Screenshot by reddit user ivXtreme.

Now your base comes equipped with a teleporter that will zap you back to the last space station you visited, even if it is hundreds of light years away, and vice versa. If you find a system you want to return to, you can leave a beacon there that will make it easier to navigate back. The first of these is essential for the base-building systems to work smoothly, but it comprehensively breaks the sense, so carefully constructed and well communicated by the base game, of interstellar travel as a precarious enterprise in which you can't afford to ever not be moving forwards. It trivialises distance, while the rest of the game does everything it can to make distance something you fear and feel.

So building up your presence in No Man's Sky is fun and rewarding, but thematically troublesome. The opposite is true of Survival mode. I was excited to try this, as at launch the game's survival elements were gentle, but added a distinct edge. I thought a more difficult survival mode with greater penalties for death could harden the core of the game in exciting ways, giving both its systems and its spacefaring theme more bite. But it just doesn't work. It's not balanced well, it doesn't play nicely with the algorithm, it presents its biggest humps right at the very start - and it underscores how lightweight the game's systems really are. As the framework for an explore-and-collect chillout, they work fine, but as the core of a hard survival game, they don't give you enough to sink your teeth into, and as a result, it's a slog.

This sounds more downbeat than I mean it to. I still like No Man's Sky; I'm easily transfixed by its laid-back rhythms and still wowed by its vast universe and bold aesthetic. I'm very impressed by the work that Hello has done on it in the past year to make it more welcoming and adaptable to different playstyles, and I've been diverted by the wealth of new additions. They make it a better, richer game, but I don't think they close the gap between the game it is and the game Sean Murray, Sony's marketers, and the moon-eyed press and public tried to will into being last year. And that's OK, because that game was never real and might even have been less interesting and idiosyncratic than the game we actually got.

I still sense another gap to close, though, between No Man's Sky as it is now and the game it is genuinely striving to be. It's a gorgeous prog-rock-album-cover generator and engrossing space exploration sim, but it still has a certain hollow aimlessness at its heart, a sense of something missing. A storyline that makes any kind of sense would be a good start. A still deeper faction system might make the amusing interactions with the three alien species more meaningful. And there's still that promise, never ruled out by Hello Games, that you might, unlikely as it may be in the vastness of space, come across another player. More than new crafting and upgrade paths, it's things like this that will fill the hole in No Man's Sky's heart: humanity; contact; a sense that there's something to look for, that there's someone out there. I'm hopeful that Atlas Rises will take big steps in that direction this week, and I'll report back soon. We're not done exploring the galaxy yet.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com