Skip to main content

The Naughty Dog difference

Evan Wells and Christophe Balestra on going darker, new methods of development and moving on to the next generation of hardware.

We've come a long way from goggle-eyed bandicoots. Naughty Dog's history - linked to the PlayStation brand since 1996 and tethered to it exclusively after Sony acquired the LA studio in 2001 - is in many ways the story of how video games have changed over fifteen years, and how their players have evolved and matured. We're no longer crashing through wooden boxes and collecting fruit; now we're engaging in character-driven stories that can be as affecting as they are entertaining.

"As gamers we're all getting older and having families," says Evan Wells, Naughty Dog co-president and an employee since the days of Crash Bandicoot. "And as far as the progression goes, there's definitely this more serious tone here."

From Crash through Jak and through to Uncharted, it's easy to draw a line through Naughty Dog's games that takes you further away from the cartoon wonderlands of the '90s and through the action fantasy of Uncharted. With The Last of Us, though, it's a line that lunges towards a darker, more gruesome vision that's barely hinted at within the matinee sheen of Nathan Drake's world.

"I don't think we're going to go darker and darker and darker, but we have really found something that really excites us as game developers," says Wells. "It's to really become so invested in the characters that you immerse yourself in the world."

It's perhaps the one constant in Naughty Dog's work since Crash Bandicoot, and it's a part of their games that has evolved as drastically as the technology. Nathan Drake's a distant cousin of Crash, with the anthropomorphism of old replaced by a mo-cap studio and a scriptwriter. They're enough to mask the fact that both are about, essentially, delving deeper into a jungle, and about the simple pleasures of traversal and combat - it's just that now the characters are placed in a more tangible world, and powered by more tangible motivations and emotions.

"Through Uncharted and The Last of Us we've developed these techniques with our actors and with our performance capture, and with our artists and animators to render these characters in a believable manner, and for the actors to come through in a way we can emote digitally. And then the way that the game designers, take that content and wrap it into gameplay that's interwoven - it's not these two separate ideas where there are two hands on top of each other."

It's where the Naughty Dog difference is felt - and it's where the studio's games really mark themselves out. "Some game developers pay lip service and say they're going to take story seriously, or hire a famous actor, but they aren't taking the steps necessary to really integrate it, or even giving the actors the opportunity to have their performance come through," says Wells. "We work with actors very closely, and they become part of the team. We work with them over 12 to 18 months, and they really get to know the characters and get to know the story, and they help to shape it and shift it."

The destroyed beauty of The Last of Us is worlds away from the majesty of Uncharted's environments.

There's been a friction, though, between the story and gameplay in Naughty Dog's games, and there was some small consensus with Uncharted 3 that perhaps the needs of the script had a higher priority than the needs of the player. Wells, though, insists that there's a good balance in place. "The game designers know that sometimes story is going to trump gameplay, and sometimes our writers and our directors know that gameplay is going to trump story. We can concede in both directions. And that's the attitude we apply to it. Hopefully the results speak for themselves."

With The Last of Us, there's a sense of a reaction to some of that criticism. More than any other product in the studio's past, this is a game that's surprisingly deep with systems, with weapon crafting and an open-ended combat that mixes stealth and gunplay, all of which is smeared with a violence that's now in keeping with a more gruesome tone.

Naughty Dog, perhaps unsurprisingly, is reluctant to make any associations. "I don't think we're really comparing The Last of Us with any of our previous games," says co-president Christophe Balestra. "We've gone really mature, and really we just wanted to see two characters bond. How can they get through this journey, and this world, which isn't an easy world. How them being so different in the beginning - how can they learn from each other? That was really our main focus in the beginning. It's in those moments, those situations where you will be forced to make tough decisions. That's what we wanted to put them through."

Evan Wells, Naughty Dog co-president

It's tempting to think of the two teams that are now within Naughty Dog as having two identities - it's not unfeasible, of course, that the other team is working on an Uncharted for the next generation of PlayStation, and retaining the lighter tone of that series - but Balestra insists that isn't the case. "We do something very spatial at the office," he explains. "We didn't want to have a team A and a team B, so all the designers sit together, no matter what project they're working on. So it's all inter-mingled - the programmers the same thing, the animators and the environment artists also.

"It's very important that these people still feel like they're part of Naughty Dog, and we don't want two different ways of making games. We like the way that we make games. That's our approach, and it's working pretty well so far. I know it's not something that people really do, but we're learning the process of becoming two teams as we're going, and Evan and I are always thinking about it. We're good with two teams. It was a big decision, and a big step. We're good with that - and we're going to stay like that for a very long time."

Naughty Dog suggests that it's going to be sticking with two teams as it heads into the next generation of hardware as well, despite the assumption that developing games for the PlayStation 3's successor is going to require larger teams. "It's true - moving on to something else after PS3 might mean more people, but we're not sure just yet," says Balestra. "It's about the quality of the tools, and about whether you can make something smarter. My guess is that they will expand - you'll have more this, and more that - you'll always have something more. In terms of our art, we always create our assets at a higher resolution than what you see in-game. A lot of our pipelines are already ready to move to something superior to the PS3. But it's scary."

Scary it may be, but although Naughty Dog's being understandably coy about the next PlayStation, it's confident that it's prepared for a smooth transition. "We had a pretty bad experience when we moved from PS2 to PS3, because we made some stupid mistakes," says Balestra. "And that was totally our fault. And also we were going from PS2 to PS3, the shaders were different and things like that, and we had a lot to learn. I think we've caught up though - I think our games look pretty good, so I feel like we're fine right now. But it's always scary, because you don't know what to expect just to do something. We'll see. We have a little more time to think about it."

Watch on YouTube

"The days of starting from scratch are gone," believes Wells. "We did start from scratch going from PS2 to PS3, and that's down to the fact that on PS2 we'd written our own programming language. Everything on Jak and Daxter was written in a language called GOOL - game object oriented list. Andy Gavin the founder of Naughty Dog, was an MIT guy, and this was his thing. It was great, a great development environment that was geared to the kind of game that we made. Moving on to PS3 we are entering this group of developers that we could share technology with. We wanted to get into the more traditional development environment that other studios are developing with, so we did have to start from scratch. It was a tough road to hoe."

There's only days to go until the next PlayStation's unveiled, and it's clear that Naughty Dog's going to carry on playing a big part in Sony's future in video games. It's a relationship that's not set to falter any time soon. "SCEA's a great environment to work in, and they acquired us in 2000, and they've never tried to change the way we work," says Wells. "I guarantee you that if we tried to fit our style, to make a game in the way that other studios were required to by their publisher, we'd fail, absolutely. Likewise, if someone tried to adopt our techniques, they wouldn't be able to do it either."

"Quality comes at a price, and I'm not talking about money. It's about making sacrifices," agrees Balestra. "Our philosophy is, well... it's going to suck, and just deal with it. It's hard to make games, it's all about iteration and nothing is easy. Every detail is going to require lots of effort from different people. We don't want to create a process at Naughty Dog - we want people to have as much freedom as they can. But you will make mistakes, you will have to iterate, but you're going to have to fail again and again and again."

Wells, one of the longest serving members of staff at Naughty Dog, and now its most senior, is living proof of that philosophy. Weary from having prepared code until 3am the previous morning, he leaves our brief interview to make his way back to the studio where he'll single-handedly capture screenshots for The Last of Us's latest round of press. They're the kind of long days required in building a game on the scale of The Last of Us, and there's plenty more ahead for the team in the run-up to its June release. "We have our own culture," Wells says as he's ushered out to a taxi. "This is how we make games, for better or worse. There's no magic, it's just hard work."

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com