Interview "Even the smallest of gestures can lift somebody up" - developer Popcannibal on the lasting impact of Kind Words Marking World Mental Health Day and the release of Kind Words 2. Oct. 10, 2024 Victoria Kennedy
Interview Behind the scenes at Blizzard: Jason Schreier talks misconduct, swingers parties and what press got wrong Play Nice. Oct. 8, 2024 Tom Phillips
Interview Digital Foundry | How God of War Ragnar?k was ported to PC Scaling beyond PS5, avoiding shader compilation stutter and plans for RT. Sept. 21, 2024 Alex Battaglia
Interview "FM25 is not a continuation of FM24" - the big Football Manager interview Sports Interactive gaffer Miles Jacobson on Game Pass, AI, the Premier League - and why some features had to go. Sept. 16, 2024 Chris Tapsell
Interview Assassin's Creed Shadows developer on adapting Japanese culture, social media pressures and Ubisoft's controversial apology "Of course we're making creative choices, it's a video game." Sept. 12, 2024 Tom Phillips
Interview Gamescom 2024 | Shinji Mikami and Goichi Suda on Shadows of the Damned remastered, Killer 7, and a Sweet Home remake Could Dino Crisis return? Aug. 29, 2024 Ed Nightingale
Interview Gamescom 2024 | Naoki Yoshida on Dawntrail criticism, community feedback, and the future of Final Fantasy 14 "As an MMO player myself, I know the greed!" Aug. 28, 2024 Ed Nightingale
Interview Gamescom 2024 | Indiana Jones and the Great Circle developers "super thrilled" it's headed to PlayStation The big interview: that Sony port, first-person, and shrugging off Uncharted comparisons. Aug. 27, 2024 Tom Phillips
Interview Tracing a line through design, with the developers of Paper Trail How Netflix, origami, and Romanian tattoos shaped a deceptively clever puzzler. Aug. 17, 2024 Jessica Orr
Interview Digital Foundry | The making of Senua's Saga: Hellblade 2 - the Ninja Theory interview Breaking down an Unreal Engine 5 technological showcase. Aug. 8, 2024 John Linneman
Interview Pok¨¦mon Go director discusses avatar backlash, and a "course correct" needed on the slowdown of new species Plus: Gen 8! Level 60? Gigantamax?! June 15, 2024 Tom Phillips
Interview "I dont believe in living in fear" - Obsidian talks Avowed release date prospects and Xbox studio closures "I do feel a strong sense of security... I really trust in our leadership," director says. June 10, 2024 Chris Tapsell
Interview Batman Arkham Shadow might be VR, but it's the first DC game since Arkham Knight I'm actually excited for Camouflaj discusses its work continuing Rocksteady's iconic series. June 7, 2024 Tom Phillips
Interview The love and loss behind Pine Hearts, a cosy camping Metroidvania "You've got to make the most of it." May 27, 2024 Victoria Kennedy
Interview From superheroes to soap operas: XCOM's Jake Solomon unveils first details of his new studio and next-gen life sim Announcing Midsummer Studios, from the belly of Firaxis' old offices. May 14, 2024 Katharine Castle
Interview How the success of Skyrim changed The Elder Scrolls Online Gold standard. April 5, 2024 Ian Higton
Interview The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3 "When you push too hard, it breaks." March 28, 2024 Chris Tapsell
Interview Digital Foundry | The big Horizon Forbidden West PC tech interview with Nixxes and Guerrilla Games How one of PS5's most advanced games made its way across to PC. March 22, 2024 Alex Battaglia
Interview Digital Foundry | Inside Kingmakers: the big Digital Foundry tech interview Talking animation, AI, performance and gameplay with the developers of 2024's biggest gaming surprise. March 6, 2024 John Linneman
Interview With gaming's internet usage climbing, how do internet providers keep up? On Call of Duty, cables and connections. March 6, 2024 Victoria Kennedy
Interview Dune: Awakening devs explain "alt history" approach to Conan: Exiles' vast, intricate follow-up "I think the player's interactions with spice can be pretty f***ing interesting." March 4, 2024 Chris Tapsell
Interview Meet the man making the worst video game of all time "Now that's fun." Feb. 3, 2024 Victoria Kennedy
Interview Life is Strange creators discuss leaving their hit narrative adventure series behind, building on it with Lost Records "In another universe, I would love to think of what could have been." Feb. 1, 2024 Tom Phillips
Interview Can game design help you beat The Traitors? Faithful adaptation. Jan. 18, 2024 Tom Phillips
Interview Digital Foundry | Avatar: Frontiers of Pandora - the big developer tech interview A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine. Dec. 17, 2023 Alex Battaglia