Skip to main content

S.T.A.L.K.I.N.G. Heads

Shadow of Chernobyl men talk Zones and A-Life.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

With S.T.A.L.K.E.R. Shadow of Chernobyl edging closer to it's first quarter 2007 release, publisher THQ and developer GSC Game World made a full showing of the near-complete game in Ukrainian capital Kiev late last month. Making its first public appearance with its final structure, S.T.A.L.K.E.R. showed itself to be a feature-heavy FPS which compromises between GSC's original ideal of a totally scriptless, randomised "adventure" through the 30km exclusion zone around Chernobyl's ill-fated Reactor 4, and fully scripted, story-driving levels.

The game casts the player as a S.T.A.L.K.E.R., a mercenary working in the radioactive nightmare left by the mid-'80s disaster. While you generally busy yourself with hunting for artefacts in the Zone to sell in the outside world, going up against other S.T.A.L.K.E.R.s, mutants and the military in a huge and well-varied green-scape, the events of the game see you waking up in a hut with two surly men and a healthy dose of amnesia. You should probably insert your own "Ukrainian vodka" gag. You're tasked with solving the riddle of the Zone with a boat-load of guns and 60 spare hours. The game's size has certainly been a factor in the length of its gestation period.

In fact, S.T.A.L.K.E.R.'s development saga has taken the game from "massively anticipated" to a post Half-Life 2 curio with plenty to prove. Project lead Anton Bolshakov gave us a decent look at the game's 'A-Life' system - a feature that governs all freely roaming life in the game-world - and PR chap Valentine Yeltyshev filled in gaps about the game's long-delayed release and what's next for Ukraine's most prominent developer.

Anton Bolshakov: A-Life is a unique feature of our game. This is the AI module which controls all life within the Zone, including individual S.T.A.L.K.E.R.s and all the monster life.

This life simulation takes care of how S.T.A.L.K.E.R.s lead their normal lives, moving around, collecting artefacts, going on missions, communicating with each other, taking food, taking rest, and so on. It also controls the life cycle for monsters. They also take rest, go hunting, eat dead bodies and do whatever else monsters would need to do there in the Zone.

On a global level, A-Life coordinates the relationships between S.T.A.L.K.E.R. factions and the monster population, such as one faction attacking another or a monster population migrating and conflicting with a S.T.A.L.K.E.R. grouping.

For this demonstration, we've prepared a level called Garbage, the second in the game. This level is adjacent to the Zone's border, the level where the first artefacts show up. There are loads of S.T.A.L.K.E.R. newbies here trying to find their first artefacts. According to the story, bandits try and exert influence and power on this level to control the movement of artefacts.

Initially the level is filled with characters and elements that are important to the game's story. Here you can see a camp of bandits and a vehicle cemetery where S.T.A.L.K.E.R.s reside. We've created a special command to show you how the A-Life simulation works in the game. [As he says this, Bolshakov goes to top-down a 2D map of the entire game-world.] This is the Zone map and this is the level where we're now located.

Anton Bolshakov

We have a special command that highlights all S.T.A.L.K.E.R.s and monsters in the game. [The map becomes covered with coloured dots.]You can see every level and every living thing in it. In total the game controls over 1,000 S.T.A.L.K.E.R.s and monsters, 1,000 characters. As I mentioned, initially we've filled this level with the needs of our story. As all the interesting spots on the level are filled, the A-Life simulation is quite stable, and migration between levels is not that high. To shake the balance of the system, there's another special command to kill all the characters on the level. [Anton presses a button and all the dots in our level vanish.]

So we've killed everything on this level. There are no characters left. Now I'll speed up time. You can see how S.T.A.L.K.E.R.s from other levels start filling up this area. Monsters come first because they're the fastest to move. Now we'll wait for a while until the levels fills up then we'll fly around and see what's going on. Actually, killing everyone on the level is comparable to me going through the story of the game. We can see how the level gets filled by other characters after I've completed the story part.

Putting the time speed back to normal, we can see that events are now taking place in the level. [Goes back to 3D and flies around the level, which is largely made of undulating hill covered with shrubs] We can hear a gunfight. We're seeing bandits fighting with the military here.

So when you complete the game and return to a level it's not going to be empty. You can actually observe the life going on in the level. See, there's a monster eating a body. It's not very peaceful. This is all completed coordinated by the A-Life system. None of this is scripted. It's randomised.

The core idea behind this system is that if you return to a level you previously completed it's never empty. Say, in a factory you previously fought a group of bandits, you could return later to find it populated by hostile or friendly S.T.A.L.K.E.R. groupings. You can do more side quests, pick up more artefacts on these levels, and so on. This greatly increases the replayability and randomness factor.

This system is closely related to the Random Task System. Say a camp of bandits gets together in an open area on a level: a series of random tasks closely linked to bandits is generated. For example, you can destroy bandit camps and rob them. So the whole thing is interesting to look at and be part of, and this increases a lot the fun factor and interest in the gameplay.

Completing the story in S.T.A.L.K.E.R. doesn't mean that the game is over.

Eurogamer Is the development of the A-Life system one of the main reasons the game's taken so long to bring to market?
Anton Bolshakov

This feature has never been done before in a game. It took a lot of experimentation. This, of course, caused the delay for the game's release. It's a critical feature. The original idea was to create a totally randomised game, but it took us time to realise that it's just impossible to do. We then had two options: either we did a totally scripted game or we tried to preserve this life simulation. We found a way to combine the two elements in the right way.

EurogamerThe game's going to be coming out early next year, at the same time as Half-Life 2: Episode 2 and Portal. Do you think that features like A-Life are enough to encourage people to buy both?
Anton Bolshakov

Yes, we're really counting on this feature as being one of the most interesting in the game, but on top of that there are plenty of others. We have RPG elements, communication and trade. There are seven different endings and depending on how you play you'll reach a different one. It's a pretty much open-ended game. A bunch of these features put together I think will determine a unique positioning for S.T.A.L.K.E.R.

Eurogamer Once you get to the end can you carry on playing?
Anton Bolshakov

We've got five false endings and two true endings. You don't continue playing, you can only replay. It really boils down to how you play it and which decisions you make as to which ending you reach. It's kind of interesting to replay it in a different role, to play it from a different perspective and reach something else. Also, taking into account the A-Life system, every play through is going to be different.

In the game we have the primary storyline and a secondary storyline. There are hidden riddles and puzzles. If the player goes strictly through the main story without taking any guesses and any other clues, he will reach one of the false endings. However, if he takes care to find other the ways, clues and solutions of the secondary story, he will reach one of the true endings.

Valentine Yeltyshev
Eurogamer Do these endings have a moral stance or are they just about finding out who you are?
Anton Bolshakov

The ending will correspond to the way you behave through the game, to your personality in a way, speaking about false endings specifically. If you've been helping people, or killing them all, if you've been trading a lot or been greedy: the ending will represent that. The true ending is to find the puzzle of the Zone, finding out the riddle of what generates the Zone and what's behind it.

Eurogamer How important has GSC's relationship to THQ been to the survival of the developer?
Anton Bolshakov

The time when development here was cheap is now gone, so our budgets for development are now comparable to European or American budgets. For any developer it's important to have a big, well-established partner like THQ to work with. Including us.

Eurogamer How did it make you feel when THQ got more hands-on with the development of the game?
Anton Bolshakov

All developers are dreamers by default so having a publisher look into things helps a lot to speed things up, to move properly along a development schedule: it's very important to have this cooperation. Especially for S.T.A.L.K.E.R.

Eurogamer How will GSC feel when the game actually comes out?
Valentine Yeltyshev

Well, interesting and a little bit scary for us because we're making the game that many players dream of. So we're scared of not giving them the game they expect it to be. We are interested in adding sounds to the game and making a great atmosphere, so the atmosphere will be completely OK. It's outstanding. But there will people that will not like, for example, the gameplay and there will be people that like it completely. We are making the game that we understand it to be, a game that we want to play ourselves. So we're making a good game for us, for our taste.

Eurogamer What's the expectation for success? How many do you expect it to sell?
Valentine Yeltyshev

I think that the latest changes will make the game more interesting for more people. We've made the gameplay more active, more unpredictable, interesting, not just boring surfing through the Zone. We've implemented a great storyline that will always surprise the player with interesting turns and events.

Eurogamer What's next for GSC? What comes after S.T.A.L.K.E.R.?
Valentine Yeltyshev

I don't think I'm allowed to talk about that, so that's a question for our director or vice president. We're planning to develop games in the future, so S.T.A.L.K.E.R.'s not the end.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com