R.U.S.E.'s Mathieu Girard
On Move, Kinect and 3D.
We have no plans.
One of the factors is that Kinect, you have to play standing for a long time, while for R.U.S.E. we imagine that you play the single-player campaign for three or four hours in a row.
Asking someone to be standing for three or four hours... you know it feels natural for a fitness game or an action sports game. It makes sense. But for R.U.S.E., I'm not sure it's the perfect game for that.
It's difficult to tell. Kinect is more adapted to more immersive controls where you want to mimic what's going on on the screen. So, if I want to jump, my character has to jump.
But for a strategy game such as R.U.S.E., where you're not actually a character on the screen, but you're more like managing armies and selecting productions, it would be more like reinventing fantasy gestures to simulate what it's like to be the master playing on the battlefield.
The Move was more like streamlining the controls you need to play a strategy game, so it made more sense in our case.
Kinect does more to immerse you, while Move... actually it can have both of them, but it's more of a traditional controller than Kinect, I would say.
I was told we had a huge success with Just Dance in most countries except Germany because they're ashamed of dancing in front of other players.
Yeah. It was a blast in France, the UK and the US. But in Germany... someone's looking!
No plans. We have some stuff on PC but it's very... secret right now.
The thing is, for 3D on console, you must have, I would say, at least 60 frames per second, because, basically, you draw two images to achieve 3D. Your game has to deliver twice as many frames to still remain fluid in 3D.
Yeah. So right now with a game of the magnitude of R.U.S.E. it's a bit too complex either on Xbox 360 or Sony, to achieve that.
A game has to be thought for 3D at the beginning to make sure it has the performance necessary in the end.
Maybe that means that 3D games are going to look a bit less good than original games. But Shaun White is looking pretty good.
No.
And it was amazing?
And the framerate was...?
Well, you must have twice as many frames, so either you're losing the 60 frames per second, or you are losing the quality of graphics.
I cannot imagine a game with all the polished graphical quality running at 120 hertz so that each image is 60 hertz. Something has to be reduced somewhere I suppose. It's tricky.
R.U.S.E. will be released for the PC, PlayStation 3 and Xbox 360 on 10th September.