Pursuit Force: Extreme Justice
Lead designer Chris Whiteside aims to police.
We had loads of cool ideas in Pursuit Force that we just didn't have time to include. We always liked the idea of a Pursuit Force-like division who were even heavier handed and more high tech, so we began concepting Viper and soon found that they fit perfectly into the PF universe. This division works in unison with Pursuit Force and more often than not steals the Commander's thunder. They play a very key role in the story and we think that everyone is going to really enjoy playing with them and seeing them in action.
We have also included the new Pursuit Force recruits who add even more flavour to the Pursuit Force universe, in terms of comedy and story progression. More importantly however they each have their own roles and AI behaviour functionality, for example, Ashley (Pursuit Force Special Ops) will jump to vehicles, blow away the occupants, and then take it over and drive it back to the player. Preach (Pursuit Force Heavy Weapons Specialist) basically just kicks ass whenever he can, including picking up enemies in the on foot levels and pile driving them into the ground.
In terms of vehicles we have included several new types including hovercraft (which drive seamlessly on land and then onto water and vice versa), more aspirational bikes and jet skis and a massive amount of new sports vehicles and SUVs. We have also reworked our physics base to allow for more responsive and arcade handling. In terms of vehicles are biggest addition is the new boss vehicles. In Pursuit Force our boss vehicles were always fought from range and therefore were not as interactive as we would have liked.
Rather than offering online play, we've focused our efforts on maxing out the fun for players sat together playing the game. So, we're offering four multiplayer modes on each console. Both PSP and PS2 have two unique modes each, plus there are two modes that both consoles share. The modes you'll see on both consoles are Rampage, an Onfoot battle mode, and Ram Jam, a chase mode where criminal players try to escape being rammed by the cop players. Unique on PS2 we have Car Jackers, in which players capture as many civilian cars as they can, whilst fighting and stealing cars from each other. And in Finders Keepers, players fight to capture the most gems from enemy vehicles, but can kill and steal each other's gems too!
Then unique to PSP we've got Survivor - where players work together to survive an enemy onslaught. One player drives the Off-Roader whilst the second player guns from the rear. And there are Cops n Robbers, in which the criminal players try to hijack or kill AI vehicles, and the cops must stop them. We believe we have a nice spread of different types of gameplay, with chases, deathmatches, and a variety of combat types, fighting both each other and the enemies, all specifically designed and tailored to the unique mechanics of Pursuit Force.
We're extremely excited by both the PSP and the PS3 Store. In regard to Pursuit Force as a downloadable on PS3, we'll have to wait and see.
We're trying to embrace the Internet. For example, Extreme Justice was rewritten from the ground up to allow for downloadable content. Completely new packs which can include anything from new stories, characters, vehicles, weapons, environments, etc. Want a side story on the recruits taking down a completely new gang? Well, that's possible with the new system. In principle this game is a portal into the universe of Pursuit Force. It's very extensive.
We are currently adding the finishing touches to the game and polishing it as highly as we can. We want to ensure that we give the project the time it deserves. As for a firm release date, expect the European version Q4. Thanks for your time, and we hope you enjoy the game.