In our final look at SuperStars pre-release, we tackle NiGHTS, Puyo Pop, Monkey Ball, Space Channel 5 and ChuChu Rocket, and there's not a dull moment between them.
EA wants us to customise every element of our golfers, but that doesn't mean that Tiger's 2005 offering isn't brimming with new features that the majority can get excited about.
We put the much-hyped 'Halo-beater' through its paces. Does Guerrilla's sci-fi shooter live up to expectations? Find out inside, and see some new screenshots too.
Unsurprisingly, we played rather a lot of Pro Evolution Soccer 4 at Game Stars last week. Here's a look at what's changed, what's changing soon, and how it handles on PS2 and Xbox. Oh, and Konami just confirmed it'll be fully playable on Xbox Live.
We go hands-on with Ubisoft Montreal's triumphant sequel to the best console game of 2003. But is it too combat-focused, or have we just not seen enough yet?
As SEGA's nigh on arcade perfect Xbox port drifts ever closer to release, we take a look at the specific mission types that make up the new 101-stage Mission Mode.
Well, second impressions really. We revisit the Sonic and House of the Dead games, and go hands-on with Virtua Fighter and a little number you may have heard of called Samba...
Executive producer Rick Giolito walks us through the demo level of EA's forthcoming World War II shooter, and, although we're still a little wary, it's looking a darn sight better than Rising Sun...
Intelligent Systems can't seem to put a foot wrong. And while we may not understand what's going on some of the time, we know a funny, original and gorgeous role-playing game when we see one, whatever the language barrier...