Skip to main content

Tom Clancy's Ghost Recon 2

A very welcome makeover for the Tom Clancy series.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Shop for games now with Simply Games.

As harsh as it may sound, we've never had a huge amount of time for the Ghost Recon series. Throw us any another Tom Clancy game or expansion pack, however, and we'd bite Ubisoft's arm off. Rainbow Six? Lovely. "Open Flash UND KLIER! ...You're taking shots, Ding!!" Splinter Cell? Give us a rubber-suited George Clooney movie man voice anyday. Creeping dark death and the president from 24 barking at us again for alerting too many guards - we can't get enough of its shadowy stealth action. (Although we've no idea why people don't notice the three green blobs on our bonce.) But Ghost Recon? We shrug. It's always suffered for looking like a game with six year out of date visuals, which is undoubtedly unfair. Often, when you're expected to cast a critical eye over practically everything released, you may overlook stuff prematurely and never go back to it. Until someone gets around to releasing a far superior sequel, that is.

At a London press event earlier this week, Ubisoft unveiled the latest build of both the PS2 and Xbox versions, and revealed that both are entirely different games, designed to make the most of the two most commercially viable platforms. Clancy followers will note that, to date, the company has worked hard to try and faithfully port games like Splinter Cell and Rainbow Six from the Xbox to PS2, but always ends up having to make compromises, usually at the expense of the PS2 owners. This way, Ubisoft assures us, the end user gets a game specifically designed to make the most of the console, rather than shoehorning level designs and graphical effects that simply don't make the transition.

Two for the price of... two

On a more commercial level, making two games in parallel apparently doesn't create too much extra work for Ubi. The French publisher reasons that even if the same game was ported to other systems, engines would have to be rewritten regardless, so having picked up massive experience over the last two years porting the likes of Splinter Cell and coding Pandora Tomorrow from scratch, Ubi's Shanghai team figured it could just as easily develop its own vision of a Ghost Recon sequel alongside Red Storm's effort. Although Ubi wouldn't admit this, it must also be hoping that the hardcore fans of the series will be tempted to buy both versions of the game, although it must also be fully aware that there many well be a strong backlash against this kind of tactic.

Although the PC and GameCube versions were notably off the menu during the 60 minute presentation, members of the development team present admitted that the PC version will be based on the Xbox version and is being coded at Red Storm, while the Cube version is being handled in Shanghai. To add to the development tentacles, the online portion of the PS2 will be developed in Paris by a 30-strong team to ensure it's making the most of the Sony platform - a similar situation to the Pandora Tomorrow development.

So, with that slightly confusing situation out of the way, what of the game? Much was talked about both versions of the game favouring dramatic movie-inspired action moments, but still being mindful of keeping the realism high on the agenda. Set in the near future in North Korea, it's the usual good guys vs. bad guy stuff. You know: evil general diverts humanitarian aid to bolster his army in the wake of a massive famine, blames food riots on China, bang, invades China with 'tacit support' from its Russian allies, and suddenly there's the very real threat of a nuclear exchange that the Ghosts must quickly defuse before it all ends in massive bloodshed. The ultimate aim being to get rid of this megalomaniac.

"Feel the chaos!"

It's this plausible scenario that Ubisoft is keen to turn into something much more immersive than previous efforts, wanting us to 'feel the chaos of war' armed with the usual high tech gadgets that give them license to deliver a cutting edge take on the popular, but overpopulated squad-based combat genre.

On a basic level, it hard not to be impressed by what looks like a stunning game in prospect compared to what's gone before. Everywhere you look there's been a massive overhaul. The general scenery, for starters, is an order of magnitude better. Gone is the blurry muddy texturing, blocky vegetation and staid environments of old, and in comes a lush, brutally realistic environment, complete with all the weather effects, realistic looking water, lighting tricks, normal mapping and particle trickery you could wish for. From a few hours admiring the results on a big screen and some hands-on messing around with the three levels we were able to play, even complete newcomers to the genre can't fail to be drawn to what is shaping up to be the perfect companion release for the R6 series - if not its superior, for now at least. The instant sense of atmosphere and immersion sucks you right into the action, and an intuitive control system makes it a breeze to do exactly what you want to do within a matter of seconds.

Anyone up to speed with the Rainbow Six 3 games on console will be immediately at home with the mindset required. Ghost Recon 2 is not and was never designed to be a gung ho shooter. Run and gun and you will die - every cover point needs to be observed as carefully as if you were running around for real, as death is literally around ever corner. Red Storm has conjured levels packed with detail, non-repetitive scenery, with thoughtfully designed layouts that will test your mettle every step of the way. But it's not simply one of the best looking games of its type, initial run-throughs on three distinct early levels (1, 3 and 7 out of the 14 the final game will feature) immediately prove that Ubisoft is continuing its good run of form with undoubtedly one of the most promising games of its type.

Ghost Reckoning

The first level we tried out has your Ghost squad tasked with taking out a bridge with demo charges. Taking the suggested weaponry (jump straight into the action or customize your arsenal as you see fit with two firearms and two other slots for other essential items such as grenades and explosives) you inch your way forward through an area with plenty of woodland cover, eventually to a bridge guarded by NK forces - right click on the stick sets you into a zoom mode as you expect, D-pad up and down cycles through your stance (upright, crouch, prone), while D-pad left/right sorts out the lean function.

If you fancy, you can bring up the command menu by holding down X, and order your team to stay back, flank left or right, or suppress fire in the direction you command them to. But even if you do nothing but run forward, your team follows intelligently, and reacts as you'd hope, spotting enemy patrols, taking up appropriate cover positions and nailing them. Elsewhere, the control system maps Y to the night vision toggle, and B to the fire rate change, which allows single shot, three bullet, or fully automatic. Anyone au fait with Rainbow Six 3 will slip straight into the system - anyone else will find it slick and intuitive, and, if you fancy it, just speak them instead - although, to be honest, that was one gimmick we simply gave up on in R6, on the basis that there really is no room for error in a game like this, and the voice recognition - as impressive as it is - isn't wholly capable of doing its job.

The first key aim is to take down the bridge, and, having planted some demo charges in the areas directed, the resulting explosion is ample proof of the kind of scripted events that add to the sense of immersion - and fruits of the Havok physics at work, which give the Red Storm team room to pull off some superb effects, not just in the reactions of downed enemies, but in terms of your surroundings. It may well be amusingly dubbed "this year's lens flare", but Havok physics often make the scenes much more realistic, and helps complement the visual improvements elsewhere. Having crept our way carefully through a building section and picked off numerous foes, it was evident that we'd need to be a lot more careful if we were planning to succeed when the game arrives in our laps in a few months' time. One shot in the wrong place and it's game over - with headshots deadly - although obviously you can get away with being shot a few times elsewhere.

Street fighting men

Another level tasked us with saving a downed pilot in the midst of a heavily-wooded area that you spend ages ducking and weaving in and out of - we'd have loved to be able to report more if we were a) any good at the game and b) most of the essential audio element wasn't being drowned out by a dozen other demo pods in the vicinity. One thing we didn't really get the chance to experience was the promise of allied 'specialists' who appear to give you a hand during various points of the mission. It's not just you out there - there's a war going on - and apparently you'll be able to command them in a similar fashion to your other squad mates. In addition, the promise of being able to silently communicate via hand signals wasn't something we fully got to grips with in our limited experience - although it looked mightily impressed during the demo at least.

Moving on to the PS2 version, which we were shown but unable to play at this stage, it's a distinctly different proposition. Although all the basics, such your squad, weapons and controls are all the same, the visual limitations have given the Shanghai team an interesting challenge that they appear to have risen to very well. Taking a permanent over the shoulder view, you control a slightly offset Ghost, taking a left of center position on the screen, with your reticule occupying the traditional centre spot. When zoomed in, the character's head and shoulders occupy the main lower left portion of the screen, giving you the full view of the action while giving the game a more distinct look. It's a good effect that works well, and without doubt should be adopted more often in third-person games. Aside from that, Ubisoft's representatives were at pains to illustrate a colour saturation effect that kicks in during the heat of a battle. In short, the colour literally drains away from the scene, which is, we're told, to give a more emotional feel to the game, as well as a subtle cue to the tension unfolding in front of you - inspired by the likes of Black Hawk Down and Saving Private Ryan.

Visual experiments aside, while it's plain to see that the PS2 by no means matches the Xbox for flair, it's interesting to note that the wide open environments have been retained, and that every effort to squeeze performance out of the system is being taken to make sure compromises are kept to a minimum. Without doubt, it's a major improvement on what's gone before, although sadly the usual issues of a lack of texture memory impact in a memory intensive game with huge maps such as this, so players will have to trade in the lushness evident on the Xbox. Even so, it's by no means unimpressive, largely thanks to the physics and the hugely improved character models that benefit from a vastly more fluid animation system and a much greater degree of personality - not just in terms of their looks, which are far more individual than before, but with the amount of dialogue ramped up threefold to deliver a much more immersive experience all round.

Improvements all round

The first impressions are very much of a series in the ascendancy - the fluid command interface works much the same on both platforms we got to see, and bears more than a passing resemblance to the refinements evident in both Rainbow Six 3 console titles. In gameplay terms, however, things branch off quite significantly, with sprawling environments and the opportunity for enemies to appear from practically anywhere. In contrast to R6's tight and enclosed building-based set pieces, GR2 has a much grander scale and vision, and with the promise of some excellent multiplayer features (more of which in a forthcoming feature next month) there's every chance its wide appeal will put it among the key considerations come the Christmas season.

As ever, it's best not to get too carried away until the full game appears in our homes - but there's much to look forward to as we approach the game's November 25th release date. Expect more on the new weapons additions and the hugely impressive multiplayer features in the middle of September, as well as an exclusive interview with Xbox producer Robbie Edwards.

Ghost Recon 2 will be released on Xbox and PS2 on November 25th. The Cube and PC versions are currently slated for 'November'.

Shop for games now with Simply Games.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com