Pete Hines on Fallout 3
Exploring Pete Hines' expanded conversation options.
If I could think of one, I'd tell you, but nothing springs on me. It could be really little stuff, like how do you repair weapons? Is it a separate item in the bottom of your inventory? Is it a button off to the side? We've had all kinds of debates, like how do we convey to the player their level of being hit? How do you convey to the player damage to an enemy? Little stuff like that. It should be red! It should be green! It should be here! It should be here! Sometimes it's twenty different people with twenty different opinions and Todd [Howard - Ed] goes, "okay, here's what we're doing". That's the job of the executive producer: "here's what we're doing and why - let's move on".
Me personally? Probably something Tolkien. Which is probably a bad answer. If you put a gun to our heads, we probably wouldn't, as it's kind of similar [to the Elder Scrolls]. But I so love Tolkien and all his stuff, and the films were brilliant. There's lots of stuff. Which direction do I get to go? Do I get to go Blade Runner? Do I get to go Escape From New York or Batman? Around the office we're always kicking around ideas for stuff we'd like to do.
Not that we're talking about. The bulk of the voice acting will be voice people - people who are more in the voice-acting business. We're not going for an all-name cast. So we pick out key roles for people and who we'd like for those roles and what kind of presence we thought they'd bring to it. And we always thought Liam was the perfect father figure. We have one or two other roles which we have things in mind but the bulk of it - and we have a lot of voice-acting in the game - is done by voice actors.
We'll have to wait and find out.
We build our game much like we did in Oblivion. That is one enormous seamless world. When you build it as one thing, there's no way to portion off a section and have it stand on its own, as a little level self without putting the whole game in the demo, which we're just not going to do. And it doesn't really capture the fun of a game like an Elder Scrolls or a Fallout, where you can go where you want and do what you want. It's all about player choice, but here's one little thing where you're a rat in a box. It doesn't really capture what's great about the game. The...what do I do now? So no demo, sorry.
Yes. Yes. Those guys I think did borrow somewhat from some of Fallout's iconic things. Yeah.
That's all I'll say.
Buggers.
Actually, Ken Levine came by our booth at E3 last year. Which was pre-BioShock. We were announcing Fallout and we were chatting about influences and stuff. It was good. It was fun to hear the sort of things from the original games that had an influence on him and BioShock. He's a good guy.
For more on Fallout 3, check out our preview. The full game is due out in autumn on PC, PS3 and Xbox 360.