Making a Better Fable III for PC
Lionhead on Xbox 360 version criticism.
That's up to the studio as a whole - what the studio is working on and whether it fits.
We generally look at what games we are working on next, how much time we have and which people are working on those things - [patching these additions is] quite code-heavy, and those guys are probably going to start working on something quite important now!
As far as porting things back to [Fable III on Xbox 360]: it's probably unlikely. We're going to be working on new stuff now so the next game comes out sooner rather than later.
Steam is a very powerful and globally used system. If you're doing a game on PC at the moment - that doesn't mean things won't change in the future - then Steam is the platform of choice. We've all been pushing for it from day one on PC. We don't know if we need Steam in the future, but at the moment it's definitely a platform we need to use.
It's been really good that Microsoft has gone with us on this.
I don't see the same people who play The Witcher as playing Fable, and the other way around. The Witcher 1 was quite a dark game with a lot of blood and bits flying about, whereas Fable is very friendly and happy and funny - it's a fun, relaxing time. I loved Fallout 3 on the Xbox, but I couldn't play it for more than a few hours because everything was brown and grey and rusty and there was a nuclear war. It was a great game, but every now and then you just got depressed.
That's definitely one I'm not allowed to talk about ha ha ha.
A very nice try, Rob, but the answer is we don't comment on rumour and speculation, sorry.
As soon as I know it [a next generation machine exists], it's a good time to start working on it. As soon as someone from Microsoft walks into the room and says, "This is what we're doing, this is the date it comes out, this is what we want for it." That's the day we're going to start working on it. As soon as we're given the go ahead then we're straight on it. But we're not looking particularly at the next console.
Mike West was lead combat designer on Fable III, lead scripter on Fable II and senior scripter on Fable. He's worked at Lionhead for seven years.