We talk to Jak 3 director Evan Wells about the final game in the Precursor Legacy trilogy, the series' appeal, what it does differently, and why you should be interested.
We chat to Kevin Mason and Richard Bates, SingStar's lead designer and programmer respectively, about SingStar Party, our vocal skills, and the team's future plans.
On the day Football Manager 2005 went Gold, we strolled down to Islington to grab an exclusive in-depth interview with Sport Interactive MD Miles Jacobson. Read the full interview here, or download the video via Eurofiles...
Kevin Hendrickson, game director on the Live-enabled Xbox port of TRON 2.0, talks about the various differences between the PC original and the Climax-developed port due out next month.
We ask the Crash developer about the reaction to Wrath of Cortex, the new near-fully 3D approach, Crash and Cortex working together, Jordan Reichek, their future plans and platform games in general.
We talk to Demis Hassabis about Evil Genius - his involvement, project goals, plans for multiplayer add-ons and console ports, and a great deal more besides. Muahaha!
We chat to Square Enix senior vice president and FFXI producer Hiromichi Tanaka and lead translator and localisation director Richard Honeywood about the European launch, the new expansion and Square Enix's future online plans.
We talk to Sly 2: Band of Thieves producer and Sucker Punch co-founder Brian Fleming about his forthcoming PS2 platformer, and what else the developer is up to at the moment.
We chat to THQ creative director Nick Wlodyka about WWE SmackDown! vs. RAW, what's changed, and what the publisher is hoping to achieve with its next-generation wrestling titles.
Yannis Mallot, producer of Prince of Persia 2 talks about the game's new Freeform Fighting System and the various improvements the Montreal team has made since The Sands Of Time.
Sensible Soccer and Jon Hare return after a period out of the limelight, and Eurogamer grabbed an exclusive interview with the development legend to talk about his role at Tower Studios, something of a Sensible/Bitmaps dream team...
Naughty Dog's creative director Daniel Arey discusses the structure, narrative, vehicles and weapons, amongst other things, of Jak & Daxter's latest and perhaps final adventure.
Turn-based RPG based on the world's biggest movies for Xbox, PS2 and Cube? Yes, Mr Frodo. We talk to Steve Gray, EA's executive producer of The Lord of the Rings: The Third Age team at Redwood shores. Download the movie of the interview right here.
We chat to EA's Chris Plumber about GoldenEye: Rogue Agent - what's changed since E3, what makes it stand out, and why he thinks GoldenEye fans should keep an open mind. Read inside, or download the video from Eurofiles.
Karl Hilton, director of Free Radical talks to Eurogamer about the latest in the TimeSplitters series. Read or download a video of the interview right here.