Skip to main content

The Happy Mondays

We chat to Black Monday game director Naresh Hirani and writer/narrative producer Katie Ellwood about the changing face of London, BT vans, motorbikes, and how the game will evolve following its E3 showing.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

We'd like to thank Black Monday director Naresh Hirani and writer/narrative producer Katie Ellwood (and designer Dominic Robilliard, who, though he didn't answer any of our questions, was nice enough to give us a tour of the game and show off some of the combat) for their time. If you haven't already, make sure you check out our hands-on impressions of The Getaway: Black Monday elsewhere on the site.

Eurogamer Does the story fit in at all with what happened in the first game?
Katie Ellwood

It's the same London. You could say it's another level of realism. We've been in development for two years, London has changed, it's real-time storytelling. With cinema, with books, if you've had a story that's got a beginning, a middle and an end - to try and rehash a sequel out of those same characters, it never works very well. This for us is a fresh start.

Eurogamer Will you be able to access the cinematics separately afterwards?
Naresh Hirani

We're toying with having some kind of gallery mode that maybe let's you review the sequences, but we're still [in the] early days of development there.

Katie Ellwood

Is that something that people want? To watch it as a movie as well?

Eurogamer Well it's something you see in quite a lot of these sorts of games...
Naresh Hirani

Once we finish the game we'll try it out and see if it's an interesting kind of addition to the package.

Katie Ellwood

For the first game, for our premiere in Leicester Square, we put up the first seven levels and we played them like a movie, and the action sequences, the car chases and so on were actual gameplay. That's the thing about The Getaway - it holds up as a movie in its own right with the story arc. If you watch it continuously over a few hours it has the same kind of emotional drive that a movie has.

Eurogamer How big is London this time around?
Naresh Hirani

Early on we made the choice of not expanding the city massively. I think in terms of the amount of gameplay and the amount of fun it adds to the game, we found it more useful to add in little back streets and things to bring the game more alive. For example, all the back alleys we've added in are very useful for losing the cops; there are pedestrian back alleys that could fit a motorbike. I think what we're going to do is get people off the main roads now.

Eurogamer What is the process of mapping the streets?
Naresh Hirani

First of all we start with a grid reference. We take an actual Ordnance Survey map. From there we build on the streets and we send the artists out to the actual locations to film and get a feeling for the style of the environment, and take a lot of shots, and we map those directly to the game basically. So whatever you see in the game, someone has gone out and physically taken loads of pictures.

Eurogamer We noticed that there's an underground section in the demo showreel downstairs. Is there a working Tube system in Black Monday?
Naresh Hirani

We weren't going to have the whole Tube system. There's a level that takes place on an actual carriage and a platform and there's a whole situation on that platform, which leads into the train... This isn't a train-driving simulator though [laughs]. This is gangsters, this is driving, this is shooting, and we're very focused on that. What we've done is use the train system as a way of forming a new section of gameplay. Across the board, everything we've put into this game is for a reason. There's a very specific reason for the choices of those characters. A lot of thought's gone into how they're introduced, the way the story's told, the different locations. We go from the underground into the sewers, we go right the way up to rooftop chases, across rooftops, so there's a real sense of scale and variety this time around to provide a different gameplay experience.

Eurogamer You've also put in some scripted events this time around, for example the balcony slipping away as Eddie walks out of a door at the top of the club...
Naresh Hirani

We're playing a lot more with that stuff. This time around we wanted to blend the way we tell stories. If you look at the demo there's flash cuts, and things like that, and what we could have done is have a whole section of cut-scene as Eddie walks into the snooker hall, and to show what's happened there in a cinematic sequence, but I think for a player it's much more fun to play that little bit. As you're walking through, you get the narrative happening around you. In the demo there are sequences happening around you in flash cuts, and in the full game there will be things like cut sequences happening around you as you're walking through. So rather than go in through this very traditional one-style cut-scene, we're mixing things up a lot more this time around, so the overall amount of cut-scenes is probably smaller, despite there being multiple endings as well, but we're telling a lot more narrative in the game around you. It's a much more entertaining experience for the player as well I think not to have to go into these three-minute sections of video, which are fantastic but can detract in certain ways. We keep those sequences for telling a big chunk of narrative that we need to get across to the player, but if there are other ways and other means of giving up our information then we definitely go for them.

Katie Ellwood

The flash cuts aren't realistic cinema in the way the last game was, but we're using some new techniques to symbolise what's going on from his perspective whilst going through this level.

Eurogamer The camera system in the third-person sections... Will you be tweaking the turning speed, and the way the analogue responds and so on?
Naresh Hirani

The animation, player controls and cameras are all massively intrinsically linked, and that's how you get a sense of control of your main character. So we're really kind of revising the camera system, and particularly the modes of gameplay, so if you're in a brawl, or you're in stealth, or you're standing up against a wall, or if you're running, or you're going very slowly, we want to have a camera system that reflects what you're trying to do. We're definitely revising it.

Eurogamer Physics-wise, you had some boxes you could kick around. Are you going to extend that at all?
Naresh Hirani

We've just started putting this physics system in. It's come of the back of this new dynamic system that we've created for our motorbikes. If you look at the motorbikes the suspension, the handling, all the kind of moving of parts, what's come off the back of that is this great kind of dynamic system that we can apply to things like boxes. We've got some, for example, in a boxing gym where the punch bags will sway.

Eurogamer And they'll react to the guns and things like that?
Naresh Hirani

Yeah we're trying to bring the environment to life a little bit more. In that demo [playable on the show floor] you saw things come apart like glass - there's a lot more of that going to be happening. Actually, we tried getting pool balls onto the table [laughs], but we had to take it out last minute.

Eurogamer Can the other characters in Mitch's unit die, and does that affect the narrative?
Naresh Hirani

No... In the narrative your squad is linked to you so keeping them safe is part of your gameplay.

Eurogamer So you fail a mission if they perish?
Naresh Hirani

Yeah and likewise if you go on a big murder spree when you're a cop. Mitch is working on the side of the law, he's meant to uphold the public trust or whatever it is, so he's very much about working within the confines of the law, and less about getting in there and being a violent character. So you get told off and eventually, you know, they could come and arrest you.

Eurogamer What would you say are the biggest changes to the driving sections?
Naresh Hirani

The cars in terms of the way they're modelled are much more realistic. I'd say the dynamics and the handling are much improved, the collision detection is massively improved. The real massive advance is the introduction of motorbikes, as it adds a new dimension to the driving sections, so you can chase through alleyways as well. There's a lot more police. The police AI has been massively improved as well, there's a lot more group behaviour, and non-centric player AI - so for example if you're being chased by a lot of gang cars towards a police roadblock, they will try and take you out but they will also try to take the gang out as well. It feels a lot more natural, it doesn't feel like you're the centre of the world any more. London's happening around you, and your driving experience is taking you through that.

Katie Ellwood

There's a lot more set pieces. Every driving section feels very unique now. It's not just 'oh we're on another driving level'. Things will happen - you'll get taken out of cars, there'll be explosions, ambushes - there's definitely something different about everything.

Naresh Hirani

There's different styles of driving gameplay. We've expanded the styles of gameplay on driving missions, made it a lot more fun, and made it feel a lot less like A to B, A to B, A to B all the time.

Eurogamer There were Royal Mail vans and BT vans in particular in the last one...
Naresh Hirani

[Smiles] No more BT vans!

Eurogamer No I imagine not...
Naresh Hirani

We tried some of this stuff last time. If there's an accident an ambulance will rush to it, and that happens, fire engines rush to fires and so on. There's a lot more life to the city.

Eurogamer Can you pinch the fire engines?
Naresh Hirani

Everything in there you can pinch, but you face the consequences because your 'heat' level will rise.

Eurogamer The handling seems to have changed quite a bit. The cars seem to slide a lot more...
Naresh Hirani

We're still tweaking the damage. We've recently moved to a new revised system, so we're still sort of tweaking the parameters and getting the kind of feel we want. And in [the original game] the scenery felt very sturdy and heavy, and so the skidding was a lot less, and I think we want to retain some of that, but give more predictability in the handling. So when you're crashing you know what's going to happen. When you're skidding round a corner, you can predict what's going to happen.

Eurogamer The indicator system. Now, I don't actually live in London - I'm moving there in a couple of months...
Naresh Hirani

Excellent, you can get to know the streets can't you? [Laughs]

Eurogamer That's the thing though - were you tempted at all to do a mini-map ala Grand Theft Auto? Sometimes in The Getaway you can be going through a fork and you go one way and then realise you probably should have gone the other way...
Naresh Hirani

We're still revising the indicator systems. Until we get to the point where we're happy that that's the best we can get out of the system, then we'll review our options.

Eurogamer You mentioned motorbikes before. Have you got anything more abstract? Tractors? Combined harvesters? Things like that?
Naresh Hirani

Last time we had some fun little things like a golf cart, a go-kart, there was a tank, so we'll have some more fun stuff in there this time around, definitely.

Katie Ellwood

Really?

Naresh Hirani

Yeah. [General laughter.]

Katie Ellwood

Usually I have to do the speech for them and I'm going, "I can't believe this is going in!"

Eurogamer You mentioned that the stories could play on each other as you go through the single-player. Could you give us a specific example of how that works?
Katie Ellwood

A specific example... Probably focusing around locations. Such as the second place Mitch gets called to. You're at the beginning of seeing this new wave of crime, and the ruthlessness and viciousness that's kicking off, and there's a shootout at a boxing hall, so Mitch gets called there, but it's not until Eddie's side of the story that you actually see the first cut-scene of him and the heist crew getting together and working out how they're going to do this bank robbery. So you've seen that location and Mitch has got there after the carnage, and from Eddie's half of the story you'll see it before that carnage and when it's all playful and lovable and all the cockney boys were round there. That's just one example.

Naresh Hirani

Actually as Sam arrives at the location, you'll see the end of Mitch's level play out and he'll leave - he'll actually walk out, as you did when you played as Mitch - but then as Sam you're watching it. So you're watching events unfold that you've kind of had a hand in.

Katie Ellwood

There's lots of things you'll see twice from two different perspectives.

Eurogamer What happened to the idea of doing a sequel and an expansion pack?
Naresh Hirani

We started off thinking we were going to do a mission pack just because it seemed like the obvious choice, and, you know, it was a foregone conclusion in a lot of people's minds, but once we started making this thing it became apparent that we had so much ambition going in that we really weren't going to get in done in time. The mission pack would have to be around a year, and there was no way we could get a new narrative in, and have the sort of level of sophistication we wanted to get in, so we chose to kind of make a form of sequel and head towards more of a darker narrative, more of a suspenseful thriller - keep the whole gangland thing there, but just kind of playing with it a little bit more, to make it a little more cerebral I guess.

Eurogamer One last thing - what does Brendan [McNamara, the man behind the original Getaway] think of it? Has he seen it?
Naresh Hirani

Um... I'm not sure. I've not actually spoken to him...

We have a feeling he'd like it. The Getaway: Black Monday is due out on PS2 in November 2004.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com