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GDC live report: Sony's "Future of Innovation" is VR

Behold, Project Morpheus.

The night is over and Sony didn't let us down - Project Morpheus, a virtual reality headset for PlayStation 4, was unveiled.

It's a prototype three years in the making, with no price and no release date, and that could still change. However, Sony mentioned pricing it as cheaply as possible, and releasing it as soon as possible, whatever that really means.

Project Morpheus specs and other fiddly details were noted in a formal press release.

The Project Morpheus demos playable at GDC, which our Martin Robinson will rush to try, are The Deep (evade dangerous sea creatures), The Castle, EVE Valkyrie and a special portion of Thief.

Robinson will endeavour to bring you his impressions of Project Morpheus as soon as possible. He's already seen the latest Oculus Rift headset at GDC, so he's got a good base for comparison.

Early posts are displayed first now, so you'll have to scroll down to get to the announcement.

Our live coverage of this event has finished.

Robert Purchese

Robert Purchese

Good evening-almost-morning everyone on a UK timezone, and good day everyone else. Half-an-hour until kick-off. Martin Robinson is on his way, whistling a happy tune. How are you all doing?

Robert Purchese

lew15ewad: I also own a virtual boy...

Then you have no need for the future. Begone!

Robert Purchese

Now, according to Oculus Rift founder Palmer Luckey, who I spoke to last year, it's relatively easy to replicate the tech, but it's the development environment - the SDK - that's where the war will be won.

Robert Purchese

Martin Robinson has messaged me to tell me he's in the queue, and that is very exciting indeed.

Robert Purchese

Oculus has spent a lot of money cultivating it's SDK, hiring the likes of John Carmack no less, among others. It's also partnered with Valve and Steam, which provides a daunting level of support.

Robert Purchese

feistycheese: Hey Martin, apparently you're allowed to take pics in the presentation, post some images will ya.

I will! Though I dropped my phone and all the photos now look psychedelic. It'll be just like being here! On acid!

Martin Robinson

And we've seen how easily students get their hands on the Rift and start making experimental projects for it. Will Sony be able to foster the same kind of creative community? Will it even matter? The console space is a different thing... or is it?

Robert Purchese

Good evening from sunny California. You can literally smell the excitement here! The chap in front of me smells particularly excited.

Martin Robinson

In the queue, which as you'd expect is lengthy.

Martin Robinson

johndrinkwater: Soo, when is this presentation? RoadToVR has it for 15 past, GDC+EuroGamer 45 past :\

It's 5.45 PST.

Martin Robinson

KopparbergDave: @drxym By all accounts that's all more or less been achieved. A Sony VR headset reportedly has much better screen resolution than the first Oculus Devkit, which won't be perfect, but will be good enough for a first stab at it. Also, a Sony headset can use the PS camera for very accurate tracking in 3D space, which is a key factor to reducing motion sickness from VR. Also the components needed really shouldn't cost that much for Sony.

I've just been playing the new Oculus with Crystal Cove. Sony's alternative will have to be very, very good to compete.

Martin Robinson

Hold on, I think I've seen a secret picture of Sony's slimline device...

Robert Purchese

Robert Purchese

SPOTTED! Andy House heading in to bag the best seats.

Martin Robinson

We're all being given VR suits to wear. A chimp wearing one of the headsets was also just ushered in. Scared now.

Martin Robinson

Wouldn't it be silly if Sony put thumbsticks on the outside of the headset as to impersonate your eyes? They'd appear all googly! Maybe it could come with stickers.

Robert Purchese

Idea for PS4 VR game: Tickles the Spider

Robert Purchese

Robert Purchese

Geoff Keighley is standing behind me. Awkward.

Martin Robinson

nuithoth: @Progguitarist A new next gen looking Home would be an almost insta buy for me. Social possibilities for VR is where this is gonna explode. Just chillin in your virtual futuristic pad with friends and playing games inside the simulation would be incredible.

That's an interesting use for VR. Good call

Robert Purchese

People are being told no filming. And to remove their Google Glasses. San Francisco!

Martin Robinson

Best possible start: "This is Andrew's house..."

Robert Purchese

We're heading in!

Martin Robinson

We're still heading in!

Martin Robinson

The queue's moving as fast as a PS3 firmware update.

Martin Robinson

I HAVE A CHAIR. Relatively comfortable, though the slope of the backrest is a bit too far back for my liking.

Martin Robinson

Who's that behind the curtain?!

Robert Purchese

Robert Purchese

Martin Robinson

There is indeed something under a black drape on the stage.

Martin Robinson

5ypher: Martin Robinson sounds like a guy who would complain his food his cold after eating half and demand a full refund ;)

I TAKE SEATING VERY SERIOUSLY.

Martin Robinson

Photos will be slow to come to you, so apologies for that.

Martin Robinson

Shadders: DESCRIBE THE DRAPE

Ruffled like the inside of a Ripple chocolate bar, red like the blood from a fresh wound.

Martin Robinson

That drape really is hiding something quite large.

Martin Robinson

Maybe it's Shuhei's head under there?

Martin Robinson

He'll appear like Oscar the Grouch out of the stand before having the VR set lowered on to his head.

Martin Robinson

Progguitarist: Under the drape is Don Mattrick's severed head.

Haha, beat me to it!

Martin Robinson

Just seen Guerilla's Herman Hulst, who is possibly the hottest man in the games industry.

Martin Robinson

This is genuinely exciting.

Martin Robinson

So, we know it's going to be a VR thing - will it be intended for commercial use, or just a cool prototype Sony wants to show off?

Martin Robinson

Remember we're at GDC - this isn't an invent intended for consumers, but for developers. Hence the lack of livestream.

Martin Robinson

The room's filled out already, so we can't be far from kicking off.

Martin Robinson

And here we go. Shu's on stage, grinning like a loon.

Martin Robinson

'Thank you for coming to this cryptic session - you have no idea what we're going to talk about' jokes Shu.

Martin Robinson

'Here I can get an idea of trends in the industry, alongside developers from all over the world.'

Martin Robinson

'It's particularly exciting to talk about innovation at PlayStation, and what's coming next.'

Martin Robinson

'Something we believe will push the industry forward'

Martin Robinson

'Since the early days of video games, we've used technology to push experiences forward - ones we weren't expecting'

Martin Robinson

'We're looking at pushing the boundary of play'

Martin Robinson

Sony's innovations include the CD-ROM, the Cell, PSN, Blu-Ray and, this summer, PS Now.

Martin Robinson

VIRTUAL REALITY!

Martin Robinson

Insolentius: A new walkman?

Haha!

Robert Purchese

'It's the next innovation from PlayStation that may shape the future of games'

Martin Robinson

'Let's first talk about how we arrived here'

Martin Robinson

Ooooh, you bloody tease Shu. Just lift up the drape and show us what you've got son.

Martin Robinson

Yoshida's talking about immersion - and how nothing develops immersion better than VR.

Martin Robinson

We'll have Richard and Anton talking to us about that in a second.

Martin Robinson

'Many of us at PlayStation have dreamed about VR and what it could mean for the games that we create'

Martin Robinson

Now a slide showing Move - the VT experiment has been going on since Move was introduced.

Martin Robinson

Shu is showing pics of Sony's VR prototype.

Martin Robinson

Sony Santa Monica developed a prototype where you played as Kratos in VR mode. We're seeing it now.

Martin Robinson

Exploring the world of God of War. And seeing a dismemberment from the first-person.

Martin Robinson

Cripes that was grim.

Martin Robinson

'When I looked down, I saw my body was that of Kratos. That was empowering!'

Martin Robinson

The headset they're showing in the videos looks just like the HMZ you'll have seen before.

Martin Robinson

Robert Purchese

It's name - project Morpheus.

Martin Robinson

That's officially it. Known as Project Morpheus.

Robert Purchese

It's a slick looking device - light, and more aesthetically impressive than Oculus.

Martin Robinson

Shu is now showing us. It is quite large, in fact.

Martin Robinson

It's the culmination of three years of experimentation.

Martin Robinson

It's still a prototype, though.

Martin Robinson

We'll be able to play the device from tomorrow.

Martin Robinson

I'll be playing myself tomorrow night - so expect impressions then!

Martin Robinson

starsama: What if I told you... it'll cost too much. *Morpheus Face*

Bravo!

Robert Purchese

'We believe Morpheus will further enhance PlayStation'. It'll work alongside the camera, and Move.

Martin Robinson

'We like to invite passionate developers to work with us. We've seen Oculus share prototypes and share technology, and I have an enormous amount of respect for them.'

Martin Robinson

Dr. Richard Marks is now on stage.

Martin Robinson

'It's been great to be a part of this project since the very beginning.'

Martin Robinson

Presence is disruptive, and it's going to become the preferred medium for all sorts of things, says Marks.

Martin Robinson

He's been working with NASA - and they're here! Partly because it's cool to work with NASA. And to help them do immersive science.

Martin Robinson

Oculus has Carmack, Sony has NASA. I'm not sure who wins that battle.

Martin Robinson

There's a Mars demo where it feels like you're on Mars.

Martin Robinson

Using data captured from the Mars Rover.

Martin Robinson

VR's pervasive - he can imagine people using it in a hotel lobby, checking out rooms to see if they want to stay there or not.

Martin Robinson

They've identified six areas on how to nail VR, and make it mass-market.

Martin Robinson

Sight, sound, tracking, control, ease of use and content.

Martin Robinson

Sight, first of all. To achieve presence, you need hi-res, high framerate display.

Martin Robinson

And you need specialised optics - they're leaning on Sony's experience in that area to make it happen.

Martin Robinson

Sound, next.

Martin Robinson

Sony's got a heritage here too.

Martin Robinson

In VR, sound is really important. It's important things sound like they would in the real world.

Martin Robinson

You use the directionality of sound to work out where you are.

Martin Robinson

So Sony's developed new tech to help with this.

Martin Robinson

Now tracking - the most important thing in VR.

Martin Robinson

They're using the same tech as PlayStation Move - with a lot higher rate sensors, and the PlayStation Camera.

Martin Robinson

'Which almost seems like it was designed for VR....' jokes Marks.

Martin Robinson

'We think the tracking will be one of the metrics that judges how good your VR is'. Oculus knows that, with its Crystal Cove tech.

Martin Robinson

Control's next - and it's the biggest challenge.

Martin Robinson

I spoke to Palmer Luckey about this topic this afternoon - more on that tomorrow!

Martin Robinson

PlayStation Move is an excellent VR controller, says Marks.

Martin Robinson

'We want it to be easy for people' - it has to be plug in and play, and comfortable.

Martin Robinson

The goal is for it to be sitting on the coffee table, and you just slip it on and off.

Martin Robinson

Last thing is content.

Martin Robinson

GAAAAAAAAMES.

Martin Robinson

Worldwide Studios will be developing a sea of content.

Martin Robinson

But Sony wants the wider development world to be involved - which is why they're announcing at GDC.

Martin Robinson

'We want to make PlayStation the best place for VR - and not just for playing, but for developing.'

Martin Robinson

List of people already working on this - Crytek, Havok, Unity, Epic, CriWare.

Martin Robinson

Obviously these are tech outfits - no word on developers just yet.

Martin Robinson

'This is a great time - it's like the wild west'.

Martin Robinson

'How often do you get to define a new medium?'

Martin Robinson

Marks is wrapping up, and Anton's up next.

Martin Robinson

Anton Mikhailov, who works in R&D, is up next.

Martin Robinson

'This is a medium, not a peripheral.'

Martin Robinson

'Games are only one type of content'.

Martin Robinson

'A lot of the rules from traditional games don't apply'

Martin Robinson

'Presence trumps game design in VR.;

Martin Robinson

'Head motion is law'

Martin Robinson

Oh, by the way - the slide that's illustrating that is using a Colossus from Shadow of the Colossus. Read into that what you will.

Martin Robinson

Arm position is one - depth conflict, clipping and how it's accommodated in the virtual world.

Martin Robinson

Full body tracking isn't an option, I've learnt today - the latency in even the better cameras like Kinect means it just doesn't work.

Martin Robinson

Presence is the unique selling point of VR, says Anton.

Martin Robinson

To achieve presence on a technical level, you need to keep latency low - and you need to keep framerate high.

Martin Robinson

These are problems Oculus are dealing with well. Can't wait to try this thing out and see how it compares.

Martin Robinson

Rendering images cleanly is really important in VR. And 3D audio is too.

Martin Robinson

INSOMANiAC: You've stopped using quotation marks, is this your opinion, or that of an expert Martin?

Sorry, am summarising Anton mostly - will make it more explicit when I interject!

Martin Robinson

There are still a lot of game design challenges in VR we don't have the answers to yet.

Martin Robinson

Input is also important, says Anton - driving games work well, because there's no abstraction when using a wheel as opposed to a gamepad. Move's good for replicating things like guns and swords, so it should work for VR.

Martin Robinson

'Emotion will be amplified - you have complete sensory blackout. That's why we go to cinemas, where it's dark and the sound's great'

Martin Robinson

'You get a whole new palette of emotions you can work with - vertigo, claustrophobia, fear of the dark, fear of void and extreme horror'

Martin Robinson

'They really can freak people out' jokes Anton. 'But that can be fun to watch.'

Martin Robinson

Sorry for the lack of photos - it's hard to type and upload photos at the same time. For what it's worth, Anton is handsome and so are his powerpoint slides. They're mostly just text though.

Martin Robinson

VR has to be for everyone, says Anton - hardware has to be comfortable, content has to be varied and the experience can be shared.

Martin Robinson

The current devkit is 1080p.

Martin Robinson

90 degree field of view.

Martin Robinson

Bear in mind this is the devkit, though, so this isn't final.

Martin Robinson

1000Hz tracking - and full 360 degrees rotation tracking.

Martin Robinson

DualShock 4 and PS Move both work with the same camera.

Martin Robinson

It's quite obvious that the PS4 was designed with VR in mind. That's the reason for that lightbar on the DS4, I guess.

Martin Robinson

The kit has a true spatial sound system, synthesised by simulating the human ear.

Martin Robinson

It can simulate 60 virtual speakers around you.

Martin Robinson

Dussc: how does it track the headset ? there are no lightbulbs or bars on them ?

There are lights on it, like the DS4 bar and Move.

Martin Robinson

The headset is comfortable for prolonged use, and supports custom headphones.

Martin Robinson

There's a social screen feature - it splits the signal onto the main TV.

Martin Robinson

So when you're playing a game, people can see what you're playing through an undistorted mirror of the image.

Martin Robinson

This allows for asymmetric gameplay - the person watching the TV can dick around with you while you're wearing the headset by manipulating the world.

Martin Robinson

The demos we'll see - first is called The Deep, from Sony London Studio.

Martin Robinson

There's a castle demo using Move that allows you to grab objects, and wield a sword and bow and arrow.

Martin Robinson

And Eve Valkyrie is here too.

Martin Robinson

And Thief is here too.

Martin Robinson

It's a bespoke bit of the game designed for VR.

Martin Robinson

No Drive Club.

Martin Robinson

We're closing up now - and that was quite an impressive presentation.

Martin Robinson

The floor's open to questions now.

Martin Robinson

I'm going to try and ask some of my interview standards. How many graphics does it have?

Martin Robinson

The prototype is wired - and its a 5 metres long cable.

Martin Robinson

'What frame-rate will you get, and what latency' asks someone in the audience.

Martin Robinson

Nice answer!

Martin Robinson

Regarding weight, as this is a prototype they're not committing to anything.

Martin Robinson

Current focus is on PlayStation - no talking about how this will, or could, work on PC.

Martin Robinson

You won't hear anything about the cost here, either.

Martin Robinson

'The highest frame-rate, and the lowest latency. And we're coming out as soon as possible.'

Martin Robinson

drumm23: "the highest latency" F. Back of the class.

That's my fail. Sorry!

Martin Robinson

INSOMANiAC: Ask them if theres sandwiches!

Just did. Egg and cress ones, apparently.

Martin Robinson

INSOMANiAC: Ask them if this will work with PlayTV!

They won't talk about that specifically, but did say it takes a lot of horsepower to do VR - so that's PS4 only, really.

Martin Robinson

INSOMANiAC: Ask them if this will work with PlayTV!

They won't talk about that specifically, but did say it takes a lot of horsepower to do VR - so that's PS4 only, really.

Martin Robinson

oliverday: How long till this goes commercial?

They're not talking specifics - but, as Anton just said, 'As soon as possible'.

Martin Robinson

Shin555: It is planned to be wireless, yes?

It isn't yet, but the hope is the final product will be.

Martin Robinson

INSOMANiAC: Will I be able to trade it with a friend?

Zing!

Robert Purchese

'Where did the Morpheus name come from?' 'We decided on that name last week' admits Yoshida.

Martin Robinson

But it's also named after the god of dreams, innit.

Martin Robinson

London Studio is the one Sony studio they're talking about who are working on Morpheus. Other studios are experimenting.

Martin Robinson

INSOMANiAC: Will I look as cool as Laurence Fishburne in it?

You'll look as cool as Laurence Fishburne, but as cool as he was in Predators rather than The Matrix.

Martin Robinson

And that's a wrap - and indeed the drape comes back over the prototype.

Martin Robinson

We'll be playing the unit tomorrow night, US time, so will get impressions and comparisons with Oculus to you as soon as we can.

Martin Robinson

Dussc: also; really expected Media Molecule to work on this

Who says they're not!

Martin Robinson

SpaceMonkey77: And also ask why Sony didn't do this before Oculus? Sounds like Sony wanting cake and bread to eat.

They want egg and cress sandwiches to eat.

Martin Robinson

Well, for me that was one of the more impressive presentations I've ever seen - hope some of that came across. Official pics of the unit are on the site now.

Martin Robinson

Kamotcha: Thank you for the updates Martin.

Thanks for bearing with me!

Martin Robinson

Robert Purchese

INSOMANiAC: It was almost like I was there myself, what with the one picture n stuff, this is like really shit VR !

That's TWO pictures to you!

Robert Purchese

5ypher: Thanks for the reporting guys. Hope that chair wasn't too uncomfortable ;)

The misery I put myself through for you chaps. I'm off to find a nice Chesterfield sofa to recline on now.

Martin Robinson

Thanks again for coming along, will share more with you on it all as soon as I can!

Martin Robinson

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