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Review | Immortals of Aveum review - pioneering new heights of naffness
Jak and Cackster.
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"Core team" of Immortals of Aveum developers joins Rockstar co-founder Dan Houser's Absurd Ventures
To establish new studio.
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Digital Foundry | Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?
Frame-rates, image quality and latency tested on all consoles.
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Digital Foundry | DF Weekly: FSR 3 frame generation comes to consoles - and we've tested it
Proof of concept for a promising new technology.
Immortals of Aveum Spotlight
Immortals of Aveum Feed
News
To establish new studio.
Feature
Frame-rates, image quality and latency tested on all consoles.
Blog
Proof of concept for a promising new technology.
News
Chants of Sennaar! Galacticare! Immortals of Aveum!
News
High dynamic range imminent, frame-gen "in just a few short weeks".
News
Jak of all trades.
Face-off
First-gen UE5 titles tested on the Valve handheld - with surprisingly positive results.
News
Talks to put game on subscription services are happening.
Feature
UE5 represents the future of gaming graphics - but there's still work to be done.
Blog
Immortals of Aveum tested on console-equivalent PC hardware with intriguing results.
Feature
Image quality looks good, but this is far from the finished article.
News
"We've poured our passion into Immortals, while wearing our hearts on our sleeves."
Feature
Unreal Engine 5's new features look beautiful, but require serious kit.
Interview
Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features.
Face-off
Lumen and Nanite at 60fps? Something has to give.
Feature
Plus: how procedural generation saves development time and boosts performance.
News
"We owe it to ourselves and to you to get this right."
Blog
Plus: Horizon's Burning Shores DLC impressions and Legend of Aveum's massive PC recommended specs explained.