Skip to main content

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame-rates, image quality and latency tested on all consoles.

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences. We shared initial thoughts earlier this week via DF Direct, but we've gone further now - testing out Immortals of Aveum's FSR 3 frame-gen implementation across all supported consoles. In all cases, the promise of a high frame-rate experience for 120Hz screens has been delivered - and what's fascinating is that it's Xbox Series S that gets closest to delivering 120 frames per second.

Before we go on, let's circle back and cover the basics. AMD's brand of frame generation tech is similar in principle to Nvidia's pioneering work with DLSS 3, the difference being that there's no hardware tie-in here - AMD does it all with software whereas Nvidia demands the use of RTX 40-series cards. Either way, two frames are generated in succession and then a third - an interpolated frame - is sandwiched between the two and so it goes on. What you're getting is like a concertina effect of standard generated frames and interpolated frames, strobing at high speed.

In a very best case scenario, you can effectively double frame-rate but more typically the gain is lower. Frame generation isn't 'free' - there's a computational cost. The GPU needs to process the interpolated frame and that takes time. In a purely CPU-limited scenario, you may see cases where there are spare GPU cycles, allowing you to basically double output frame-rate but that's not the case here in Immortals of Aveum. In the recent DF Direct, we showed some clips of Series X Aveum and this particular cutscene from the beginning of chapter three - a proper stress point - shows the vast improvement in frame-rate. Across the board, it's a 72.3 percent boost.

Our video breakdown of FSR 3 frame generation - and DF Supporters can download the original 4K 120fps master file.Watch on YouTube

More interesting is a more holistic look at gameplay. During the action, the game mostly runs at between 40 to 60fps, effectively 17 to 25 milliseconds per frame, but with frame generation we're in a 70fps to 90fps window - a much tighter 11 to 14 milliseconds window. That's pleasantly transformative and the game allows you to toggle frame-gen on and off mid-gameplay with no restarts. This allows you to see and feel the difference as you please.

Unsurprisingly, PS5 is much the same as Xbox Series X. Base frame-rate on PS5 is slightly higher than Xbox, but only to the tune of one percent, literally margin of error stuff. However, frame-gen uplift is slightly lower than Xbox - 67 percent plays 72 percent on the Microsoft machine. The majority of gameplay is much like Xbox really - a game that run between 40fps to 60fps is now in 70fps to 90fps territory generally and that looks great on a 120Hz screen, especially if you have VRR.

Xbox Series S is genuinely fascinating. The junior XBox has a whole series of savage cutbacks compared to the other consoles. It's a really unattractive game, owing to a very, very low base resolution, pared back effects and details. However, bizarrely, it runs a lot, lot faster than the other versions of the game. PS5 and Series X render at 960p internally before FSR 2 upscaling, but astonishingly, Series S is just 432p which by my maths means that the premium consoles have a 4.93 times increase in resolution. The premium consoles likely upscale to 4K, while S is more likely to target 1080p instead but even so, this is one of the biggest resolution divides I think I've ever seen.

Even so, if you're a 60fps purist, well, this is as close as you'll get in gameplay from all the console builds. And what that means is that the Series S version - as unattractive as it is - delivers the highest amplification factor - a 78.5 percent boost to frame-rate in our matched content: a 57.44fps average in our test cutscene (the beginning of chapter three) jumps to 102.5fps. What this means in terms of gameplay is that this is the closest you'll get to 120fps by quite some margin. The 70-90fps experience seen on the premium consoles translates into gameplay that's usually above 100fps.

Frame generation sounds like a win all-round then, but there are negatives and that starts with input lag. The time taken to buffer an extra frame along with the calculation time for the interpolated frame means there's a longer response between input and response. We measured this on Xbox Series consoles with an Nvidia LDAT kit - bizarrely, PS5 has keyboard support, but the mouse doesn't work!

LDAT consists of a mouse attached to a sensor you strap onto the screen. Hook up the mouse to a compatible system (our Xboxes then_ and the sensor to a PC and you can log the time difference in milliseconds between a mouse button press and a flash of light captured by the sensor. The muzzle flash from a first-person shooter's view weapon is the perfect place to locate the sensor. And immediately, there's a curious issue: Series S has much better input lag than Series X - and that's exactly because of its higher base frame-rate. In our test scene, it's 23 percent faster with frame-gen off, rising to 27 percent faster with frame-gen on.

Remarkably, Immortals of Aveum runs faster on Series S than Series X, albeit with massive graphics downgrades.
Curiously, the Series S downgrades are so impactful, frame-rate is much higher than Series X. This has a big affect on input lag results in the junior Xbox's favour. | Image credit: Digital Foundry
Base FPS Base Latency Frame-Gen FPS Frame-Gen Latency
Xbox Series X 50.04fps 130.8ms 85.04fps 139.1ms (+8.3ms)
Xbox Series S 62.20fps 102.0ms 111.20fps 117.3ms (+15.3ms)

What I'll say off the bat is that for a game targeting 60 frames per second, the latency is very high on both systems - and part of this may be down to view weapon animation being rather elaborate. Even so, across 100 input lag samples taken over a 200 second period, the difference between frame gen on and frame gen off is 8.3ms on Xbox Series X and 15.3ms on Series S. That's essentially the hit to response caused by generating an extra frame and calculating the interpolated one, at least in this scenario. FSR 3 frame-gen leans into GPU asynchronous compute, so results may vary according to how occupied the GPU is at any given point.

In terms of image quality, the nature of frame generation is that the more the two 'real' frames have in common, the fewer artefacts you'll get in the interpolated frames. The faster the movement, the less accurate interpolation gets and the less satisfactory the image. Objects running laterally across the screen directly in front of the game camera are certainly challenging. Even more challenging are the crazy magic effects in this particular game. Watch this section in the embedded video above and you should easily see the interpolated frames up against the standard rendered ones. This is why having a higher base frame-rate is a good thing. AMD typically recommends a 60fps minimum but Aveum is floating between 40-60fps here - but I think the results are OK. By sandwiching standard frames with generated ones at high speed, the eye can be fooled quite convincingly.

Less convincing are the game's troublesome HUD elements. Immortals of Aveum runs these at the base frame-rate, which means there's a big disconnect in motion - they're essentially running at half rate. Also, transparent HUD elements are problematic as the 3D visuals beneath them are also running at half-rate. Because all of these elements are persistent, this is more of a problem than the overall quality of the interpolated frames where artefacts are strobed away by the concertina effect we've discussed.

Frame generation offers big gains in Immortals of Aveum, courtesy of FSR 3.
FSR 3 frame generation also delivers smooth frame-times, essential for VRR displays.
V-sync on and off are available. Here, benching with v-sync off, we see good, clean frame-times - though camera cuts are more problematic. | Image credit: Digital Foundry

Moving on, VRR (variable refresh rate) is supported and it does work, which is crucial when frame-rate is in the 70-90fps window we're seeing with Series X and PS5. There can be some discontinuities at times but overall, this is by far the best way to experience frame generation on those consoles - but Ascendant Studios and Enduring Games have spoilt us by including v-sync on and v-sync off support for those who do not have VRR screens. Looking at the v-sync off data, frame-times are broadly consistent, and as those frame-times are what feeds VRR, that's reassuring to see. This means we have data that verifies our perceptions of the VRR experience. This is important as frame-pacing didn't work well with PC FSR 3 frame-gen at launch and while we're seeing big improvements now, it still seems to vary according to the system you're running it on. Consoles are fixed platforms - so if it works fine for me, it should be good for you too.

It's not quite perfect, however. Frame-times look higher than they should be on camera cuts, creating a stutter effect - and that is amplified occasionally on Xbox consoles with pauses over a second in length. Curiously, PlayStation 5 does not have this issue. Another issue is that while we're getting FSR 3 frame generation, AMD's FSR 3.1 improvements to spatial upscaling are not present, so the historical problems with image quality in this game remain. Frame generation benefits from higher quality input frames and it's a bit of a shame that AMD's mooted upgrades for the spatial side of things aren't here.

In summary though, frame generation's console debut works. Personally, I'm fine with the latency hit and while there are some image quality issues, particularly from the HUD, I prefer playing the game with frame generation on compared to the standard experience. Image quality isn't perfect, but this is an intense, fast-action game and to see it hold up so well overall is impressive. This is clearly a valuable new tool for developers. 30fps to 60fps frame-gen though? Utility here will be very, very limited - it's best suited to higher frame-rate experiences and ideally for those with VRR display, but maybe it could work for a slower-paced title. In the meantime though, as Immortals of Aveum was a PlayStation Plus 'free' game and is a part of Game Pass now, there's no reason you shouldn't check it out.

Update: After publication of this article, we received this comment from Ascendant Studios: "One item we'd like to clarify is that the FSR 3 solution for consoles was totally implemented by Enduring Games; independent of support from AMD or other parties. Enduring Games did all the work for UE and for the game. Enduring’s console implementation is currently the only commercial implementation both for Immortals of Aveum, and for all major versions of UE5, independent of Immortals of Aveum."

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com