Earthrise
Masthead Studios boss Atanas Atanasov barks for the underdog.
There are hundreds of types of monsters, and lots of humanoids and robots in the PVE content. The quests will be focused more on the zone itself. There will certainly be one main quest or storyline, but we won't focus much on this subject. Players in Earthrise can switch their affiliation at any time and go to any zone and do quests for different factions there.
Every single faction has a different outlook on the world so the story of Earthrise will be told from lots of different perspectives. Earthrise is more of a sandbox game. The limitation will be how much time you have and what direction you travel, not what level you are.
We're designing the endgame as a more PVP-oriented experience with territory conquest. Almost half of the island will be a very dangerous zone where only the strongest players and guilds will survive. It will be a place for those who are really looking for the endgame, where territory ownership changes overnight, and where the most precious resources are. It's a kind of strategy game where you build your own base and then go and conquer the base of the enemy.
A single player cannot take over a whole base! But if you want to be the most successful player killer or the most wanted bounty hunter or if you just want to be famous, you can do it yourself.
It will be very different to the games where crafting and player trade is not that importan because the best items come from raid monsters. We have designed the economy in a way where crafters will be the most important production team, and the monsters will only drop the resources for items. Everyone will need to either be a crafter or have a crafter as a friend - or just have a lot of money to buy those items. We expect that the players will run the economy themselves and decide what's precious and what is not on the market.
Yeah. We're planning for a subscription-based game because we want everyone in the game to have the same experience. We don't want to limit content with restrictions. [The price] will be similar to other games.
This is not a real threat because, firstly, the market keeps expanding, and secondly, there are always players looking for something new. If the new title is attractive to them they can either pay for both MMOs, or leave the other one.
We're negotiating some terms at the moment. There's no single publisher we're talking to, but we've had talks with some interested parties. But I can't give information on that.
This is the third year right now. We started at the end of 2005, so a little more than two years.
Yes, that's right. But it wouldn't be in the first half.