Doom 3 BFG Edition source code poured onto internet
Re-Carmack those paths.
What ho, the Doom 3 BFG Edition GPL (general public licence) source code has been officially released for the PC mod community to have is devilish way with.
In addition, a patch has been applied to the game on Steam. Among the new features added are new field of vision settings, controller bind options and extra anti-cheat measures.
There's a gore-splash of bug fixes as well. The full list, stretch out like flayed skin on a rack, follows:
New features
- All projectiles cast shadows
- Texture LOD bias added to menu options
- Added option to force v-sync (instead of "smart v-sync")
- Adjusted default brightness value
- Shadow casting projectiles added to menu options
- Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
- Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
- Added option to disable checkpoints
- Allow left/right to enter resolution menu
- Variable FOV settings options were added into the main menu
- Added controller bind options
- Added additional anti-cheat measures
Bug fixes
- Fixed blood splatter effects break after reloading save game
- Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
- Fixed weapon impact effects break after using the artifact (heart)
- Fixed leaderboards to work across languages