Skip to main content

Tech Interview: WipEout HD/Fury

Studio Liverpool on re-igniting the 1080p dream.

Digital FoundryThe dynamic framebuffer system is very cool in the sense that assuming the resolution changes during the most intense scenes, this is where the player is least likely to notice it, and where performance and response really should get the priority. But on the other hand, the game was heavily marketed as full 1080p60 and strictly speaking it isn't...
Studio Liverpool

The game is always 1080 at 60Hz. Only the horizontal resolution of the 3D render is modified, and the final framebuffer is always 1920x1080. At the end of the day this technique is about getting the most out of the system - if a game keeps a solid 60 frames at all times then it either has a totally consistent GPU load, it's throttling in some other way (such as level-of-detail) or its wasting a load of GPU cycles to ensure that it always has enough room to stay at 60Hz when the action hots up. We don't want wasted GPU cycles, we don't want level of detail (WipEout HD has no level-of-detail in the environment geometry - at 1080p you'd see it pop) so we compromise on the occasional tearing and resolution throttling.

We are always looking to push every aspect of the game and 1080p 60FPS was a very important target for us given the nature of WipEout HD's high-speed visuals. Responsiveness and fluidity are of singular importance in a racing game when you need to react in a split second and have that reflected immediately on screen. Having said that, the weapon effects really connect you to experience and are just as important to the overall impact of the game, so if we can achieve both using such an initiative approach as the dynamic framebuffer then why not?

You could argue that technically it doesn't run at 1080p 100 per cent of the time, but in reality most people don't notice the difference and are perfectly happy with 99.9 per cent 1080p in all it's high-def eye-bleeding glory. I believe it's our job to bring you the best gaming experiences possible, and if it takes a sleight of hand as you previously put it, I don't think you're getting a bad deal.

Digital FoundryCan you go into more depth about the lighting, shadowing and post-processing techniques used in WipEout HD? The game looks quite unlike anything else seen on console.
Studio Liverpool

We do as much of the lighting as we can offline. Global illumination and sun occlusion are both computed by an internally developed lighting system and baked onto textures and vertices. The ships themselves have pre-computed ambient occlusion, pre-computed diffuse probes (for image-based lighting) and pre-computed specular probes (for reflections). These are interpolated on the SPUs to light each ship with respect to its location in the scene.

All of our buffers are LDR, but all the lighting computations in the shaders (and dynamic SPU lighting) are HDR. Because our framebuffer is LDR we have a limited range for tone-mapping and bloom, but the artists have a high degree of control (probably a little too high for their liking!) of the entire lighting pipeline.

The lighting scene consists of a directional light representing the sun along with area, volume and spot lights positioned either manually or via scripts that convert polygon selections into identical sized lights with corresponding vectors and colours. The artists have creative control over the lighting aesthetic in-game by using a live variable editor which balances the sun colour and power, ambient occlusion scale and power, HDR and bloom and fog settings. They also have a lot of control over bloom effects. Bloom can originate from either high pseudo-HDR values in the framebuffer, or from artist-controlled textures (such as neon signs) which parallels the way things worked on the PSP versions of WipEout.

Digital FoundryWhat optimisation of the tech has there been since the game first launched last year?
Studio Liverpool

When we initially released WipEout HD we were already pushing pretty much everything to the limit. To then add almost the same amount of content again whilst improving the visual impact at the same time took a great deal of optimisation across the board.

In creating the new content for WipEout HD Fury we have developed some new techniques and optimisations which have been retroactively applied to the original ships and weapon effects. We've also had the opportunity to polish some aspects we felt hadn't quite reached their true potential on initial release.

We've been busy optimising shaders to reduce the fragment counts and reducing wasteful vertex counts on some of the more intensive models. This along with freeing up some texture memory and generally tightening the code allowed us room to improve our light maps, which, as you can see, has really benefited the look of the new tracks, allowing us to achieve a moodier night-time feel which fits the Fury aesthetic.

We've also been able to achieve higher poly-counts on the new ships by optimising other components which contribute to each ship's overall memory footprint, such as our use of textures and geometry for ghost and damage models in addition to LOD. Without these optimisations, modes like Zone Battle and Eliminator definitely wouldn't have been possible.

Digital FoundryThe Eliminator mode in the new Fury pack really is something special. You get the idea that the engine is being pushed right to its very limits. Was there an intention to see just how far you could push the technology with this mode?
Studio Liverpool

We didn't set out directly to push the engine to its limits but that's usually a direct consequence of anything we do. Fury's raison d'etre was to take WipEout HD and crank it up to 11. It's WipEout HD's harder, edgier brother. WipEout HD's races were mainly about speed and perfect racing lines with strategic weapon usage. We wanted to give people the thrill of flipping 180 degrees to deliver a salvo of rockets directly into their opponent's cockpit whilst dodging oncoming plasmas.

The result is a frantic but beautiful display of effects which were previously only seen in isolation and make for some great photos using the in-game photomode.

Digital FoundryYou effectively have two performance profiles dictated by how the XMB is set in terms of display resolution. Wouldn't it make more sense to have these two profiles available as selectable options in-game? Most HD-ready sets are close to 720p with 1080i support which the PS3 will auto-detect. Internally, PS3 treats 1080i and 1080p the same. In essence, there's a whole lot of 720p screens out there downscaling 1080i for no real reason and thus missing out on the performance advantages of the native 720p mode.
Studio Liverpool

Possibly - because it's controllable by the user it's not something we've considered, and we've not been inundated with requests for this feature.

Digital FoundryWipEout HD has been patched, then patched again with an incremental update from 2.0 to 2.01. Some Eurogamers mentioned that performance dropped at 2.0, while others say it returned in 2.01. What's the real story here?
Studio Liverpool

We had to patch 2.0 as there was a hang in the online game lobby that had somehow been missed during the QA process. We had also introduced a small performance issue which was also corrected as part of the 2.01 update...

Digital FoundryIf you can achieve something as beautiful as WipEout HD at 1080p, the obvious conclusion would be that you could achieve a whole lot more visually at 720p, which is something I'd pay serious money to see. Do you have any plans to deploy your technology on a 720p-specific project?
Studio Liverpool

The team are currently taking a well-earned break following their exertions on Fury. As soon as our future plans have been discussed and agreed, I'm sure we will let people know...

WipEout HD, and WipEout HD: Fury are available now exclusively from the PlayStation Store. Your PS3 is naked without them.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com