Skip to main content

Resident Evil Village tech review: Capcom transitions beautifully to next-gen

RE Engineering.

Resident Evil Village has arrived and while the various demos over the last few weeks gave us a chance to sample the technology, we've now played through the entire game and have had a chance to fully process it. As a sequel to Resident Evil 7, this game retains the first-person perspective but with some key improvements. It's also a remarkable showcase for the excellent RE Engine, with image quality, performance and ray tracing enhancements for the next generation of consoles combined with a dramatic boost in scale and scene complexity across the board.

This is what stands out the most to my eye - every scene feels carefully pieced together in a beautiful marriage of art and technology. Yes, the RE Engine powers the game but it's the art team within Capcom that really steals the show. All areas are carefully crafted with an eye towards overall scene composition above all else. In exterior scenes, the distant background lends the world a sense of scale, mid-field objects are placed in a way to connect the background to the foreground and that foreground is packed with fine detail.

There's also the sense that every surface is bespoke, with a huge variety in texture detail. Capcom's latest does a great job of delivering both an exceptional sense of scale but also near-field detail. Every angle of every frame feels fully considered which is quite a feat given the first-person, exploratory nature of the game. The only catch? Actual texture detail at close-up range can disappoint, but juxtaposed against RE7, I still feel there's a significant improvement overall. As a first-person game then, another key element is body awareness - essentially, how well the camera and virtual body work in tandem. If the act of moving and shooting feels poor, the illusion can fall apart. In that sense, I feel Capcom has done an excellent job - from the gentle bobbing of the camera to swaying of your pistol, basic movement looks and feels excellent. Look down and you'll see your feet: the player shadow is projected from this model which you control. It's especially effective when standing within an area that's lit volumetrically.

Sit back and enjoy some John Linneman video goodness with the DF Report on Resident Evil Village.Watch on YouTube

Speaking of which, lighting in general is used exceptionally well. Outdoors, Capcom uses volumetric fog and lighting to great effect while indoors, a mix of direct and indirect lighting sets the mood. The way light spills in through windows, gently lighting the room is very effective. The mix of volumetrics, subtle indirect lighting and physically-based materials are absolutely critical to achieving a realistic, natural appearance, especially during the game's signature overcast, gloomy moments. Once you start playing in this space, however, there are some mixed results to note. Ambient animation is used for things like trees, which sway gently in the breeze, torches and streams of water but the interactivity is generally kept to a minimum. That is, most of the breakable objects are designated as interactive items but if you just walk along unloading on random barrels or pottery, most of the time, they won't react in any meaningful way. So, in that sense, the game world can feel a little static - par for the course with this series, but worth noting.

Of course, while most of your time is spent in first-person, Resident Evil Village is rich in characters, with a wide range of cutscenes. This brings us to our next point - character detail and animation work. Firstly, while playing the game, most cutscenes take place from the first-person perspective. I'm a big fan of this type of direction where the player camera and limbs are part of the animation sequence. Actors within the scene all centre around this player perspective and it works really well. All of this animation was seemingly captured using a performance capture setup where both facial and full-body movement data is captured and utilised to build each scene.

The game even includes a model viewer, allowing us to fully appreciate the work that's gone into the characters. All of them feature realistic skintones combined with exceptional clothing detail. The material quality is realistic and natural while the designs themselves are packed with small details including 'dangly bits' which have physics applied to them. The enemies are certainly gruesome in terms of design but how do they behave in-game? Well, I was relieved to discover that tactics introduced in Resident Evil 4 are still useful to a degree - firing at your enemies' legs, for instance, causes them to fall, slowing their progress, so location-specific attacks are still viable here. Death animations are also satisfying in a way that you would expect from the series. This entry isn't quite as action heavy as some of the third-person games, however, but there are plenty of combat-focused situations.

Ray Tracing On
Ray Tracing Off
In terms of global illumination, the difference between RT on and RT off can be stark... but what's going on?
Ray Tracing On
Ray Tracing Off
This shot highlights how with RT disabled, screen-space ambient occlusion adds unnatural black halos that are not present when ray tracing is active..
Ray Tracing On
Ray Tracing Off
RT reflections - as shown on the rear view mirror at the top here - are of a very low resolution.
Ray Tracing On
Ray Tracing Off
However, in some scenarios, the reflections can genuinely transform the scene.
Ray Tracing On
Ray Tracing Off
Not quite a matched shot here, but it's interesting to note how unrealistic standard water rendering is here - albeit more dramatic.
Ray Tracing On
Ray Tracing Off
Not the best RT comparison shot, but here you can see the only real drawback to RE Village's checkerboarding: a dither pattern on elements like hair.

The ray tracing support (which is optional) is also intriguing. Firstly, there are the ray traced reflections. You'll find reflective materials throughout the game - from shiny floors, to individual objects to the surface of a large lake, all of which receive RT reflections. It's a welcome addition except that actual resolution is very low, perhaps as low as 1/8th of the primary rendering resolution. As a result, while beneficial, it's not a game changer. On the other hand, the inclusion of RT occlusion shadows and lighting is very nice, removing the black outline halos derived from standard screen-space solutions. RT also improves interior spaces with more realistic local bounce lighting - it can appear subtle at first glance, but it's definitely effective.

Is it worth the performance cost though? In this respect, Resident Evil Village behaves exactly the same as the demo comparison we put together a few days ago. All versions of the game target high frame-rates and run fully unlocked. PS5 and Series X spend most of the time at or near to 60fps even with RT enabled (with a small but noticeable performance lead on the Microsoft machine) but Series S has profound performance difficulties here, despite reducing resolution from a reconstructed 2160p down to 1440p. In terms of visual features, they're otherwise identical. Turning off RT brings Series S much closer to a locked 60fps, while PS5 and Series X just power through the entire game with no frame-drops whatsoever - certainly not in our testing.

Having played most of the game with RT enabled on both PS5 and Series X, the truth is, both do a great job of holding the target frame-rate. So when Capcom suggests that it's 4K45 on these machines in its marketing, the reality is much better. And yes, even when performance does dip on Series X, the system's variable refresh display support operates exactly as it should. Throughout the whole game, there's only one sequence that really causes problems - a specific lake area. The body of water here uses ray traced reflections, the scene itself is complex and there is a large enemy hunting you which can spawn lots of alpha particles. As a result, performance takes a significant hit and both drop into the 40s, with Series X pulling ahead by a small degree up against PS5. Again, disabling RT does fully resolve the issue.

Performance is solid with RT off on all systems with only minor dips on Series S. With RT enabled, this shot gives you some idea of the frame-rate differentials.

But of course, frame-rate is not the only performance measurement - RE Village also highlights a difference in loading. On Xbox Series X or Series S, when you load up a save, return to the menu or begin a Mercenaries match, you're met with a relatively short loading screen followed by a button prompt. It's much shorter than Resident Evil 7 ever was but it's there. On PlayStation 5, however, loading screens are completely eliminated, replaced with a short dip to black. To all intents and purposes, it's seamless and instant: you hit load and the game begins. My guess is that they're taking full advantage of the new storage APIs on PS5 to enable such quick loading - and it's very effective here.

So PS5 has faster loading and Xbox Series X has an edge in frame-rate when using ray tracing but, honestly, both versions are extremely close to one another. It's one of the closest calls we've seen and it feels like Capcom has done justice to the two new machines. Xbox Series S is pretty good too in terms of image quality and performance, but the best route to the most satisfactory experience is to disable RT on Microsoft's junior Series machine.

Beyond the technology, I also wanted to briefly share my thoughts on the game itself. Simply put, I really enjoyed it. The introduction is a little long with a lot of scripted sequences that detract from the pace but once you reach the castle, the game unfolds beautifully. You'll visit multiple locations in and around the village that all offer a different sort of challenge - similar to Resident Evil 7. However, this time around, the village itself serves as the glue between everything and helps give the impression of a larger world. Gameplay-wise, I do recommend disabling auto aim and toying with the aiming settings in general. Once you dial it in, combat starts to feel satisfying but how much combat you'll encounter varies per area. I also enjoyed the puzzles, which are very much in line with the pillars of the series, with a focus on bringing disparate items together to unlock the path forward.

Overall, I'm a fan of what Capcom has achieved and I'm impressed with the sheer number of quality Resident Evil games Capcom has managed to deliver in recent years. It's also been great to see the RE Engine transition so well onto the new wave of consoles. The technology was seemingly built from the ground up to support high frame-rate gaming, while still delivering excellent levels of detail. The game works well enough on the last-gen systems, but with PS5 and Xbox Series consoles, you're getting the complete package and some promising ray tracing support too. Last-gen systems? Performance is wobbly on PS4 and Xbox One, but the 1080p60 performances modes on Pro and One X deliver silky smooth response. All told, I think it's safe to say that Capcom has delivered here - and from my perspective, this one is easy to recommend.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com