Skip to main content

The evolution of Destiny

What Bungie added - and took away - from the game's E3 2013 debut.

From Destiny's E3 2013 reveal at Sony's media briefing to its final PS4 and Xbox One release, Bungie's sci-fi shooter has seen a number of significant changes. After replaying the PS4 version for comparison with footage of its reveal, it's clear there's been a radical review of Old Russia's aesthetic overall, both for better and worse. In the wake of Ubisoft's Watch Dogs, which saw the final game shorn of many of its most impactful rendering features, we wondered whether these changes are technical in nature - perhaps driven by a shifting console spec - or simply the result of refining and improving the visuals over the remainder of the development period?

Using a 1080p feed of last year's Sony E3 conference, we play through Destiny's opening stage on PS4 to match the demonstration areas beat-for-beat. This drops us on the ruined outskirts of Old Russia, with the mission leading us through the dark interiors of the Cosmodrome wall. Bungie's initial showing adds extra elements to up the ante for a public demonstration, of course - such as an Archon Slayer boss fight and extra enemy encounters - but the settings remain broadly the same.

The time of day is conveniently a match by default, with shadow placements identical, and seemingly static as long as we remain on the wall's outskirts. The only discrepancy in matching shots here is the slight compression on the original E3 conference feed, where edge enhancement also affects certain high contrast details.

Nevertheless, the main thrust of Destiny's technical evolution is clear, beginning with an update to textures in the PS4 final build - the most far-reaching change following Destiny's E3 2013 reveal. Normal maps see an update for the positive, with the Cosmodrome entrance itself given a rusted, peeling exterior that replaces the simpler, grime-splattered surface of the original demo. Out go the dust floor textures too, where now we have more defined bump mapping for underfoot cracked soil. Elsewhere, we have textures that are simply a worthy alternative; neither truly better or worse than what came before. One side-effect, however, of exaggerating the area's state of ruin is a toning down of reflections across vehicles. In this case, what might be viewed as a technical downgrade is nothing more than a revision of material properties - rusty vehicles in a post-apocalyptic world probably aren't going to be bright and shiny.

Destiny's original E3 2013 showing compared with the final result on PS4. Many of the changes are for the better; updated textures, subtler lighting and added geometry making an impact on the opening mission, though a smaller number of features are omitted.Watch on YouTube

But there is indeed some evidence of a technical downgrade as we compare the final game to its E3 showing. Parallax occlusion mapping (POM) is cut from the final build, as used around the E3 build's Archon Slayer boss fight. It's a computationally costly feature that adds depth to certain surfaces, such as bumps and divots across walls and rubble build-up around puddles. Alas, there's no trace of the effect on PS4 or Xbox One's retail releases, nor any obvious attempt to replace it. Instead we have regular texture maps for debris planted around the same area.

Likewise, shadow quality takes a slight hit during the intervening year of development for PS4 and Xbox One. While up-close outlines hold a solid, unwavering form, distant shadows suffer from more aliasing and temporal flicker as we move past. This is especially noticeable on the Cosmodrome wall supports while outdoors, where gradients of the shadow are rendered as obvious bands rather than a seamless blend of shade tones seen in the E3 build. Shadow rendering is another GPU-intensive task and what's clear from Destiny's final performance profile is a clear determination to sustain the target 30fps.

There are other technical changes too, subtle as they are. Effects such as anisotropic lens flare are also pared back, as sported by the floating Crank enemies and orange glow-sticks littering each room. Actual alpha quality for gunfire remains on an even keel though, and destruction effects are only altered slightly - with physics still in full play for ruined enemies. That said, a chromatic aberration effect is brought in for the final release, mainly flaring up towards the screen's edges.

When we looked at Watch Dogs' debut showing and compared it to the final release, it was all about the downgrades, but in the case of Destiny, there are a slew of pluses for the final PS4 and Xbox One builds. Chief among them is the addition of extra geometry around the world. Including bus stops, power generators, and giant supply crates, each new block not only adds to the density of detail for each area, but also brings out more cover opportunities during shoot-outs. The changes here aren't just about the aesthetics - Bungie retooled and improved its levels in the final year of development, with gameplay firmly in mind.

Existing geometry is cleverly tweaked too. Railings are thrown at lop-sided angles to one another and walkway segments are displaced to drive home the Cosmodrome wall's rickety, unstable state. The outdoor terrain is thoroughly re-sculpted too - extra ferns and rocky outcrops being added at eye-level, and looking upwards, new girders and spires built on the wall's peak. Atmospherics such as dust billows are also worked into Destiny's final build, if mainly for this segment, which were largely absent at E3.

E3 2013
Final
Normal maps are improved (or simply changed) for Destiny's final PS4 build, with Bungie's artists given time to really flesh its world out. Technical downgrades are minor from its E3 2013 build - such as the rougher shadow to the bottom-right of this entrance, and the milder lens flare effect to the left. Note that we're comparing a compressed conference feed (that appears to have had saturation and edge enhancements) with direct lossless images from the final game.
E3 2013
Final
Lighting is overhauled for both inside and outside the Cosmodrome. The E3 2013 build sports a harsher, high-contrast look, which exaggerates colours. By comparison, the final build favours a more balanced, realistic lighting scheme.
E3 2013
Final
Outside the wall, Old Russia's landscape has been re-sculpted since Bungie's initial E3 2013 showing. Foliage is more varied, gravel textures are upgraded, and rocky outcrops have been added. The vehicles strewn around the area also feature a rusted look now - in keeping with its derelict aesthetic.
E3 2013
Final
Screen-space effects such as light scatter, and also god rays, aren't in use for this tunnel in the final build, but appear on PS4 elsewhere. This is likely an art-side choice; emerging from the wall seconds later brings us to a night-time scene in the final build - while it remains midday in the E3 segment.
E3 2013
Final
Another technical change is the removal of parallax occlusion mapping, which once brought a three-dimensional look to certain E3 2013 build textures. Most textures are either improved or simply redesigned for the final release, but there's no sign of these unique maps.
E3 2013
Final
Looking up a wall of the Cosmodrome, textures are radically altered for the better - though texture filtering is an issue for both E3 and final builds.
E3 2013
Final
Geometry is added for the final build, giving more options during shoot-outs indoors. We also see updated floor textures, plus a displacement of geometry - such as the off-kilter railings and uneven flooring.
E3 2013
Final
The exterior of the Cosmodrome wall shows massive art-side changes. New girder details are added to its peak, grime textures are supplanted for rusted surfaces, and the sea of cars leading to it are parted - making the pathway more inviting for the player's first steps.

Many of these changes, ultimately, are spurred on by Bungie's artistic sensibilities, rather than an urgency to tweak the engine fundamentals owing to under-powered console hardware. In this sense, world lighting also sees a colossal overhaul for both indoors and out; light sources being added inside the wall's labyrinths to highlight the path ahead. Thankfully the E3 build's harsh, unrealistic contrasts are axed here, instead opting for a more natural lighting scheme in the final build.

Similarly, Bungie's exaggerated use of light-shafts works well for an eye-catching demo, but perhaps not in practice. As shown when walking down a passage towards the wall's exit, the effect is notably missing across the distant fan blades in the retail build. Even so, the PS4 is capable of the effect when peering at the sun through tree branches - pointing to a change in the chosen lighting outside as the likeliest cause as opposed to a technical downgrade.

On balance then, the studio's revisions of its E3 build are well judged - in large part driven by artistic ambition rather than technical imperative. From the switched textures to the tweaked lighting and geometry, at a bare minimum this has given us a variant experience, and at best an upgraded one in terms of overall density of detail, POM apart. Otherwise, it's simply a case of the demo condensing as much action as possible into a small time-frame, where the final build is paced for the long haul.

Outside of the E3 showing's more intense screen-space effects, and the use of parallax occlusion mapping, there's little evidence of Bungie conceding to technical limits - and what we have instead is an interesting contrast with the changes made to Watch Dogs. What both titles have in common is that their respective E3 vs release comparisons demonstrate just how much a game's design is in a state of flux. What looks, on the stage, like a complete vertical slice of gameplay may still very much be a work-in-progress that continues to be changed and refined up to its release. For Destiny, the final delivery on PS4 and Xbox One drags its world into these new artistic quarters - some choices may have been prompted by technical considerations, but in the main, the game's vision is pushed in a worthwhile direction in terms of both aesthetics and gameplay.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com