Skip to main content

Was there really a Watch Dogs graphics downgrade?

Now the dust has settled, Digital Foundry examines all the evidence.

It was our first taste of next-gen. Watch Dogs' brilliant E3 2012 reveal demonstrated a new level of open-world gameplay - a stunning simulation of Chicago, where the ability to hack smartphones and infrastructure hinted at previously impossible levels of interactivity, rendered with visual fidelity that wasn't achievable on the hardware of the time. This was Ubisoft's vision for the future of gaming.

We've already taken a shot at holding the final game up to that E3 demo and our initial take was positive. That limited but beautiful slice of gameplay did transform into a massive open-world sandbox where there is always something new to do. Graphically, Watch Dogs' stunning depiction of Chicago sheltering from heavy rainstorms also made it to the final game, but it was also clear why Ubisoft chose this weather scenario for the initial reveal, because it's by far the most spectacular way to present the game, and in daylight Watch Dogs is rather plain in comparison.

Overall, blemishes aside, we thought Ubisoft had done a good job of bringing that original promise of next-gen into final software. But we didn't address the big, specific question people had been asking, which would involve mining the specifics of the rendering technology, playing around with the game engine and scrutinising everything over time: was there a significant graphical downgrade between E3 2012 and the end of May 2014?

Figuring this out has been complicated, not least because the process of recreating the demo involved getting a solid grip on Watch Dogs' time of day and changeable weather conditions, which was less about capturing footage and more about herding cats. Capture the all-important end-mission shoot-out in less rain-soaked conditions and the showpiece visual effect is gone. Play through the same sequence when it's raining but not with a full storm in effect and it looks different again.

Other changes have been made that also conspire to make like-for-like shots difficult or impossible in the final game. Trees bend in the wind in the reveal - an effect we could approximate but not fully replicate - but this may well be down to the randomised weather rather than a downgrade, because wind-sensitive vegetation and trees clearly are present. And we found it impossible to match the shadows cast by the trees in the first shot of the E3 reveal, not because of a downgrade but because in an entire 24-hour cycle the sun never appears to be in the right position to cast the same shadows. Perhaps Ubisoft played around with light sources in the demo to get the best effect, in effect moving the sun. Is that a downgrade?

"The final game realises the promise of the Watch Dogs concept, but it's clear that rendering elements from the initial reveal didn't make it into the final game."

The E3 2012 reveal recreated as faithfully as possible in Watch Dogs on PC, at ultra settings.Watch on YouTube

Above you'll see our best attempts to replicate the E3 2012 reveal in the final game with the PC version on ultra settings. It's the result of many different capture sessions - not a single playthrough, but a combination of several. And with this asset in hand, even factoring out the variations in weather conditions, the position of the sun and the fact that entire pieces of scenery have been completely replaced - in short giving Ubisoft the benefit of the doubt to every extent we can - it's clear that some visual effects have been redeployed, others noticeably pared back, while others only seem to appear in cut-scenes.

Perhaps most noticeable of all in gameplay terms is the way the final scene in the E3 demo plays out. Watch Dogs' gunplay as originally envisaged was an effects-heavy fusion of bokeh depth of field and Matrix-style bullet-time, but the slow-motion effect is completely gone (Correction: Bullet-time is a focus mode upgrade, but it looks quite unlike the E3 2012 version with no bokeh depth of field) while the depth of field effect is not as pronounced in general gameplay. We have been able to get a pretty decent facsimile of the car crash hack, but the gas station explosion isn't anywhere near as dramatic.

Lighting also takes a hit. Fewer light sources appear to cast shadows, water interaction with the scenery seems more limited and the rain is no longer lit by car headlamps in-game (though it is in cut-scenes). Mist and volumetric fog are key components of the E3 reveal's visual make-up, but they appear to be substantially pared back in the final game - and it's telling that the theatre interior, which used similar tech extensively, sees the effect almost completely removed, with just a small vent billowing smoke into the room in a couple of areas as opposed to blanket coverage before.

Comparisons inside the theatre show that Ubisoft Montreal redesigned the area extensively, producing a brighter, arguably more attractive look. A lot of remodelling also took place on the city streets outside, for reasons unknown. The most noticeable example we have of a direct like-for-like modelling downgrade comes from the individual lightbulbs on the theatre entrance. These are replaced in favour of a flat texture, reducing the lighting and geometry requirements. The argument for a downgrade gathers pace then, but the key aesthetics - and crucially the gameplay - are mostly a match. Areas that are significantly retooled can be compared, but it's difficult to draw firm conclusions because the differences are so pronounced and may well have been for artistic reasons rather than technological concerns.

"Based on the E3 2012 demo, bandwidth-heavy effects appear to have been the one of the first casualties in adapting Watch Dogs to run on the new wave of consoles."

But our quest to discover whether the game did go through fundamental change didn't stop at E3 2012 - we also returned to the game's showing at the PlayStation 4 reveal event last February, and this was actually far more illuminating. While the final version of Watch Dogs captures the spirit of the E3 2012 reveal - if not all the visual effects - this second look at the 'original' game appears to suggest more strongly that Ubisoft Montreal did re-appraise the overall look of it.

The footage we see here is important in that it demonstrates Watch Dogs in a daylight environment - the area where the final shipping game looks less than its best. Generally speaking, the lighting model appears more accomplished than anything in the same areas in the final game, with ambient light in particular looking more natural. Once again, there's heavier use of bokeh depth of field and much more lavish utilisation of alpha - vapour, mist, fog and general atmospherics. Cobblestones appear raised, perhaps suggesting parallax occlusion mapping, where the final game uses a flatter normal mapping solution. Lights are also removed, although having some of them on in the first place during the day was slightly incongruous anyway.

It's difficult to conclude whether NPC frequency was that much better in the E3 2012 demo compared to the final game, but the PS4 reveal footage definitely makes the case for a busier Chicago. We also get a better sense of the remodelling on the cityscape. While buildings looked different but not necessarily downgraded in the E3 2012 comparison, the difference in the daylight footage is more pronounced. With access to broader, wider views, the overall impression is that Chicago was significantly retooled, losing some detail in the process.

By this point, the case for a graphical downgrade is pretty much beyond question: it did happen in some form or other. So why did Ubisoft have to adjust the existing, rather splendid assets? Adjusting lighting and alpha effects is one thing, but a significant remodelling of the city suggests Ubisoft carried out a large amount of work in a timescale that appears to coincide with the approximate arrival of actual next-gen console development hardware.

"Watch Dogs as it appeared at the PS4 reveal is an even more illuminating comparison point than the game's stunning E3 2012 debut."

The most obvious conclusion is that Ubisoft - and it is not the only company to do this by any stretch - simply overestimated the raw power it would get from the new consoles. The biggest differences that stand out come from the use of depth of field, volumetric mist, fog and atmospherics - lavish to the extreme in the older version, less so in the final game. It suggests the developers were expecting significantly more graphics bandwidth than actually materialised.

Ambient lighting during daytime is another substantial difference, arguably the biggest of all. Could it be that the global illumination system Ubisoft worked on simply wasn't a good fit for the new consoles? After all, 2012 was the year of Unreal Engine 4's SVOGI real-time global illumination debut - a lighting technique ditched a year later when the engine made its PS4 debut, never to return. Quite why city geometry changed so much is also a mystery. Perhaps Ubisoft had to design around the last-gen versions?

Overall, the impression we get is that Ubisoft Montreal dived into Watch Dogs and threw everything it had at the game, course-correcting on features once target hardware was in-hand. On a rendering level, the final game may not match the feature-set of the original debut, but it's still a solid, highly presentable title, and Watch Dogs' overall performance level suggests the final game is well balanced to what the team could achieve with the new wave of consoles.

The key question, though, which is a corollary to ones about a graphical downgrade but is often left unspoken, is whether a graphical downgrade was part of a deception - whether Ubisoft put out better-looking demos at E3 2012 and the PS4 reveal because it knew that it would fuel more pre-orders. And for us, the answer to that one is probably no. Watch Dogs doesn't look as good in the shipping game as it did in original presentations, but for us the evidence points more to the standard challenges and adjustments of next-gen launch game development, where you do your best to make a game without launch hardware for as long as possible and then have to adapt quickly once it actually turns up.

Still, the good news we can end on is that this was just a game released for the launch period. So, that remarkable vision of a thriving, bustling metropolis that represents a clear generational leap beyond the Grand Theft Auto 4 and 5 standard? It wasn't quite there in Watch Dogs, but if the advances in development prowess we always see throughout console generations come to bear in this one, as they should, then it won't be long before we are talking about the real deal. In Watch Dogs 2, perhaps?

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com