Skip to main content

PS1 at 20: The making of WipEout

Digital Foundry talks retro tech with Sony on the original PlayStation's coolest launch game.

We originally ran this piece last December, as one of a series of features to commemorate the 20th anniversary of the PS1's launch in Japan. But of course, WipEout was actually released much later as part of the European launch line-up, so we're republishing this piece today, exactly 20 years since both the game - and the console that hosted it - were finally released in Europe.

Namco's Ridge Racer demonstrated the power of the original PlayStation when it released alongside the console at the Japanese launch, 20 years ago. But for many - especially in the West - it is WipEout that is synonymous with the arrival of Sony's debut gaming hardware. Psygnosis' futuristic racer wasn't just a technological showcase for the new 3D era in console gaming, it was more than that - it was the game that made PlayStation cool for the more mainstream gamer without alienating the core.

Today, Sony's Dominic Mallinson is Vice President of Research and Development at SCEA, working on research, SDK, system software and some hardware development. Most recently, his team worked on the Project Morpheus prototype. However, 20 years ago, he was getting to grips with the original PlayStation hardware, developing WipEout first as lead programmer, then as producer.

"At the time, I was working in Psygnosis' Advanced Technology Group and we'd been developing on new CD-ROM platforms like 3DO, CD32 and FM Towns," Mallinson says. "But none of those platforms really did 3D graphics and so when we first saw the demos for PSX, we were blown away. For us the exciting thing was the combination of a formidable polygon rendering GPU with the special GTE coprocessor that accelerated 3D geometry and lighting. The SPU audio processing, the MDEC and the CD-ROM were the icing on the cake."

In terms of timelines, Psygnosis was a Sony-owned company from 1993, with the PlayStation launching in December the following year. However, access to hardware was limited. Mallinson attended technical hands-on meetings in December 1993, recalling that actual hardware arrived in the Liverpool office in spring 1994, with full production on WipEout kicking off some time in the second half of 1994 ("I could be off a little").

"The hardware was super-strong and relatively well balanced. The SPU audio processing was amazing for its time. The GTE was very powerful once we figured out how to access it at the low-level. Memory size was a challenge but nothing unusual for the day," Mallinson notes.

"I recall our initial problems were with the development tools which required some weird Sony NEWS workstation and had very little in the way of debug features. Once SN systems fixed that, next issues were with early builds on the Operating System, which didn't quite deliver what we needed."

Revisiting WipEout, the quintessential launch title for PlayStation in the West. Here, we're looking at the US version of the game, which offered locked 30fps gameplay. Back then, it was still NTSC vs PAL, meaning that the game would've run at 25fps in European territories. What the PAL launch lost in terms of frame-rate, it gained via a brilliant licensed soundtrack, which wasn't available on the US version.Watch on YouTube

What's remarkable is that Psygnosis adapted so quickly in an era where the nature of games development changed so radically. The transition from 2D to 3D was a seismic shift in the way that games were made, resulting in a fundamental change in the nature of the games we played. The era of 2D sprites and bitmap art was reaching its twilight years, and developers had to adapt - how did Psygnosis handle that game-changing leap from two to three dimensions?

"Well, there are two answers to this question," Mallison offers. "For the content side, we had a lot of experience with 3D in-house and our artists understood how to create models, render and animate. On the console programming side, we had to scramble a little. We had a few PC developers with experience and we brought them in-house and asked them to help train others. Fortunately, we'd already hired some recent University graduates with strong maths backgrounds to help with tools for the artists and those guys quickly made the transition from off-line to real-time 3D."

In effect, a giant reset button had been pressed on the way that games were made. The challenge wasn't just about creating a strong, robust 3D engine on prototype hardware - every element of the production process required new tools.

"I think it's fair to say that we had more issues with establishing a good content pipeline and production toolset than we did with the PlayStation itself," Dominic Mallison says, but in his area, elements of the visual presentation we take for granted today didn't come so easy to the developers of the day.

"Probably the biggest technical issue that I remember was dealing with the lack of perspective correct texturing and having to sub-divide the polygons in the track so that they looked OK up-close where the near clip plane is. The problem is that the resolution of the polygon XY positions and the necessity to have T-joints led to cracks in the track. We never did eliminate all the cracks. Also, the CD-ROM version of the development kit came relatively late in the development cycle so we had to scramble to get that working. PAL support was also really late in the development kit."

Early concept renders for WipEout appeared in the 1995 movie, Hackers, starring Angelina Jolie and Jonny Lee Miller. 'Jim Bowers was responsible for many of those early pre-renders. The one that I remember best was work that ended up in the movie Hackers,' Dominic Mallinson tells us. 'Jim and Nick Burcombe had a vision from very early on of a fast paced futuristic racing experience and the early renders were definitely what we were striving for in terms of the final game.'Watch on YouTube

PlayStation was noted for being easy to develop for at the time, but perhaps some of that perception is down to the fact that its competition - the Sega Saturn - was so much more difficult to work with. PlayStation's streamlined design made it easier to unlock its performance, while Sony worked with SN Systems to create the development environment. It was an association that would last, with the platform holder acquiring SN in 2005.

"There were similarities to other consoles and SN Systems very quickly got their development tools working on the PlayStation, which gave us a familiar and powerful environment to work with," he says. "On the 3D programming side, we had to start from scratch. The first libraries shipped from Tokyo were too high level and so we had to do a little reverse engineering to get the maximum performance from the GTE."

With WipEout slated to launch alongside PlayStation in North American and European regions nine months after its debut in Japan, the Psygnosis teams working on the Sony hardware would have been midway through development when Namco's Ridge Racer - developed in just six months - was released. Was it any kind of yardstick by which Psygnosis could judge the quality of their work-in-progress game?

"Ridge Racer was an amazing achievement to be ready for launch in Japan," Mallinson replies. "While it influenced us a little, we always had a different feeling for what we wanted from a futuristic racer so we didn't consider it a head-to-head competition. In some ways we were more focused on a friendly rivalry with the Destruction Derby team."

The franchise sadly concluded with the excellent Vita Racer, WipEout 2048, but for our money the series reached its peak in the absolutely brutal WipEout HD Fury. We urge you to check it out on PS3 - it holds up beautifully. This game expansion was even ported over to Vita as an add-on for owners of 2048 but as good as it was, it couldn't match the performance level of the PS3 version.

With WipEout, the end result was a game that looked and played like nothing else we'd seen before - arguably more impressive from an art and technology perspective than Namco's launch masterpiece, and very much a game of its time (documented in much more depth in Wesley Yin-Poole's piece on the rise and fall of Sony Studio Liverpool - the rebadged Psygnosis). The visuals, the design ethos and the music combined to create a game that was more culturally relevant - especially to the European audience - than anything since the glut of homegrown games released in the mid-80s computing boom. But we shouldn't forget that at WipEout's heart, there was a great game in there too.

"It was a combination of design and technology, but the dynamics of the vehicles and the 'feel' for them floating on the track worked really well. I'm pretty sure that was mostly thanks to Dave Rose who did an excellent job leading the programming team," says Dominic Mallinson, revealing that some of the team's technical objectives couldn't be met. "We wanted more draw distance and we wanted more tracks and we wanted 60Hz. Draw distance and 30Hz were mostly a limit of the hardware, powerful as it was. More tracks was a limit of our production tools at the time."

Of course, WipEout evolved across the years, with strong titles released on every Sony system up until PlayStation Vita, where WipEout 2048 remains one of the best titles available on the overlooked handheld system. But Studio Liverpool is no more, and just like Ridge Racer, the series would not make it onto PlayStation 4. And as good as the back-catalogue of WipEout titles was across the generations, none of them had quite the same cultural impact as the original. During production, were the developers aware of just how important the game would be for the fledgling PlayStation hardware?

"Honestly, no. Looking back I believe that the WipEout team were committed to the game and not to the impact on PlayStation," Mallinson replies. "As is so often the case, when you have this type of belief in a game, it's infectious, and everyone in the company started to get behind it - and ultimately that carried over to the players too."

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com