Skip to main content

20 years of PlayStation: the Ridge Racer revolution

Digital Foundry revisits the PS1 game-changer - and talks with its developer.

December 3rd, 1994 - Sony launches the original PlayStation in Japan, bringing with it seismic shift in the nature of console gaming. The 2D era of sprites and bitmap art was coming to an end, with polygon-driven 3D the new standard in state-of-the-art visuals. The Sega Saturn launched a couple of weeks ahead of Sony's debut console, but it was the PlayStation that set the standard for technological innovation in this new era. Namco's Ridge Racer launched alongside the new hardware - and it was a revelation.

"Most of the racing games were with 2D at that time and it was still difficult to give the feeling that you were really driving the car," Ridge Racer's visual director Yozo Sakagami tells us. "However this 3D Ridge Racer could provide the moment that you drift around corners with a high speed feeling and I was very happy with the fact that this new game experience was accepted by many consumers."

Perhaps 'acceptance' is an understatement. While both Nintendo and Sega had dabbled with home 3D on their previous consoles, nothing matched the Ridge Racer experience: texture-mapped objects rather than flat-shaded polygons, a fluid, consistent frame-rate, melded with brilliant playability, backed by a unique CD soundtrack a generation beyond the 8-bit chip-tunes of the Super NES and Mega Drive.

But as powerful as Sony's hardware was, bringing Ridge Racer across to the system wasn't easy. PlayStation's custom hardware was a world apart from Ridge Racer's System 22 foundation. Today's development workflow effectively sees the same programming operating on all targets, with a tiny percentage of the code dedicated to individual platforms. Consoles have become homogenised, all of them working from a common PC foundation. Back then, things were different. Ridge Racer required a complete rebuild from the ground up, but perhaps the key to its success was the fact that the conversion work was carried out by the same people who created the arcade original.

"We needed to develop the game from scratch in order to match with performance of PlayStation 1," notes Sakagami. "Ridge Racer for PlayStation 1 was actually developed by the arcade team. After Ace Combat and Final Lap R development, I joined the Ridge Racer team. We had a really friendly atmosphere within the team and always talked about how we could develop [a] better game."

20 years later, the original PlayStation version of Ridge Racer shows its age, but the care and attention the team put into translating the drifting model onto the home console is self-evident. Drifting would be refined across the years - it's brutally hard here. Note that we're playing the US version here, hence the 30fps update. PAL users would suffer from a diminished 25fps experience.Watch on YouTube

The scale of the task was extensive. The arcade version runs at a much higher resolution, at double the frame-rate, with much more detail. Over and above the reduced pixel count, there's also a 'stippling' effect to the visuals unseen in the arcade game, produced by the startlingly low colour depth. But replaying the game, you realise the extent of the stunning work Namco did under the bonnet. Despite its technological limitations, there's a compelling argument that the home version plays better.

"Of course, it was not easy. Considering the hardware, we needed to develop the game from scratch. The most difficult thing was to provide the experience that you are really driving a car, since Ridge Racer [in the arcade] was a real driving experience with steering, pedal, seat and so on," Sakagami says.

"There were several colleagues who thought that these elements were important and they believed that the game controller for PlayStation 1 couldn't be the same. Hence we had the arcade version of Ridge Racer at the development studio and we played it every day in order to gather the feedbacks about both arcade and console Ridge Racer game."

The Ridge Racer experience is defined by its insane, brilliant drifting model. Without access to a steering wheel controller (something Namco would later attempt to address with the JogCon), the developers had to adapt. Perhaps it's the limitations of emulation, but the arcade Ridge Racer doesn't drift like the home version at all. It feels much safer, easier - less dangerous. This fundamental component would be revised across later Ridge Racer titles - drifting effectively in the original PlayStation release is brutally hard - but the work began here in 1994 and it's surprising how well it still holds up 20 years later.

The fact that Ridge Racer plays so well, and compares so favourably with the arcade version as a gameplay experience is all the more remarkable bearing in mind a key compromise Namco was forced to make, dropping the arcade's flawless 60Hz update down to 30fps - a compromise that is part and parcel of the home console experience nowadays. The change didn't really register with press or enthusiasts at the time - bearing in mind the 3D standard at home was much lower, even in titles accelerated by Nintendo's SuperFX chip, or Sega's Virtua Processor. 30fps provided a consistent fluidity to 3D gameplay that had never been seen on a console title before.

The Ridge Racer experience was arguably at its best on Ridge Racer 7, Namco's launch release for PlayStation 3. The drifting model was sublime, and the sheer energy in the racing is unbelievably fast-paced compared to today's more simulation-based racers. We highly recommend revisiting it.Watch on YouTube

"Considering the fact that this was our first development for PlayStation and the development period was only six months, we could not take a risk and decided to have a locked 30fps," Sakagami says - but the full 60fps experience was never far from the thoughts of the Ridge Racer team.

"Ridge Racer with 60fps was included into R4-Ridge Racer Type 4, as Ridge Racer Hi-Spec version. It was actually what we wanted to do for first Ridge Racer on PlayStation 1 and I was very happy that we could do it with the R4 release."

But despite the many compromises, Ridge Racer looked and played like nothing else at the time. There must have been a point during development where the game started to come together, where the team must surely have realised that it was developing something special, something genuinely game-changing.

"It was the moment when we first saw the game play on an actual TV screen. We didn't finalise the UI and detail at that time but we all realised that this game would be very interesting," Sakagami replies with some degree of modesty.

Ridge Racer may not have been 'arcade perfect' - to use the parlance of the time - but it was a hugely significant release. As developers struggled with the transition from sprites to texture maps, Namco leveraged its existing experience with arcade 3D technology to create the most polished, technically adept polygon-driven console game of the time. It followed in the wake of a Sega Saturn conversion of Virtua Fighter that felt a little rough around the edges. Four months later, the Saturn version of Daytona USA would impress with its raw playability, but visually the game still couldn't meet the polish, quality and sheer performance of Ridge Racer. It took some time for the competition to catch up, but by the time Sega Rally appeared, PlayStation's dominance of the home console market was starting to take hold. Indeed, the level of its success would have dramatic consequences for the arcade market too.

"At that time, what arcade games tried to achieve was to provide a real experience to the game. For the arcade version of Ridge Racer, the arcade cabinet included steering, pedal, gear stick and the seat, which was even used for a real car," Sakagami says, Namco's thinking being that home and arcade could co-exist by offering different experiences.

Ridge Racer wasn't just a revolution on PS1 - it was a phenomenal launch title on the PSP: full 60fps, with stunning visuals that made the most of the handheld's excellent screen. It was an amazing game let down only by poor CPU car AI that was so easy to beat, the last two laps of any given race were almost always devoid of competition. We're playing here on PlayStation TV, by the way.

The gorgeous playability that the team tried so hard to bring to PlayStation was taken care of to a certain extent through the feedback and steering wheel interface offered by the high-end cabinet, but these outrageous constructions, not to mention the rendering hardware itself, were immensely expensive. Sony's PlayStation technology offered up a more less sophisticated but more cost-effective alternative - the lines that separated the home console and the arcade experience were beginning to blur.

"I am not really sure about detail but at that time Bandai Namco had already developed System 22, which was powerful in terms of 3D graphics and texture-mapping," Sakagami recalls. "Bandai Namco was also trying to develop the 3D system with low cost for console games at that time. Then, we heard the concept of PlayStation from Mr. Kutaragi and decided to work together."

The rest, as they say, is history. System 11 was the PlayStation in all but name, with minor enhancements to suit arcade development - such as an increase in available graphic RAM.

"The first arcade Tekken was developed on System 11, and could be converted to PlayStation 1 right after the arcade version. This was very successful way at that time to connect both arcade and console markets."

By the time PlayStation 2 had established itself, the arcade's place as the home of cutting-edge technological innovation was almost over. But Ridge Racer evolved with the times, transitioning from an ultra-deluxe, cutting-edge arcade game into a franchise title that demanded attention at each major console launch. Right up until the launch of PlayStation 3 in late 2006, Ridge Racer provided unique arcade thrills, back by solid, impressive technology. Ridge Racer 7 was the first - and one of the only - titles to run at full 1080p resolution at 60fps.

Now, it feels as though the series lies dormant. Both the Vita version and its 3DS stablemate lacked the magic and both saw a downgrade to 30fps, while the latest Ridge games have been mobile games - a logical progression in some ways, but not quite the final fate we envisaged for a revered franchise. Some might say that the series had run its course on the home consoles, but in our view there's always a place for a new Ridge Racer with the arrival of next-gen hardware.

Last year, Ryse and Killzone Shadow Fall impressed with stunning visuals while Battlefield 4 redefined console multiplayer, but it was the retro-inspired Resogun that won the hearts of the hardcore gamers. Its combination of beautiful imagery, 1080p60 gameplay and an old school arcade experience proves that the formula can still work. Our interview sadly lacks a response to the question of whether the series will return to home console hardware, but there'll always be a place in our heart - and indeed our software collection - for a new Ridge Racer.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com