Deus Ex: The Missing Link
Eidos Montreal's Marc-Andre Dufort joins the dots.
The kind of DLC we have, it's more of a compound than a city hub. We didn't really have to address the repetition of faces and bodies. You reach a point where everything ends up to be... not similar, but you will see stuff you know you've seen in other city hubs. We didn't really have to address that for The Missing Link.
We don't have any new augmentations.
We actually have one. It's a modified weapon from the main game. I don't want to elaborate on that because it's a surprise and it's a bit hidden in the DLC. You'll probably hear more about it in a couple of days.
It depends on how you play. You know, with the main game, some people have finished it in 20 hours, others in 50, 60 hours. During the play tests here, the average amount of time was about five hours.
We didn't actually plan to do a DLC at the beginning of the production. Since we improved the visual theme on the DLC we had to wait a bit. The team was composed of only the core team of Human Revolution, so we had to be less busy on the main game, to work on the Missing Link.
It will be in the main menu. There will be a DLC tab that will give you access to the Missing Link. You won't be able to, let's say after the Sea Port, you won't be able to play The Missing Link and then go back to Omega Ranch (research facility in Singapore). The reason is, because of the technical improvement, we couldn't switch from one to the other in-game. So we need to go through the main menu. It's a standalone DLC, but you need to have the Human Revolution game to be able to play The Missing Link.
It will be at the same time for every platform in October.
Natanya, the girl, is the head of the Belltower officers in the sea base. And there's Burke, the head of the Spec Ops, who are also on the sea base. They are torturing Adam. Actually, they don't know who he is. They want to know who Adam is and what is he doing on the boat. That's what they're doing.
We have some new challenges. We have a new kind of turret. We have a boss battle at the end, but it's different from the main game boss battles.
You can actually not kill the boss. You can do a non-lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games. It takes place near the end. The DLC doesn't end at the boss fight, but it's near the end.
Everything was done in Montreal at Eidos.