Skip to main content

Call of Duty 3

One missed call.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Unless you've spent the last week or so in a coma after being brained by a flying Wiimote, you're probably aware by now of just how successful the launch of Nintendo's latest has been - but a trawl of gamer opinion would reveal that among the hardcore, at least, there's still some skepticism over the long-term prospects for the console. That's not really based on any level of mistrust for Nintendo's ability to keep delivering great experiences for the Wii - the DS' track record banishes any lingering doubt in that regard - but rather on a well-founded concern over how third party publishers will cope with things like the new control scheme and the vast imbalance in power between this and other next-gen systems.

Call of Duty 3 is an early test for this aspect of the Wii - a high profile, cross-platform title which has reviewed well on other systems, and which comes to the Wii with toned down graphics but a unique control system. Despite the changes, the game shares a fair amount of DNA with its counterparts on the more traditional game systems, which makes it into a good benchmark for just how well the Wii fares when it comes to handling traditional, well-known game franchises.

The answer to that question should be obvious, really - but unfortunately, we suspect that it's not the answer that many fans of Nintendo's latest really want to hear.

Wii! (Uh!) What is it good for?

First impressions count, and from the outset it doesn't really feel like COD3 is a game which has been designed with the Wii in mind. The first task you'll be asked to accomplish is entering your name, and rather than pointing at letters and clicking, in COD3 you're expected to navigate around a virtual keyboard with the d-pad. (Coincidentally, or not, the only other game we've seen do this so far is another Activision title - Tony Hawk's Downhill Jam.) It's a very minor point, of course, but it's sadly symptomatic of the biggest problem with this game - it's a traditional console game which has been ported to the Wii, not a game designed for the Wii from the ground up.

Once you're in the game, you're first presented with a training level where you learn to pick things up, aim and shoot, and throw grenades. This is where the problems that will plague the game for the next eight hours or so raise their ugly heads - the control mechanism, quite frankly, sucks. It works very similarly to the demo of Metroid Prime 3 we played at E3 back in May, but shows none of the fine tuning or careful thought that went into that, resulting in a frustrating and barely controllable mess. As you might expect, you move around using the analogue stick on the nunchuck, and aim your weapon with the Wiimote. In theory, you can aim your weapon around an area in the centre of the screen, and pushing against the sides moves the viewpoint around - which is how Metroid works, and how we imagine the majority of FPS games on the Wii will work.

In practice, however, COD3's control system lacks any form of balance. The "dead zone" in which you can move around the crosshair before the viewpoint starts moving as well is tiny, which means that even small movements of the remote are translated into on-screen motion - and in order to keep your viewpoint steady, you need to point the remote almost perfectly at the centre of the screen. Even a slight tilt in how you hold the controller will result in your viewpoint steadily sliding away from what you're trying to look at.

In long-range combat, that's almost forgivable, because you can press the A button to peer down the sights of your weapon, which significantly reduces the sensitivity of the controller and allows you to target more accurately. When you're clearing buildings or trenches, though, that's a much less useful mechanism - and the hyperactive control system makes the experience far more frustrating than fun. Worst of all, it robs the game of the sense of satisfaction you can get from an FPS with a good control scheme - kills feel more lucky than skilled, which makes you wonder why you're bothering.

Heeding the Call

Problems with the control system don't end with aiming, though - the developers have also chosen to put your grenade controls on the d-pad of the Wii, which is an incredibly annoying decision since it means that to access grenades (which play a really major role in most levels), you need to try and move your grip so that you can press on the d-pad without tilting the controller and hence ending up looking at the sky or the ground. One setting in the options screen does allow you to throw grenades with the nunchuck, which is a useful alteration to the system, but you still need to select a grenade on the d-pad before you can throw it. It breaks the flow of the game, and makes little sense as a gameplay mechanic.

The core shooting elements of the game feel, frankly, as though they were designed by people who had never actually spent significant time playing on the Wii - how else can you explain a game which seems to think that holding the Wiimote rock-steady and pointed at the exact centre of the screen is the most natural thing in the world? Several sub-games which use the motion sensing also raise the same suspicions; they're exactly the sort of thing which seems like a good idea when you write it down, but which clearly doesn't work terribly well in real life.

The first of these you'll encounter is a melee combat system, which is actually incredibly dramatic when it happens - a clearly mental German soldier jumps you while running through a ruined house and tries to throttle you on the ground - but quickly reveals itself to be an incredibly weak piece of interaction. You're expected to fight off the soldier by holding the Wiimote and nunchuck horizontally and pumping them in and out alternately; then to finish him off by holding them like the butt of a rifle and slamming him in the face. Nice in theory, but once again, in practice the flaws are self-evident - not least because doing that gesture runs the risk of smacking the controllers off one another (I'm not especially cack-handed, and still managed to make worrying "crack" noises with the plastic a couple of times), but also because the game offers no feedback on whether you're actually doing the right thing or timing your thrusts correctly.

Another mini-game, the jeep driving, is more fun - you hold both controllers as if they were the sides of a steering wheel and drive around like that - but it does beg the question, why do it that way when Nintendo has already laid out a really simple steering mechanism which works by holding the Wiimote in both hands on its side? COD3's method is more fiddly and annoying, not least because it relies on the seemingly less accurate motion sensing of the nunchuck - and again, feels like something that probably looked better in a design document than it is in real life.

Don't Call Us, Wii'll Call You

By now you're probably convinced that I hated COD3 - and to some extent, you'd be right. I felt bad for doing so, because it's painfully obvious that there's a fantastic WWII game in here; it's atmospheric, well-scripted, features varied levels and fantastic music... All the elements which would make a single-player WWII game great on any other platform are present and correct, but none of that really matters because the gameplay is broken to the extent that you find yourself longing for dual analogue sticks, let alone a keyboard and mouse.

The controls aren't the only broken thing in COD3 on the Wii, though - the graphics, while not awful by any means, aren't even up to the standards of Xbox games from the last generation. Whether this is down to the team not taking full advantage of the hardware, or an indication that the Wii really isn't suited to this kind of realistic art style, is something which only time will tell - but for now, COD3 is somewhat ugly, not because it's low resolution (Zelda manages to look stunning despite this drawback) but because it's very apparent that this is a game designed for near photo-realistic hi-def, which has been shoehorned backwards onto a less powerful console.

The final deal-breaker, as far as I was concerned, came when I turned off the single-player campaign and decided to investigate the multiplayer options before writing the review. This paragraph will be short; there are no multiplayer options. Not online, which isn't surprising, but not even split-screen, either. Given what a major part of the COD offering on other platforms that is, this seems like just a teeny bit of an oversight, n'est pas?

However, in the final analysis, I can't really bring myself to intensely dislike COD3. The control system isn't much fun, and feels unfinished and somewhat unloved - but it is certainly possible to get to grips with it and to eke some enjoyment out of the superbly designed levels of the game. Even while battling against the limitations of the Wii port of the game, the fact that this is, at heart, one of the finest WWII games around still comes shining through from time to time, and that lifts the game from the doldrums of negativity to the point of being merely disappointingly average. This, we hope, is not the shape of things to come on the Wii, and the existence of games like Metroid, which demonstrate FPS gameplay working superbly on the console, is a beacon of hope for the genre - but right now, if you fancy shooting your way through the hedgerows of northern France, pick up the excellent versions of this game on other platforms, and give the Wii version a miss.

5 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com