Skip to main content

Army of Two

Live together, die less, experience greater combat variety.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

With Army of Two, EA Montreal believes it's struck on something that even the best co-operative shooters - like Gears of War and Rainbow Six Vegas - are missing out on: designing for co-op from the ground up. What that gives you is systems like Aggro - borrowed from MMOs, Aggro is the concept of drawing enemy attention in order to let your partner slip around unmolested.

Our recent first impressions gave us a taste of how we'll co-operate - with specific moves that bring players together to achieve shared goals, or to adopt new tactical approaches to each scenario - but we still had some questions.

Fortunately we managed to track down lead designer Chris Ferriera by phoning him up on the number he gave us, whereupon he told us how the game's seemingly disparate co-op systems, customisation options and level design themselves co-operate to give players an experience that not only encourages them to play together, but gives them more combat options than anything we've played before.

EA Montreal was built up around the Army of Two concept. It's also doing things like Boogie on Wii.
EurogamerWhy did you decide to make a co-op game?
Chris Ferriera

The whole studio was initially founded around the idea of a co-op game. The original design was to create a new genre - the genre of the pure co-op game, of everything being focused on two players from the ground up. The first things we looked at were just navigating a world - how can two guys move objects, and work with each other, and still have this interaction where they have to communicate in order to get these things done, rather than just playing sort of linked animations?

On top of that, we asked ourselves what will sell the most, what can we apply this to that's very popular right now? The market's flooded with shooters, but we felt that co-op is the one area where we can innovate. The shooter genre, we feel, is capped - even if you look at games like the new Call of Duty, it's beautiful and they've honed and perfected everything that's there, but what's new? What's the new innovation in gameplay?

EurogamerSo you felt that starting at the lowest level as a co-op game gave you a new take.
Chris Ferriera

For sure. Every aspect of the game, from the gameplay to the levels, and even the AI to your inventory weapon and customisation thing, is based around two players communicating with one another.

EurogamerWhat makes a good co-op game?
Chris Ferriera

The biggest challenge we have is this communication thing. Often it's like, 'I need you to be here at this exact time so we can open a door together'. Instead, we say 'you're the other half of my gameplay - I'm doing one mechanic and you're actually the other half, so we need to communicate and we need to work together'.

It's existed in other areas - we're not revolutionising every aspect of co-op. We've got this co-op snipe, where two people shoot the same target. We felt that we could communicate that better, so we do a split-screen. If I'm on my couch, you're on your couch, when I call this mechanic and you join me, I'll get a three-window split - I'll get my view, your view, and the view around me. I know what you're targeting, so I can tell you: I have the guy on the right, you have the guy on the left. With that little bit of information that's conveyed - what the other player's looking at - it makes it that much easier.

When you remove those barriers and get the two people talking, and communicating, it makes the game that much more fun and allows them to co-operate easier, and I think that's thing - the ease of communication, and that need to communicate.

Mission design will focus gameplay variety into individual 'playgrounds' separated by checkpoints that allow you to save and retool.
EurogamerHow do you go about educating players to play co-operatively, because obviously the natural impulse in a shooter is to rush on and do things for yourself?
Chris Ferriera

We're still tackling that issue today! A good example is with the Aggro system. In Rainbow Six Vegas, there's always someone who runs ahead, that knows the map and gets all the kills, and you're like 'Well why do I even play with you?' In our game the person that does that is going to build up all the Aggro and they're going to get cut down really fast.

The thing is that it's our job to tell that player, 'Listen, the game wasn't too hard, the tuning wasn't off, the AI wasn't that difficult - the problem was you weren't playing co-operatively.' We have a very smart tutorial at the beginning of the game and it introduces you to the characters and the world setting as well, unveiling the world as it explains the communication between the two of you.

EurogamerOne of the things it was hard to discern from playing was where you're going to go with the broader design of the missions. Can you talk a little on that?
Chris Ferriera

Normally we'd do an insertion at the beginning. In Afghanistan we showed the parachute mechanic. In other missions you start in a vehicle - we do a couple where you insert on a hovercraft, and these are on water or on land, or transition between the two. Sometimes you insert in a jeep. So players start out in something that's familiar, where one's driving and one's shooting, and get a feel for the land and an eye for the enemies, and then we put you in on foot.

Once you're in the mission on foot, it's a very linear mission, but the way it works is that there's a linear channel into what we call a playground, which is a large open area, and then a channel to the next. In each of these open areas, it's easier for the AI to move around and it's easier for you to manipulate the Aggro, so every time you get to one of these playgrounds that's where the differentiation of play comes in. That's where a lot of the co-op mechanics exist. There might be a riot shield [one player uses a car door to protect the other from fire as they move around together] option, for instance. The way the enemies are brought around that area, as well as with the junctions, also differentiates.

EurogamerSo it's partly the co-op moves and partly the shape of these playgrounds that injects variety.
Chris Ferriera

And the different way it plays the Aggro. Say that you're at one end of the map and the objective's at the other. Do you both rush the objective? Does one person pull the attention away so one can stealth around and get it? Do you both play it in the middle like a standard shooter? Do you use a different co-op mechanic to navigate vertically, to get the advantage on the enemy and split up that way? The risk there of course is that if you die above me, I can't get to you, but sometimes that's a risk you take, so it's sort of a risk-reward of how you play.

On top of that it's also who you're playing with, how experienced they are - and how good is their equipment? Because those three things are going to change your play-through every single time.

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com