This And That: Wednesday News Roundup
Metal Slug Advance gets Euro date, Mortyr 2 and Pacific Fighters patched, Wild Arms The 4th Detonator gets Japanese date, Midway confirms Harvey Smith appointment.
We have Ignition! ---'s press release here which says that Metal Slug Advance is due out on December 17th for £29.99. Hurray! According to product manager Peter Rollinson, MSA is "a new slant on one of SNK's most loved games," although said slant should in no way be construed as a third dimension, because MSA is another resolutely 2D side-scrolling shoot-everything-whilst-riding-a-camel-'em-up. We're looking forward to playing through its "five huge, gloriously detailed action-packed levels". On, er, December 17th.
Mortyr 2, then, eh? Apparently it is better than the first one, but then the first Mortyr was so bad that it isn't even fit to lick the crap from the boots of GoldenEye: Rogue Agent, which is so bad that it isn't even fit to lick the crap from the boots of Daikatana, which is so bad... etc. But enough of that. If you did buy it, you can now patch it. That's what all this has been about.
And you can patch up Pacific Fighters, too, but we don't have any witty remarks to make about that one. Leaving this rather plane paragraph.
Finally, we meant to mention this the other day but wound up going on the London Eye instead: Wild West RPG Wild Arms The 4th Detonator is due out in Japan next March according to an update to Sony's website for the game, which is bound to see Rob's own wild arms flailing in anticipation of the hopefully inevitable subsequent American crossover.
Except not finally because, from gi.biz: Veteran developer Harvey Smith is set to join Midway's new Austin studio, according to the latest announcement from the rapidly expanding publisher. Smith, who is best known for his work on Deus Ex: Invisible War and Thief: Deadly Shadows for Eidos' Austin-based Ion Storm studio, also previously worked on games including System Shock and Ultima VIII. He left his position as executive producer at Ion Storm in April, and his hiring will be a major boon to Midway Austin, which was founded only weeks ago when Midway acquired Austin-based developer Inevitable Entertainment and began a rapid expansion programme at the studio.