Latest Articles (Page 3634)
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Q3Center have posted the latest installment of their strategy guide, covering key bindings and configs this week.
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This week's EuroGamer interview is "Blade Unsheathed". We talked with Xavier Carrillo from Spanish developers Rebel Act Studios to find out more about the company and their impressive looking third person fantasy action game, "Blade".
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The latest game to be announced by Cryo is "Venice", an online resource management and trading game set in 16th century Venice, the trading heart of Europe at the time. For more information and a couple of screenshots of the game, check the press release.
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Interview | Xavier Carrillo of Rebel Act Studios
Blade's project manager interviewed
Continuing our on-going series of interviews with European developers, this week we take a look at Rebel Act Studios, who are currently developing an impressive looking third person action game called "Blade".
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The flood of press releases from Monolith continues unabated, with the latest one announcing that Irrational Games (who developed System Shock 2) and console publisher Crave Entertainment have got together to license the LithTech engine for an as-yet unannounced Playstation 2 game.
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John from GA-Source has let me know about a new first-person shooter game in development by the Slovakian development studio, Cauldron (currently developing the strategy game Battle Isle 4), besides Battle Isle 4 they are also working on another first-person action title, entitled Chaser. You can read some more brief details about the game together with 20 new screenshots of the game over at GA-Source.
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I noticed over at 3D Files that Dynamix have released a new patch for their extremely popular game, Starsiege: TRIBES, which is still being played by a large amount of people. This patch fixes a turret-related bug/cheat issue as well as fixes an issue with Raindance where the Diamond Sword team was unable to place deployable objects near their entrance. As usual head on over to 3D Files for a comprehensive list of mirrors.
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John from GA-Strategy sends word regarding the upcoming Metal Fatigue online demo which will be released on March 3rd, according to Psygnosis' (Metal Fatigue publishers) and it will weigh in at 24 Mb. Metal Fatigue is an upcoming 3D Real-time strategy game from Zono Inc and Psygnosis', which looks very promising, but if you don't take my word for it then check out GA-Strategy's preview of the game.
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UbiSoft sent word that they are working with Disney Interactive on one or more games based on the big budget computer animated movie, Dinosaurs. The games will be available across pretty much every platform known to man - PC, Playstation, Playstation 2, Dolphin and Dreamcast.
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Paul Jaquays, id Software level designer updated his .plan file announcing that they have finally released the Q3Radiant (Quake III Level Editor) manual for the public, so now you ca learn how to create levels for id's latest master-piece, Quake III: Arena. It is one lenghty manual (163 formatted pages) and it's available in two distinct "flavors." One is an MSWord version and the other one is a somewhat "raw" HTML version converted directly from the Word document. Be sure to grab it and learn how to create those maps.
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New today on EuroGamer is a sneak peek at what AMD has lined up for us over the next year, based on their presentation at the recent ETC 2000 developers conference in Sheffield.
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To 1GHz, and beyond!
Until just a year ago gamers mostly avoided AMD's CPUs, as it was widespread knowledge that their all-important "Floating Point Unit" was slower than the ones on Intel's Pentium and Pentium II processors at equivalent clock speeds.
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The official announcement for "Homeworld : Cataclysm" (which was unveiled at the Milia 2000 exhibition in the south of France) just came through from Sierra. Being developed by Vancouver's Barking Dog Studios, Cataclysm will be apparently be a full stand-alone title rather than a mission pack for Relic's hit space strategy game.
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Seems like Gestalt missed this one yesterday (cut down on the Scotch you crazy Brit!), Valve Software released a little fix for the Half-Life 1.0.1.6 patch which was released yesterday, it's a fix for those of you who are running in software mode and are seeing the sky incorrectly in Badlands and Crossover. Grab this tiny little fix from 3D Files (121 Kb).
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I noticed over at the Shack that RPG Vault have posted the fourth installment of their Vampire: The Masquerade - Redemption Design Log written by the President of Nihilistic Software, Ray Gresko. In this installment he talks about story design in Vampire: The Masquerade, in other words it's an overview of Vampire's story, it's a good-read so be sure to check it out.
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John from GA-Strategy informed me that they have posted an interview with Bill Fisher, President and Floyd Grubb, Designer at Quicksilver Software, they discuss Quicksilver's upcoming strategy hybrid Invictus. This interview also includes six new exclusive screenshots of the game in action.
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In the latest of a string of press releases, Monolith have announced that they are developing "LithTech Online", a version of their LithTech 3D game engine designed specifically for massively multiplayer games.
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A new patch (v1.0.1.6) for Half-Life is now available, adding two more Team Fortress Classic maps, improved TFC stats outputting, and a whole bunch of bug fixes amongst other changes. For the full skinny and download links, check this page over on 3D Files...
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Our UK release date list has been updated again, with the latest information from UbiSoft, as well as adding the March 3rd release date for "Tzar : Burden Of The Crown" reported earlier today.
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Today on EuroGamer we've got something a little different for you, a review of James Grote's "Songs For Deathmatch 2", an album of music to frag by. The first album was excellent but rather short, so how does the new one stack up? Read our review to find out!
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Review | Songs For Deathmatch 2
Gaming music CD reviewed
And now for something completely different...
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We just got word that "Tzar : Burden Of The Crown", a fantasy real time strategy game developed by Bulgaria's Haemimont Interactive, will be released in the UK on March 3rd. For the full scoop, check the press release.
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Prompted by yesterday's announcement that the LithTech engine is now licensed "middleware" for the Playstation 2, Epic's Tim Sweeney has posted a big ass update on the Unreal Tech Page.
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Monolith PR guru Dan Miller dropped us a line to let us know that the company's LithTech engine is being ported to the Sony Playstation 2. LithTech powered Shogo MAD, and is being used in a number of upcoming games including "No One Lives Forever" and Third Law's "KISS : Psycho Circus".
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The folks at ClanBase have launched the "EuroCup", an international Quake 3 teamplay competition featuring 32 of the best clans from around Europe, including Germany's Schroet Kommando, Britain's UNR, and Norwegians Memento Mori.
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The latest addition to the EuroGamer Empire has just launched! Run by former PlanetHalfLife content director Tom "Mugwum" Bramwell and EG local Geoff "The_Pope" Richards, Pocket Gamer will be covering hand-held gaming systems, including the Neo Geo Pocket and GameBoy Color.
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Feature | DirectX @ ETC 2000
What's Microsoft up to now?
Taking place in Sheffield last Wednesday, ETC 2000 was a conference organised by publishing giant Infogrames to give some of the thousands of game developers working for them a chance to hear about the latest technology from hardware manufacturers like NVIDIA and AMD, as well as getting the low-down on DirectX from Microsoft.
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John from GA-Strategy informed me that Sierra Studios, Relic Entertainment and Barking Dog Studios unveiled today at the Milia trade show in Cannes, France, a new chapter in the real-time strategy series - Homeworld. Created by Canadian-based Barking Dog Studios, Homeworld: Cataclysm, scheduled for summer 2000 release, is the next evolution of the acclaimed Homeworld universe.
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The Quake 3 Fortress people have posted some more screenshots of their forthcoming mod, which is essentially Team Fortress for Quake 3.
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Not satisfied with just posting a mailbag, we've also got a preview of The Time Machine here on EuroGamer today. We take a look at Cryo's latest adventure game, based on the classic science fiction novel by HG Wells, and mixing pre-rendered backdrops with real time polygonal characters.
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