Game of the Week: UFO 50, Frostpunk 2 and dealing with pressure
Dun dun dun duh-duh dur dun.
Pressure fascinates me. It's something I've been increasingly aware of in recent months and years, especially when talking to people who make games. It still surprises me how success can be such a double-edged sword, giving people what they're looking for as well as what they're not: scrutiny and judgement. And the bigger the success, the bigger the other side of it seems to be. What a tricky thing to deal with.
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