Skip to main content

Beyond the bombast and the bugs, Cyberpunk 2077 has a very human heart

Impressions of the first 40 hours ahead of our final review.

Editor's note: After years of hype and controversy, CD Projekt's Cyberpunk 2077 is arriving later this week. We've spent around 40 hours in Night City so far and will be delivering our final verdict later in the week. In addition to wanting to spend a bit more time with the game, the pre-launch build we have has some stability and performance issues, and we'd prefer to give CD Projekt a little more time to squash bugs and get the experience to the same level players will see later this week. Before the final review, here are our impressions of this vast and frequently impressive open world adventure.

If I were to sum up Cyberpunk 2077 quickly - and I'm not suggesting that's a very good idea - I'd say it is quite a bit smaller than you'd think. That sounds like a criticism, but it isn't. For all of Cyberpunk 2077's vastness - in the sheer height and width and length of it, in the sprawling, monolithic Night City, and in the noise it's made, the attention it's demanded ahead of launch - it is often quite surprisingly focused.

Watch on YouTube

It's still early on for me, I should say - after 30 hours I was still, no doubt to the horror of many with vanishing spare time, just finding my feet - but much of that focus is placed on Cyberpunk's central story, which has so far been a welcome surprise. Beneath the noise - and Cyberpunk is truly cacophonous - there is a lingering thread of tenderness to it. I've opted to play V as a woman, with a 'Corpo' background, and she's been voiced impeccably by Cherami Leigh and written with some skill. There's real tenderness here, real vulnerability - a lot of "this city'll chew you up and spit you out" stuff, sure, but there's a waver to the tough talk, and from more than just V. Cyberpunk's story so far is one of fear, the surface of it plated in chrome and angst and body horror gore, but still built on a core of humanity. It's more than I expected, and more than we've been taught to expect, frankly, by the brashness of the marketing, the pitching of Night City as this great, submissive, ultra-hedonist playground. Night City is a vile swamp, in actual fact, and Cyberpunk's characters are drowning in it. It is, so far, more than just a synthwave skin on another puerile open world.

Your background decides your opening to the game, but otherwise seems to mostly serve as a nice roleplaying prompt for conversations and the like - of which there are many.

There is plenty of puerility, mind, and this has been the game's biggest tension. I don't need a penis length slider or areola settings, for instance. I don't understand the thought behind tying a character's gender to the sound of their voice, which seems a clumsy choice at the very best. And its relentless waves of shock-factor tone can be stifling. It's hard to maintain V's character as a human struggling for air - as she herself is written - as you eviscerate and decapitate your way through yet another enemy base, and just as hard to be horrified by whatever disemboweled soul you find at the end when you've done just as much along the way.

This is where Cyberpunk gets messy again, and where its objectives become less clear: does it want to be the back-alley techno pimp, the one that's proud of its vulgarity, out to sell you on the sordidness of the world, full of base and low-brow pleasures; or does it want to tell a story in that world, pitting you against it? After a few days with it I'm still holding out for the latter, but I'm still not entirely sure if I know - and still not sure if CD Projekt really does, either.

A quick note on bugs: unfortunately there are a lot of them, at the time of writing. Most egrigious is this animation bug that's plagued my time with the game, undermining some weighty scenes, but there are plenty more. There's a launch day patch coming so hopefully they're ironed out.

Cyberpunk's other great pitch to you is tied to that, in its persistent emphasis on immersion above all, and it's been striking to see how central a premise that is. CD Projekt's signature world-texture is present and correct, and there are some touching, curious sidequests - although nothing truly remarkable yet. The motion capture, when bug-free, is excellent, not just from Mr. Reeves. The proprietary lip-synching tech - again, when it isn't bugged out of existence - is actually more than a gimmick, granting gloss to the deeper conversations and life to Night City's otherwise shallow people. The sound design is hateful, honestly, but purposefully and exceptionally so and I love it for it, all buzzing flies, trickling blood, suffocating pain. Presentation, choice, and consequence are paramount.

Cyberpunk's world inspires awe and horror - finding the intention behind each is the challenge.

That is often to extraordinary benefit, but occasionally to a fault. In the story, situations have played out with quite dramatic differences depending on often unknown choices made. Someone else who's playing asked me if I knew how many ways there were to save a particular character in one mission, for instance. I was confused - in my game that mission's entire setup was based on them being dead. It makes for wonderful immersion, if you're just here to submit to the current and come along for the ride, but less so if you want a certain outcome or care to know the consequences of what you're about to decide. It's worth saying that here in the real world, there are more than three brief dialogue options that govern your decisions - there are limits to the realism a game can mine from only offering the blind type of choice.

Most of my adventures start with a scan like this, all quiet like, but that never lasts long. Nothing some Mantis arms can't sort out.

There are multiple approaches to more or less every mission, of course, and certainly every one with a chance of combat. It's far from a new concept - these kinds of missions feel especially close to Deus Ex territory, for instance - but what's impressive is how seamless Cyberpunk is, as you transition from one to the next. For me that's normally by accident - I am rubbish at stealth, but I do like trying it - but still, there's often more than just 'the stealth path' and 'the hacking option' to how a scenario plays out, and the chaos can be a blast.

That said, one thing Cyberpunk 2077 isn't is an immersive sim. At least not fully. The key to that specific pleasure is the way in which a world can be wound up like a toy car on an improvised track and then set in motion, relying on the specific type of trust you can build up in that world's particular physics and internal logic. In Cyberpunk things are slightly more rigid. The solutions are open - there are always options - but there aren't enough of those elaborate chain reactions possible from what's baked into its inner workings. There's much more for me to still unlock, mind - especially in the Intelligence skill tree, which governs your hacking skills and houses most of the more elaborate options for setting complex plans in motion - but that is one skill tree amongst five, and progress through them is slow.

Systems have some depth, and can interplay nicely, but it's taken an awfully long time to even scratch the surface of their potential.

It's worth talking about that, too. One of the few things left out of the many demonstrations and previews from CD Projekt is a proper sense of how Cyberpunk 2077 actually flows, what your motivations are moment to moment, what your goals are as you progress, what you actually do. In brief, it's this: you gain XP from doing things, which feeds into a core group of attributes - Body, Reflexes, Tech, Cool, and Intelligence - and within those, two or three groups of perks, which are the actual skill trees. At the very beginning you'll assign a few points into each of those five attributes, and the higher level you are in those (say, Reflexes) the higher quality perks you can put points into in the related trees (say, a bleeding damage perk within the tree for Blades). This is all boring and technical of course but it's relevant, I hope, because it's probably the core system in the game, and it has consequences: you unlock attribute points to build your character however you like by just working through the game, completing missions, but you unlock most of the perk points, to hone and fine-tune your particular set of skills, by actually using those skills. There's a clever dance to it all, basically. You improve specific playstyles faster by playing with them (for Blades, that'd be by chopping people up, mostly), but choice is still there for you to mould things into another direction.

So far, Cyberpunk 2077 is at its best in its quietest moments, away from its own noise and cheaper tricks, where CD Projekt's knack for truly human characters is free to shine. I'm hoping for more.

The biggest shame there, so far, is that so much is locked away so deep in the skill trees. The worry is that you'll get too far through the story to fully enjoy even a narrow, specialised slice of what Cyberpunk offers, let alone the whole thing. For now, combat feels limited. The guns are serviceable, and melee is fun in a slightly sickening way, but very simple - think The Elder Scrolls, but even simpler: a weapon in just the one hand. The sense is I'm a good way into Cyberpunk 2077 but still waiting for its systems to really open up.

Still, they might. And its story might settle into its promising rhythm, now it's gathering pace beyond the initial shock and awe. And Cyberpunk 2077 might also mature just a little more as a result. I'm hopeful, cautiously, of it all coming together. It'll be quite something if it does.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com