Skip to main content

Xbox Series S review: next-gen gaming on a budget - and in style

Compact discless.

Some might say that Xbox Series S is the anti-Digital Foundry console. Out of the gate, its mission statement is specifically not to deliver the state of the art in its visual presentation. Instead, the pitch is something very different - to enable next-generation gaming without having to shell out $500/£450 to indulge your hobby. Combined with Xbox All-Access, or as a standalone purchase with the value-rific Xbox Game Pass, it's a machine designed to enable access to the games of today and tomorrow without having to wait a couple of years for the latest and greatest console hardware to drop in price - something that Microsoft says may not happen anyway.

Series S delivers exactly what it sets out to achieve, but it's not an anti-DF machine, far from it. It's beautifully designed, irresistible in the flesh, and in a world of economic uncertainty and an increased drive towards sustainability, it's the most affordable and efficient next-generation machine. It certainly has its drawbacks, but it achieves what it sets out to and it does it with genuine style.

That starts with the packaging, which is attractive on the outside and does a nice job of presenting your new machine to you on the inside - a neatly wrapped console-sized parcel in the centre, accessories at the top: the same HDMI 2.1 spec display cable as Series X and a white version of the newly refined controller, plus a couple of AA batteries. Set-up is simple, made even easier by the Xbox smartphone app that interfaces with the console and takes you through all of the required inputs as the system software updates on the machine itself - a process that still seems too long and involved, and the single biggest lag factor Microsoft has not removed in the transition from one generation to the next.

Once the system has updated, it's clear to see that Series S has the same zip as its bigger brother - which is not surprising bearing in mind that both feature Zen 2 CPU clusters and NVMe solid-state storage, rated at 2.4GB/s of sequential read bandwidth. The quality of life improvements offered by Xbox Series S over its predecessors can't be understated: as I write this review, I'm attempting to copy over Gears 5 from an external SSD to the internal drive of an Xbox One X to finish off the power consumption table below - and the general slowdown and lag is truly poor. What rankles the most is pressing a button to select an option then waiting seconds for any kind of response. The Series consoles are such a huge improvement here, and that extends to all areas of the user interface. The 1080p dash is also effectively identical in terms of look and feel to Series X , and that extends to display outputs: this may be a machine better suited to 1080p and 1440p gaming, but you still get 4K 120Hz HDR output options, and the same 4K encoding media block as Series X.

Microsoft's compelling pitch video for Xbox Series S.Watch on YouTube

Xbox Series vs PS5 specs comparison

All of which leads us - inevitably - to the specs comparison and the question of economics. Series S features the same Zen 2 CPU core as Series X, running with a 200MHz deficit, which Microsoft told us is mostly about product differentiation, but does feel like a cut that need not have been made. The GPU is also of the same class as Series X, simply smaller. The premium product's 52 AMD RDNA 2 compute units shrink down to just 20, with clocks reduced too, giving us 4TF of GPU compute up against the 12.2TF of the bigger machine. Memory allocation drops from 16GB down to 10GB, with eight gigs available to titles (vs 13.5GB on Series X). Memory bandwidth is also squeezed significantly, with 560GB/s on X cut back to 224GB/s on the S.

It's worth stressing that while these cutbacks seem - and are - severe, all of the key features of Series X are present. The GPU is smaller, but it is still using the full RDNA 2 specification, it does feature variable rate shading, hardware accelerated ray tracing, mesh shaders and texture streaming optimisations via shader feedback sampling. It's all there in terms of UI functionality too: Quick Resume is supported for swift access to the exact point you left off in your last played games (though this was not working correctly in the review period - something Microsoft is racing to fix). Superficially, you won't notice any cutbacks to the Series X experience - bar the resolution cut when you start your games. But where the cuts are visible, the value proposition starts to lose some of its sheen.

It starts with the SSD - advertised as 512GB, but giving you just 364GB of useable space. In a world where the 1TB expansion storage card (useable space: 902GB) costs almost as much as the console, this presents a problem in an age where more and more games are breaking the 100GB barrier. It's undoubtedly an issue, but it is worth remembering that 40-50GB is more the average. Older Xbox games can run from just about any USB storage device you care to attach but the point is that whether it's for next-gen gaming, or for archiving titles, you're going to hit the limits of Series S's SSD sooner rather than later and you'll be paying more for extra storage. The second major issue is the all-digital nature of the product, which severely limits where you can buy your games and how much you pay for them. Of course, this is offset to a certain extent by Xbox Game Pass, with its mind-bending value proposition. It's been described as the best deal in gaming and that's difficult to argue with.

The new Xbox Series console line-up.
Xbox Series X Xbox Series S PlayStation 5
CPU Eight-core AMD Zen 2 - 3.8GHz/3.6GHz (SMT on) Eight-core AMD Zen 2 - 3.6GHz/3.4GHz (SMT on) Eight-core AMD Zen 2 - variable clock up to 3.5GHz (SMT on)
GPU AMD RDNA 2 - 52 CUs at 1.825GHz (12.2TF) AMD RDNA 2 - 20 CUs at 1.565GHz (4TF) 'Custom' AMD RDNA 2 - 36 CUs at up to 2.23GHz (up to 10.3TF)
Memory 16GB GDDR6 - up to 560GB/s bandwidth 10GB GDDR6 - 224GB/s bandwidth 16GB GDDR6 - 448GB/s bandwidth
Storage 1TB SSD - 2.4GB/s uncompressed bandwidth 512GB SSD - 2.4GB/s uncompressed bandwidth 825GB SSD - 5.5GB/s uncompressed bandwidth
Useable Storage Space 802GB 364GB 667GB
Optical Drive 4K UHD Blu-ray No 4K UHD Blu-ray (not on Digital Edition)
Price $499/£449 $299/£249 $499/£449 (Standard) $399/£359 (Digital)

Xbox Series S: power consumption and thermal analysis

The Xbox Series S is the least powerful system in the next generation line-up, so it makes sense that it draws the least power. The cut-down Series system on chip (SoC) has 55 per cent of the silicon area of the Series X, but it's more efficient than that under load - presumably owing to the reduced frequencies on the CPU and GPU. In the table below, you'll see the power consumption of both SKUs in the current-gen and next-generation line-up and outside of gaming, power consumption is very similar comparing One S to Series S and likewise with the X models.

I chose Gears 5 for the gaming test as I've found this title to be far more demanding on power than anything else in the Series line-up, and these peak power draw metrics account for the highest system load from the first chapter of the game. Here we see that Series S requires 13 per cent more power than One S (which is limited to 30fps) for an almost 3x increase to GPU performance and 4x on the CPU. It really does seem like the junior Series console is hitting the sweet spot in terms of overall performance per watt. Meanwhile, Series X requires 23 per cent more juice over its predecessor. One thing to bear in mind here is that Gears 5 truly is demanding. My other Series S titles drew 10W less from the mains.

The thermal photography throws up some fascinating results. Likely owing to its much smaller form factor, Xbox Series S is actually the hottest next-generation console. This is perhaps not surprising when considering that it is on par or more demanding on power than Xbox One S, which enjoys a much larger form factor. With that said, the construction of Xbox Series S is simple but effective: a large fan sits on top of the main processor, expelling air directly out of the large, circular black vent. In my tests, this hit a maximum of 67 Celsius - higher than both PS5 and Series X maximum temperature points. However, the machine is just as whisper quiet as Series X.

Power Consumption Xbox Series S Xbox Series X Xbox One X Xbox One S
Power Off 0-1.5W 0-2W 0.5W 1.5W
Instant On Standby 16W 29W 39W 11W
Dashboard 25W 42W 48.5W 22.5W
Gears 5 (Peak) 82.5W 210W 173W 73W (30fps)
  • Microsoft tells us to expect optimisations to instant-on power consumption on Series X soon.

Series S gaming: does the 1440p marketing hold up?

This is the crucial factor. In principle, I see nothing wrong with the notion of bringing two consoles to market separated by their GPU power (although the clock differential on the CPU is harder to justify - why give developers anything more to worry about?) and Microsoft's pre-release marketing suggested that what Xbox Series X delivers at native 4K resolution, Series S will be able to match at 1440p. The messaging suggests only good things: if you're on a 1080p screen, 1440p rendering gives you a nice level of super-sampling anti-aliasing, improving image quality. Meanwhile, four years of PS4 Pro gaming has taught us that even if 1440p isn't exactly ideal, it still looks a fair bit better than 1080p when delivered to a 4K display.

The problem with this marketing is straightforward enough: games incur different rendering demands on different hardware configurations, something I verified back in March when I put together an AMD RDNA 4TF PC and stacked it up against higher-specced equivalents closer to PS5 specification. So, on the one hand, we have Gears 5 which sees the Coalition broadly achieve Microsoft's spec claims - though even this is difficult to verify owing to the use of dynamic resolution scaling on both X and S consoles. Elsewhere though, the claim holds less water. Forza Horizon 4 hits native 4K on Series X, but only 1080p on Series S - and it's the same story with Sea of Thieves. In effect then, Microsoft's own studios don't fully back up the platform holder's marketing.

My problem is not with the machine, however, but with the messaging - because if there is indeed feature parity between Series X and S at 4K and 1080p respectively, that's fine. That's certainly what's happening with Forza Horizon 4, and there are actually some rather lovely surprises elsewhere. Ori and the Will of the Wisps - one of the most beautiful games in the Xbox library - runs at 4K60 or alternatively at 1080p120. It does so flawlessly. Meanwhile, the Touryst runs at the same 4K60 as Xbox One X. However, on the flipside, Watch Dogs: Legion may well retain hardware accelerated ray tracing and very stable 30fps performance, but the reductions in texture quality, shadow quality and much more are clearly apparent. It also highlights another issue: if 4K Series X equates to 1080p Series S in some cases, what happens when X uses dynamic resolution scaling? In the case of Watch Dogs: Legion, it seems that the DRS range is 900p-1080p up against 1440p to 2160p on Series X - and as the direct screenshot comparisons on this page demonstrate, that can be an issue when blown up on a large living room display.

We only have a limited number of titles to test so far, but for the most part, the Xbox Series S holds up as a cheap, entry-level console and if you go in expecting a lower-resolution version of the Series X experience, that's what you're going to get - but there is the sense that the long-term prospects of the machine will be very much related to just how scalable it really is, and how it continues to be as the generation progresses. There also appears to be some level of elasticity in which features translate between the two consoles. Watch Dogs: Legion retains hardware-accelerated ray tracing features, while they are absent in Devil May Cry 5: Special Edition, which suggests that the extent of the scalability between the two systems isn't quite so cut and dried. On top of that, a game launching with RT features on one console and not on the other (at launch, no less) suggests that in terms of technical requirements from the platform holder, Microsoft will have signed off on that.

Xbox Series X
Xbox Series S
The Coalition push Xbox hardware really hard - and as you can see here, Gears 5 holds up well on Series S, though texture quality is lower owing to RAM limitations. Interestingly, Series S also runs cutscenes at 30fps vs Series X's 60fps.
Xbox Series X
Xbox Series S
Into gameplay - locked 60fps vs locked 60fps. There's a clarity differential owing to the differences in resolution, but Series S still looks perfectly fine overall.
Xbox Series X
Xbox Series S
Gears 5 runs with dynamic resolution scaling from 1080p to 2160p on Xbox Series X up against 720p to 1440p on Series S.
Xbox Series X
Xbox Series S
It's a matter of clarity (and gamma differences) between S and X but performance is very, very close (cutscenes apart).

Ultimately, I believe the quality of Series S releases will come down to developer buy-in and general enthusiasm for the system. Towards the end of the outgoing console generation, time and again we heard from studios of the issues they had working with Xbox One S - and this was clearly reflected in the final quality of many of the games we tested. There are some comparisons here with Series S - but only to a certain extent. There is much more commonality between the two new consoles than there was between One S and One X, and the conversion work should be easier. Again, my key concern isn't really about the pared back GPU power of the Series S - more the seemingly savage 5.5GB drop in available system memory for titles.

Of course, Xbox isn't just about the games of tomorrow, it's hugely invested in legacy support, and an aspect of the Series S that cannot be overlooked is its backwards compatibility support. It's good, but it varies dramatically from Series X and indeed PlayStation 5 in one key respect - it runs and enhances Xbox One S versions of legacy games, not Xbox One X (or PS4 Pro, in the case of PS5). What this means is that most of the transformative improvements we documented in previous back-compat coverage will not transfer onto Series S as they were mostly based on 4K titles that offered the option of an unlocked frame-rate - fertile ground for unleashing extra CPU and GPU power.

With Series S, what you're getting are more refined versions of Xbox One S titles, most of which targeted 30fps instead. Unless Microsoft or the developer intervenes, nothing more can be done. We've seen a demo of Fallout 4 running at 60fps using a double fps technique the compatibility team has developed - I'd love to see more here, but certainly during the review phase, Xbox Series S ran the game at 30fps. It sums up most of the improvements you'll see overall: the same visual feature set as Xbox One S, but with 16x anisotropic filtering and a dead-on lock to the developer's original performance target. But to be clear, what Xbox Series S cannot do is break the 900p resolution limit that so many One S games operated at.

There are some positives on the compatibility side. Xbox One X enhanced versions of Xbox 360 titles are still enhanced, with a 2x2 resolution multiplier vs the 3x3 boost seen on One X - a native 720p experience scales up to 1440p instead of 4K then, which is better than I expected. Also, Xbox One X and even One S could outperform the CPU limitations of original Xbox 360 hardware, but there were still some issues in select titles - Series S effortlessly sorts that out. Meanwhile, there are promising signs on the OG Xbox side of things too. Star Wars: Republic Commando runs locked at 60fps, for example, effortlessly outperforming Xbox One X, which could drop into the 40s. Really though - for the best way to experience legacy titles, especially from the Xbox One era, it's the Series X that's the better choice. Meanwhile, PlayStation 5 is similarly well equipped for boosting the experience of PS4 and PS4 Pro games.

Xbox Series X
Xbox Series S
Hardware-accelerated ray tracing on a $299/£250 console? You bet. There are a number of cutbacks though and obviously, resolution is the big one. A DRS window of 900p to 1080p on the junior console vs 1440p to 2160p on Series X.
Xbox Series X
Xbox Series S
Beyond resolution, auto-generated cubemap reflections are of a lower resolution and shadows are also pared back significantly.
Xbox Series X
Xbox Series S
Ray traced reflections are also reduced in resolution. They render at 1080p resolution on Series X, dropping to 720p on Series S.
Xbox Series X
Xbox Series S
It seems that resolution aside, the RT reflections implementation is the same between the two machines.

The wrap-up: a different kind of next-generation console

In many ways a contentious product, Xbox Series S is definitely a great idea - and perhaps the right console at the right time. If you're not a hardcore gamer and you're looking for a 'Game Pass machine', this is a brilliant offering - there's enough space out of the box for handling a smaller selection of titles, and the lack of an optical drive isn't really an issue. Similarly, if you've purchased PS5 but you're interested in Game Pass or Microsoft's first-party wares, you can buy a Series S knowing that the subs offering is still potent, and that Microsoft's first-party wares will be expertly handled in their transition to the lower powered console. And despite so many seemingly brutal cuts to the core specification, I had a great time playing games on it - yes, there are compromises, but I think anyone buying the machine will go in knowing that they won't be getting the absolute state of the art.

But yes, for the more traditional core gamer, perhaps less wedded to the idea of a games subscription service, Xbox Series S is less compelling. If you want a decent array of titles instantly available for play, you're going to need to buy additional storage - and that's expensive enough to make the extra £110 required to buy a PlayStation 5 Digital Edition seem like quite a good deal. Not only do you effectively double the storage, but you're getting a far more potent machine. But this does assume that you'll be able to find a Digital Edition console for purchase, of course. We can safely assume that Sony loses money on the fully enabled PS5 and its losses will be even more considerable on the digital-only model - which strongly suggests that far fewer of them will be made.

That's the rational assessment of the Xbox Series S proposition - but I'll end this piece by talking about something important that I can't quite put my finger on. I first saw the console in the flesh at the Microsoft campus back in March - and I instantly loved it. The form factor is simply irresistible, the design is nigh-on perfect. There's always been a certain degree of desirability attached to miniaturised consumer electronics and Series S taps into that more than any other recent technology product I can think of. Perhaps it is indeed all about how small the machine is, or perhaps it's how Series S is so reminiscent of how consoles used to be in terms of form factor and overall 'bang for the buck'. I honestly don't know.

Series S's charms grow even more appealing when stacked up against the larger, more powerful but somewhat inconvenient consoles it launches alongside. The new entry-level Xbox is a brilliant-looking product that easily goes anywhere (even on holiday - when that's allowed again!) and looks great doing it. Coming out of that initial reveal and discussing the product (recorded for posterity here), John Linneman and I should have been griping about the spec cuts, the added burden for developers and of course, the all-digital nature of the machine. Instead, primarily, we were enthusing about the form factor and how cool the machine looks and feels. Whichever way the next console generation goes, one thing is clear: Microsoft knows how to design and build brilliant console hardware.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com