World of Warcraft: Questing Self-Help
Or: how I learned to stop worrying and love the grind.
4. A little role-playing never hurt anyone
We're not asking you to speak Orcish, or indeed ever to do anything that resembles role-play with another player. But everyone should at least try thinking about what's appropriate to their character when it comes to making their questing decisions.
If you're a paladin, make it a priority to scour the earth of demons and undead with the power of Light. If you're a hunter, take time to track down and test yourself against the world's most mythical beasts. If you're a rogue, take an assassination mission and do it properly: sneak past the guards and kill only who you need to.
The rewards for this are partly material - taking class-appropriate quests often leads to class-appropriate loot - but mostly immaterial. You get a stronger sense of who you are and what your place in the world is, a stronger sense of motivation in your questing, and better stories for your time.
5. Ditch the drops
A simple one: where possible - and where it doesn't interfere with your larger goals - avoid quests which require you to pick up a number of "drop X from monster Y". Straightforward kill-counts are easier to track and nine times out of ten, quicker to complete, because they don't rely on invisible, capricious and cruel drop-rates. Drop rates will be the bane of your life when it comes to crafting and reputation-grinding, so there's no need to involve them in questing more than you have to. Which, unfortunately, will still be quite a lot.
6. Get a good quest tracker
Another simple one. WOW's quest log is fine, and the automatic quest-tracking is decent, but there's still no substitute for a good third-party add-on quest-tracker. We're partial to MonkeyQuest, ourselves. Basic quest descriptions in tooltips; colours indicating how close to completion you are; the actual levels of the quests themselves; a smart, fast interface; at-a-glance indication of which quests are relevant to your current location; and best and simplest of all, an indication of how many of your quest log slots are full - none of these features are in the game's default interface, and all of them are indispensable to painless questing.
7. Push yourself
The easiest and fastest way through the game is only to do level-appropriate quests - that is, the yellow quests in your log. But it's not always the most fun, nor the best way to learn how to play your class well.
Regularly test yourself against quests that are a little too high-level (only orange ones, mind - red is largely a waste of time, solo). It can be lengthy and cause expensive repair bills, but it's more exciting. The challenge can wake you up out of levelling autopilot, and teach you a lot about how to get out of sticky situations and make the best use of the abilities of your class. It's also entertaining to pick same or lower-level quests, and play them by deliberately taking on multiple monsters at a time.
8. Learn 2 read, noob
This could be the hardest bit of advice to follow - we still struggle with it ourselves - but honestly, it's one of the most important.
Read the quest descriptions. Yes, really. We mean it. Not necessarily every word of every one - over time, you'll develop a sixth sense for which ones are worth poring over, and which aren't - but as a general rule, make an effort to read why you're doing what you're being asked to do. The writing in WOW varies from wonderful to terrible - and the majority of it is straight-down-the-line average - so this can feel like pulling teeth. But it's worth it. Characters come to life, situations start to make sense, and quest chains in particular are a lot more fun when you actually follow what's leading you from one step to the next.
Questing blind, without rhyme or reason, effectively makes you a robot or a psychopath. What's the point of being in this world, if you're not prepared to immerse yourself in it a little? We're quite serious about this, you know. And we'll be watching over your shoulder to check. Do it.
9. Don't ever go to Desolace
The clue's in the name. It's ugly, barren, tediously huge and awful. Really, seriously, just don't go there.