Skip to main content

Why The Last Of Us doesn't need a sequel (and why we'll play it anyway)

To Ellie and back.

Some time before The Last Of Us was released in 2013 I received a small, squeezable brick in the post from Sony Computer Entertainment. It was about the size of a deck of cards and textured like a stress toy, and it had "The Last Of Us" printed on one side, with a smiley face on the other. A happy brick.

The brick remains one of the oddest pieces of promotional material I've ever been sent, although with hindsight there are worse emblems for Naughty Dog's serious, desaturated tale of survival in post-civilisation America. John Lanchester, writing about games, noted that "Respectability is a terrible thing for any art form", and with its Oscar-winning composer, its shelf of BAFTAs, and its zombies that are too sophisticated to be called zombies, The Last Of Us comes perilously close. You wouldn't know from its face, but this brick is caught in the middle of a tug-of-war over this respectability, at once a sign of how resistant the game and its grim setting are to celebration and trivialisation, but also, actually, the perfect symbol of The Last Of Us' lean simplicity. The game is cold and hard, compact and brutal.

The Last Of Us was a summing up of sorts. It arrived in June 2013, less than six months before the launch of PS4, a late-generation victory lap for Naughty Dog after the studio had delivered three breathless, brickless Uncharteds. Here, though, was something else, not so much a break from matinee adventuring as a dark inversion - The Last Of Us takes the invincible third-person combat of Nathan Drake's extended power fantasy and turns it into a 15-hour prison-yard murder, the same levering reticule and cover mechanics transmuted into a gasping, sweaty ordeal. It is a game about powerlessness and fear, one that declines to spare us the mundane details of scavenging and survival. It's a game about opening drawers and cupboards, about making bandages with bourbon and rags. It's a game about the irreducible usefulness of bricks.

Watch on YouTube

Throwing a brick at the back of someone's head and stabbing them in the neck might not seem a very celebratory way to end a console generation, but this is a celebration. The Last Of Us is a triumphant recalibration of video game reality - not that there hadn't been serious games before, or games in which violence was taken seriously, but in the pivot from the nonchalantly piled bodies of Uncharted to the held-breath ammo counting of The Last Of Us Naughty Dog forced some kind of reckoning. Nathan Drake is a fun guy, and it was as though, with the current cycle of hardware mastered, the studio set out to prove that mainstream audiences could be made excited by the prospect of having as little fun as possible. It is a zombie game in spite of itself, a shooter with starving guns that often bring ruin on the hand that fires them, and an action game which generates no feeling so much as it does relief.

It's not so much that The Last Of Us is down on fun, so much as it takes it from unusual places. One key joy of the game is, secretly, the exquisite, unmentionable beauty of the world without us. While Naughty Dog have long listed the BBC's Planet Earth segment on the cordyceps fungus and jungle ants as a founding influence, the game gets much more than a hip disease from Attenborough's show. The programme's spiralling close-ups on insectoid corpses decorated with profane and intricate fungal structures feel fascinatingly forbidden, a minute look at a world away from humans. This is a model for The Last Of Us' America - a world reclaiming itself from us, our proudest concrete impositions green-carpeted and crumbling, the mess of our civilisation like a game waiting to be tidied away. Yes, this is a world marked by abrupt and extraordinary violence, but sometimes also overwhelming peace. The last stage of the clicker infection is an ornate, flowering human body grown into the walls and floors of its surroundings. It's a captivating horror, and it's so perfectly still.

For all that, of course, The Last Of Us is about people. When we talk about the game's seriousness or respectability, what we're really discussing is its attempt to bring some kind of emotional realism to a familiar gaming scenario in which characters typically react with inhuman bravado. It's the end of the world, and they feel like shooting stuff. Joel and Ellie, though, are frail and scared in all the ways we'd expect. The Last Of Us revels in an icy, immediate mortality that forces the people inside it to consider what's truly meaningful.

It is, in other words, the video game version of a love story. The first note I made when starting this piece was: "Write a retrospective of TLOU which isn't about No Country For Old Men, City Of Thieves, Ico, the tank level in Uncharted 2, or The Road," and I have come this far before failing. Because at the heart of The Last Of Us are all these things, the very same things directors Neil Druckmann and Bruce Straley have been talking about since the game was announced and which, it turns out, are unavoidable even with the benefit of hindsight. Having parlayed their love of Ico's almost wordless central relationship into the unexpectedly warm bond between Nathan Drake and his Sherpa companion Tenzin in Uncharted 2, Druckmann and Straley sought a setting for a fuller working out of this co-dependent dynamic. They found stories of scarcity and people living lean and limited lives, and basically what I'm saying is it's impossible to describe Ellie and Joel's mode of living without thinking of the Coen brothers adapting Cormac McCarthy, or quoting McCarthy himself.

"...he saw for a brief moment the absolute truth of the world. The cold relentless circling of the intestate earth. Darkness implacable. The blind dogs of the sun in their running. The crushing black vacuum of the universe. And somewhere two hunted animals trembling like ground-foxes in their cover. Borrowed time and borrowed world and borrowed eyes with which to sorrow it."

Watch on YouTube

The Road is a template for The Last Of Us, as a lyrical litany of suffering and the old American notion of a journey as a desperate stretch for freedom (McCarthy's characters are set simply on the sea, while Joel and Ellie retrace the great drive to the West). They are both also almost unblinkingly sad. OK - I do take pleasure in some small things. There is the elevating surprise of the freed giraffes, and the comfort of the dusty plink my brick makes as it collides with the backs of heads. But in general it chills to the point that our emotional particles can no longer move. Much better - and, I think, more honest - is the additional story of Left Behind, the smartly crafted DLC which folds an elided period of the main game's narrative (Ellie tending to a wounded Joel) into a flashback sequence featuring Ellie and her friend, Riley. Here the girls make time to play, a dizzying rush of colour and creativity and love, and their relationship seems like a fuller answer to a problem the main game grasped at with its ending - that there must be something beyond survival for it's own sake in order to make life meaningful.

Maybe the most remarkable thing about The Last Of Us' ending, though, is its finality. Games are a sophisticated mix of technology and design which often benefit from iteration and second, or even third, chances. Sequels are expected even if, in other cultural contexts, they are not quite respectable. And this is the tension inherent in looking forward to more of The Last Of Us. The things of central importance at the close of the game are small motions behind the eyes of Joel and Ellie - his refusal to exist alone, her cautious acceptance of the lie that her sacrifice is not necessary. The fate of the world and the salvation of mankind melt away here, and so what would be the basis of a follow-up? To defeat a fungus? To return to characters currently resting at a point of wonderful ambiguity?

No, we don't need another Last Of Us. But of course I'd play the hell out of one - and this is, of course, the point at which I'm happy to celebrate gaming's not-quite-respectability. Naughty Dog will make a sequel to The Last Of Us that the game's setting does not warrant and its characters do not need, and I will play it to feel the splendid weight of the brick and to exist for a while longer in that world that is pleased to be rid of me. I can't wait - it's going to be so little fun!

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com