Skip to main content

Why the gradual death of the console exclusive makes business sense

And why Lego Horizon Adventures is coming to Switch.

Lego Horizon Adventures screenshot showing Lego Aloy holding a bow and arrow.
Image credit: PlayStation

Back in 2021, GamesIndustry.biz spoke to former PlayStation CEO Jim Ryan about his hopes for the future of the company. And he gave the following answer:

"I would like to see a world where the games we make at PlayStation can be enjoyed by many tens of millions of people. Perhaps hundreds of millions. Right now success with the current console model, a really great PlayStation hit... you're talking 10 or 20 million people being able to play that game.

"We're talking about games stacking up against music, we're talking about games stacking up against movies. Music and movies, they can be enjoyed by almost limitless audiences. And I think some of the art our studios are making is some of the finest entertainment that has been made anywhere in the world. And to kind-of gate the audience for that at 20 or 30 million frustrates me. I would love to see a world where hundreds of millions of people can enjoy those games."

There is a problem with this vision, which Ryan acknowledges when he mentions 'the current console model'. The audience for games consoles hasn't grown bigger in decades. For PlayStation in particular, it has never gone much beyond 150m. In a panel GI.biz held at IGN Live last week, former PlayStation Worldwide Studios president Shawn Layden said the games market is "still in the 250m overall install base of active consoles, and that's a challenge."

The console games market has done a good job of making more money, through things like digital distribution and subscription services. But by and large, the likes of Xbox, PlayStation and Nintendo have just been getting the same number of players to spend more.

Lego Horizon Adventures announcement trailer.Watch on YouTube

PlayStation wants to make its games more popular. It wants to turn its franchises into real entertainment powerhouses. But more than that, it needs to do it. Its games are often at the cutting edge of what's possible, and that takes time and costs money. Development costs have (in some cases) tripled over the past five years. And if Sony wants to keep its games at the high end, they need to make them more successful.

I'm picking on PlayStation because they've just announced that Lego Horizon Adventures is coming to Nintendo Switch. A PlayStation-owned IP launching on a rival console is unheard of. You'd have to turn back the clock to 1998 and Wipeout 64 to find another. But of course, this isn't purely a PlayStation thing. Almost every company in the games industry is trying to push its biggest franchises into new areas to try and find new fans, and I'm not just talking about games. We've seen AAA Assassin's Creed and Resident Evil games on iPhone, Mario on the big screen, Halo on the small screen, Sonic in Roblox, Final Fantasy coming to more consoles... they're all at it.

The situation feels more significant with platform holders because there's a contradiction at the heart of putting their franchises on different games platforms. Xbox, PlayStation and

Nintendo effectively have two parts to their business: platform and IP. The platform business is everything from hardware sales, accessory sales, subscriptions and store sales. These companies receive a large cut of the revenue (30 percent in most cases) for every third-party game sold on its platform, so the platform business is an extremely lucrative and important part of their income. There's a reason why Sony was mortified at the idea of Xbox owning Call of Duty, and it wasn't purely to do with the impact on its console sales. It made money from each game sold.

Meanwhile, the IP business is what we're talking about, which encompasses game sales, merchandise, expansions into TV and movies and so on. The easiest way to find new players for these games is to go and seek them out, and not expect them to come to you. In other words, if Microsoft thinks PC gamers might like a particular console franchise, it's better to launch on Steam than expect them to go buy an Xbox.

But for console makers, this is the key challenge. If they aggressively chase players on other platforms by releasing its games on them, it risks weakening its platform business.

Looking at the platform holders in turn, Xbox has perhaps the least to lose by going multiplatform considering the comparatively small size of its platform business. Its main focus has been expanding its franchises to PC and mobile. It's currently building a mobile games store, and has been launching all of its first-party titles on PC, on the day they come out on console, for the best part of a decade. It's also expanding its franchises via TV and film.

But considering PlayStation and Nintendo's install base, there's clearly a decent audience it can reach via those consoles, too. And the firm has been strategically releasing selected titles on PS5 and Switch.

Nintendo has shown no interest in putting its brands on its direct rivals. And it is in a slightly stronger position as its console platform has actually grown quite a bit from one generation to the next. Even so, it is aggressively pushing its brands outside of Switch, initially with smartphones, and now via movies and theme parks. Things like Super Mario Run and the Mario Bros Movie are its ways of finding new fans, and it's working. The mobile games have attracted hundreds of millions of players (although haven't been as lucrative as expected), while the Mario movie was one of the biggest animated films of all time, and its release even increased sales of Switch hardware.

Back to PlayStation, and the company has targeted PC as a place to release its games. It has even acquired a PC port specialist (Nixxes) to deliver its franchises on Steam. However, with a much larger audience of PlayStation owners, it has more to lose than Xbox, and so (outside of live service efforts like Helldivers 2) has primarily waited one to two years before porting a PlayStation game to PC. The hope is that not only will it reach more players this way, but this might create new fans of PlayStation's games, who would then purchase a PS5 console in future.

"We are finding new audiences [via PC] that are potentially going to be very interested in playing, for example, sequels on PlayStation platforms," said PlayStation Co-CEO Hermen Hulst in a business update last month.

Meanwhile, like Nintendo, the firm has been investing heavily in TV and movie expansion, including with last year's The Last of Us TV and Gran Turismo movie. It's also making early moves into creating mobile games too.

For a lot of companies, mobile is the biggest opportunity. We're seeing an increasing number of AAA games coming to the latest Apple phones, such as Assassin's Creed Mirage and the remake of Resident Evil 4. This platform may not seem like the ideal place to experience these games, but it's worth remembering the console business isn't really a global one. There are numerous major games markets, including China and India, where the console install base is very small, and most gaming - even amongst hardcore players - is being done on mobile devices. The challenge, as is often the case with mobile, is how this audience pays for their games. It's a free-to-play market, which doesn't typically sit well with premium AAA console games.

Releasing games on mobile and PC carries less risk for the console makers than putting their games on other consoles. And considering the relative small size of the console business, it is understandable for them to focus more on areas like smartphones. Nevertheless, depending on the game, there will be cases where releasing titles on rival platforms can make strategic sense.

"People aren't going to turn their back on PS5 because of a Lego re-telling of a 2017 game coming to another platform."

The news that Lego Horizon Adventures is coming to Switch may have been a surprise, but there's a lot of logic to it. Guerrilla has been proactive in trying to build the Horizon brand, with comics, toys, a board game and even an upcoming TV show. The Lego game is part of this strategy. It's a game that targets younger audiences compared with the main Horizon series, and if you're actively after younger players, what better platform than Switch, where Lego games typically sell extremely well?

Sony will have evaluated this move and deemed it largely additive. People aren't going to turn their back on PS5 because of a Lego re-telling of a 2017 game coming to another platform. The risk is low. Switch represents an untapped audience for Horizon who might, in turn, come the other way: 'Like the Lego Horizon game? Well, why not try one of the main games on PlayStation?'.

By contrast, an Xbox version of the game isn't as appealing. The Xbox audience is much smaller than the Nintendo one and not quite as family-oriented (there's also an abundance of Lego games available on Game Pass).

Xbox has been more open to releasing games on PlayStation and Nintendo, which makes sense considering the size of its console business versus the rest. But even it is being selective and strategic with the games it picks. Take Sea of Thieves and Grounded, which are live-service games that benefit greatly from more players. Or Hi-Fi Rush, which is a game that could potentially do well in Japan, so should really be released on platforms that Japanese gamers actually own. Or the Ori games, which are in a genre - Metroidvania - that is hugely popular on Nintendo.

In the future, we should expect to see more games crop up in surprising places. And there is likely to be some tension behind the scenes over what is right for each game. It's somewhat telling that PlayStation has named two CEOs this time around, one to lead the platform business and one in charge of the games. And there's a potential challenge in this relationship, because what's best for God of War or Uncharted may not always be what's best for PlayStation 5.

Consoles are not about to disappear, and neither are exclusives, not completely. But as games become increasingly mainstream, with an ever-rising number of multi-billion-dollar franchises, the need to make these properties as available as possible will only increase.

Christopher Dring runs GamesIndustry.biz, Eurogamer's sister publication all about the business of video games. To get the latest news and analysis on what's happening in the business of games, why not sign-up to the GamesIndustry.biz Daily?

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com