Skip to main content

Warhammer 40,000: Darktide's gunplay is deliciously meaty

How Fatshark finessed a "really tricky" twist on the shooter.

It feels real good to shoot stuff in Warhammer 40,000: Darktide. This might not sound like the biggest deal - it's always important for this type of horde-based, zombie-mowing game - but for Darktide good shooting is significant. Developer Fatshark, who previously made spiritual, franchise-adjacent predecessors Warhammer: Vermintide and Vermintide 2, hadn't used actual FPS mechanics before, with Vermintide almost entirely based on melee. And doing it right in Darktide, it turns out, has been a challenge.

"It's been tricky," says Mats Andersson, lead combat designer at Fatshark, who was speaking to us at Gamescom. He explains it's something they had to build up to step-by-step, in part because of the game's hybrid approach that mixes both melee and first-person shooting. "We knew that we wanted to do a hybrid kind of thing," he said, "as we wanted to keep the melee part, because we wanted to extend it, rather than have a completely separate game mode with ranged combat."

Originally Darktide had what Andersson called "simple ADS," where holding aim will simply bring a ranged weapon up to the middle of the screen to give you that "aim down sights" perspective, like it would in most FPS games. But Andersson described the result, "if you just have a static animation with some spread on it," as "less than stellar." The big push, therefore, has been to "up the quality of that, and doing some more finicky and sophisticated things with recoil and spread, the swaying animation blend sets, lining everything up so it's so controlled that the gun lines up and shoots where it needs to shoot."

Darktide's Gamescom trailer showing off a bit of everything.Watch on YouTube

This sounds technical and, as Andersson put it, finicky, but he provided a good example. "With the lasguns," the laser-based weapons used by some of Darktide's Imperial Guard characters, "since we have beams, we can't point the gun in one direction and shoot in another. It looks horrible. So we've made this overcomplicated thing of actually having all of those motions you see - they aren't really animations, they're code-driven, so the gun always kind of sways the way the next shot is going to go." This also plays into another aspect of realism, where you might get hit while aiming, and the aiming animation shows that, but also still lines up with where you're shooting off in a different direction - "but it's really tricky, and it creates an even deeper mastery of it."

On the other hand, he says, the whole challenge has been "getting this extended range thing up and running, because Vermintide had melee, and most ranged games for FPS have a far range - we have a melee, a far range and then a close range in between. So there's basically three different "gameplays" involved in that, and there becomes this meta loop of the team and the enemies fighting over: at what range should we be fighting?"

Darktide preview - an eerie gate in the distance
Darktide preview - a dark area with industrial stairs and piping

This plays into another, more sophisticated part of Darktide's gunplay: the enemies that spawn will adapt to how you're dealing with them. "They switch behaviour depending on what range you kind of force on them," Andersson explains. "Like if the enemies have loads of machine guns you kind of want the Zealot to jump them," the Zealot being a melee character with a whacking great hammer, "because then they start shooting and you're forced into melee."

"As we saw with the Psycher here," he continues, talking about the gameplay session we'd just finished, "if he's like, "I want to stand here and pop heads," then we send in some pox walkers and like, nya! And then he can't do that anymore."

Andersson has more to say on this - he gives another example of a longer-ranged enemy that will stay in cover and almost protect a kind of defensive sight-line, forcing you to "at best pot-shot them, or you can suppress them and throw a grenade in there, or flank and jump them in melee, if you want." Closer range shooting is more "twitchy classic old school FPS," that's "more of the Doom-like, side-strafe, dodge, shoot five guys with a shotgun in a short amount of time, and then leaning over into the melee, because sooner or later your clip is gonna run dry, and you have a chainsword so you might as well use it."

The takeaway is that there is a wonderful amount of thought to the rhythm and strategy of Darktide's combat, more than I could, admittedly, get into with my demo. That featured one, nicely lengthy mission through the bowels of this decidedly menacing megacity, called Tertium. Playing as an Ogryn with a semi-automatic shotgun (that switches to automatic if you like), my job was to tank damage and dish it out rapidly in close-range combat against squishier hordes. It is supremely satisfying.

Darktide preview - enemies work their way down some steps towards the player
Darktide preview - lots of zombies charging the player in a green-hued room

In this demo, mind, it was just about finding enough ammo, which felt very constricted on this medium-tier difficulty without being cruel, to keep the wave-clearing going. In more coordinated groups (no disrespect to my randomly-assigned teammates, who may or may not have left the wave-clearing tank character to solve all the keypad puzzles in an area while they chipped away at the rushing hordes, and then go round rescuing them all after the fact), I can immediately see how combat will get more nuanced.

Darktide preview - Fatshark's Mats Andersson surveys a tabletop layout of Warhammer buildings and objects
Mats Andersson of Fatshark.

That said, the choice is also part of the design. Andersson and Darktide game director Anders de Geer explained that there's a good deal of customisation to how you might set up a game. Difficulty levels will impact the strength and intelligence of enemies, but you can also adjust the numbers, it seems, so you might want a stealthy, high difficulty round against a small number of enemies or a lower-difficulty one against waves and waves of squelching zombies. This also plays into your choice of class - if you like, you can squad up as four Ogryns, but you might struggle when a sniper turns up on the other side of the map, or as four Psykers who can pop heads of mini-bosses with ease but might flounder against the horde.

De Geer also emphasises that, as well as dealing with the novel issue of a varied, and quite ambitious take on gunplay, there were a few reasons for Darktide's slight delay to late November on PC (console versions are coming "soon" after that). "It's going good," he says, when I ask about development in general, "I think, like everyone would say, of course lockdowns and stuff have been worse than we thought, we thought we were in a pretty good place, but now coming back to the office and-" Andersson interjects, "-and finding out what everyone's been building," timeframes had to adapt somewhat. "But then also," De Geer says, "we have re-written a lot of technology, so it's a lot of that, fine tuning stuff, making sure that everything works."

"I mean [delaying] launch to me is down to what Fatshark does," Andersson adds, "we're trying to be honest with what actually works, and trying to find the problems. It would be different if we did a 'copy/paste' game. In this case, we're trying to move to another kind of setting and expanding on the ranged stuff and tuning up everything."

Darktide preview - a dark area with industrial stairs and piping
Darktide preview - an eerie gate in the distance

The emphasis is that the game has had to change a fair bit over time. "It's really hard to predict exactly when you want to say it's enough, unless you just do what you said you were going to do, and then accept whatever quality it is - and that's not, really, what we do. Currently it's kind of nice, because we're getting into that [stage where] everything is kind of working. The game plays nice. And it's fun."

"The first time we talked about the project," De Geer says, "it's pretty similar to where we are today. But then, there have been a lot of different things not work. We definitely didn't think we needed to go this far with ranged combat. We thought we would get there faster. But then we realised, it's not only the FPS experience, it's also the enemies, and we also need to do huge behaviour fixes for them, for us to actually be able to play with melee and ranged."

Andersson gives a final example of the chainsword, which has taken a "full loop" from being "sticky," where it gets stuck in enemies you attack and follows them, to that feeling "weird," to it now being something you can activate and being "sticky, a bit," but then "you can revv it even further, like this - there's a lot of things where the original vision has held true, but the method and the details and implementation have gone through a lot.

"It kind of ties into that "when are we done?" question," he says. "Well, we're done when it's good."

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com