This new Attacker puts the Swarm in Rainbow Six Siege's upcoming Operation Brutal Swarm
The perfect swarm.
Ubisoft has pulled back the curtain to give a sneaky peek at what's to come in Rainbow Six Siege's next update, Operation Brutal Swarm.
Though details are light - more will be revealed in an upcoming livestream set for 21st August - we do learn more about new a 1 Health and 3 Speed Attacker Grim, a Singaporean with one goal: "to get the job done".
"Grim's experience in the EOD taught him how easily things can blow up when a target's position and proximity is unknown," Ubisoft teases in a blog update. "That's where the Kawan Hive Launcher comes in, with no reload and a low fire rate the launcher allows for versatile gameplay, using Intel-Gathering and Area Denial to counter roamers, make entry, and protect objectives.
"The Kawan Hive Launcher's ability to secure a position for a limited amount of time enhances cooperative play by sharing red marks with the team. Defenders encountering this unique ability will have to decide to either fight with their position exposed or flee and restrategize. Attackers will want to pay particular attention to Specialist Mute's position and device placement - The Launcher's 5 Rounds won't count if they're countered."
What the blog post doesn't talk about, though, is Grim's creepy insectoid drones which he can seemingly use to incapacitate his foes and then sweep in and attack. You can see them in action in the teaser trailer above.
More about Operation Brutal Swarm should be revealed later this week. As always, we'll keep you posted.
Last month, Ubisoft issued an updated Rainbow Six Siege's Year 7 content roadmap, revealing that some of the main feature updates and quality of life improvements due to be released in Season 3 had been pushed back to Season 4.
This includes a new iteration of the Ranked mode, dubbed Ranked 2.0, restrictions on voice chat for players who are verbally abusive on mic, and the Reputation Score display beta.
In a blog, Ubisoft explained that "the reality of working on a live game means features have to be delayed in order to ensure they meet the quality standards you expect".