Skip to main content

Thief review

Steel yourself.

Dayport: a plague city, where the poor creep and mourn, the candles tremble and snuff, and where, in the tallest clock tower, arch-thief Garrett dusts his jewellery display cases and plots his next job. Absent for years in a dreamless sleep, Garrett has awoken to find his city - and the game in which it features - has changed a great deal since 1998, when Looking Glass defined first-person stealth with Thief: The Dark Project. Video games of this kind of breadth and ambition cost a great deal more to make these days, for one thing. It's a financial pressure that has brought the original game's designs into closer alignment with current fashions.

So the cobbled, rat-piss-stained streets of The City act as a hub from which Garrett heads out into chaptered missions; these carefully funnel him down corridors of gameplay which offer little capacity for diverse approaches. Each mission has a number of high-value unique items to steal (around six per stage) but aside from these ingeniously hidden secrets, you head in a straight line towards the scooting mission marker as it leads you on towards the next objective. Often a mission builds to a crescendo in which you flee a collapsing building or try to outsprint wildfire in a Call of Duty-esque, summer-blockbuster choreographed sprint. Thief's familiar props are present - rope arrows that can be fired to create routes to new areas; glimmering gold wall plaques put up by the council that can be unscrewed and lifted; glow-eyed zombies with dripping fingers - but they're joined by a raft of new imports designed to broaden the game's appeal.

Traps in the game can be disarmed once you buy a wire-cutter tool from the city's merchant. This can sever any trap's mechanism in a wonderfully pleasing animation.

While it's possible to play Thief on the offensive, knocking out security guards by dropping chandeliers onto their heads with a well-aimed arrow or choking them from behind, this is a game that rewards uncompromising stealth. You learn guards' patrol patterns and dart from shadow to shadow, ensuring you're downwind of any guard dog's twitching nose and taking care not to knock over the farcical amount of pots and crockery left lying about. Perhaps you clamber onto a nearby wall in order to gain better vantage point.

So far, so Tactical Espionage Action - but unlike Metal Gear Solid, there's no range of options for a player to take when plotting a route forward. Nor is there anything like Dishonored's suite of skills to facilitate stylish, expressive play. Instead, you can slide forwards a few feet in silence, crouch in the shadows or throw breakables to distract guards. Other than that, there's little to do but cower and collect.

"The sheer number of valuables to harvest soon wearies... You more often feel more like a diligent cleaner than a master thief"

Collecting stolen objects is, understandably, what you spend a great deal of your time doing. The City has a far more negligent and forgetful populace than before. Despite the abject poverty of this take on Victorian London, the streets are lined with discarded gold: watches, goblets, coins and trinkets, glittering as they wait for Garrett to scoop them up from the puddles into his bottomless pockets. Seemingly every room is filled with a dresser, a desk, a safe and a wardrobe housing something to plunder. Some require a 20-second lock-picking interaction (in which you mindlessly rotate the left analogue stick on the controller and press a button when it clicks into place); others are just left open. The sheer number of valuables to harvest soon wearies - only finding the secret items offers a true challenge. Collecting everything else is busywork. You more often feel more like a diligent cleaner than a master thief.

The city hub is dense but offers a multitude of routes over its rooftops or through its vents. Without an option to fast travel, however, it takes too long to get around for modern tastes.

This rather thoughtless design characterises Thief. The City has the grime and all-day polluted murk of 19th-century London, and its trinkets are consistent with the period: fine art, silver cutlery, signet rings, candlesticks and other antiques. But the sense of historical place is immediately broken by guards that speak in a range of unlikely accents from Texan to Aussie, and who endlessly complain about how much they long for a cup of coffee. The scriptwriting also fails to find a coherent voice or tone. (In one early scene you watch a guard plunge a dagger into a corpse's stomach to remove a swallowed ring. After the amateur surgeon leaves, another guard, having been chastised for missing the valuable when he first searched the body, comments: "You don't suppose we should be checking for cock-rings and stuff?")

The sense that things haven't been rigorously thought through is further exemplified by 'Focus', a state of heightened awareness that the player can trigger in order to highlight people and interactive objects in bright blue. Focus makes no distinction between enemies, valuables and switches (although traps are highlighted in red), but it's useful nonetheless for working out what interactions are available in any scene. Focus depletes with use and quickly runs down, as it's by far the most efficient way to scan a location to find out what to do next.

It's so useful, in fact, that when the gauge is empty the designers allow you to keep using Focus for a couple of seconds regardless - enough time to highlight the interactive objects and secrets in any given room. It's an understandable decision: scouring every inch of a wall or floor is tiresome and slows the game's pace to an intolerable degree. Yet by giving the player unlimited Focus, the system is undermined. What should be the most valuable resource in the game is presented as being scarce when it is in fact limitless.

A somewhat blunt on-screen indicator flits between black for 'hidden' and white for 'in-view' to show whether or not you can be seen by guards.

The AI, one of the game's most important technical facets, is also undercooked. Case in point: I've broken into a heavily guarded stately home. Inside the study I find a switch on the side of an oak desk which, when pressed, reveals a safe in the wall. I pick the lock and empty the contents. I open the door to leave only to find that there's a guard standing on the other side. He's startled by the door's ghoulish flinging but, after a few seconds of staring into the dark room, mutters to himself: "Strange, but nothing to worry about."

Relieved at my dubious escape, I slide to one of the study walls for a moment's respite, forgetting that the owner's canary is preening itself inside a cage by the fireplace. It hysterically flaps and squawks at my approach, once again drawing the attention of the guard. Rather than stepping inside, torching the light and taking a good look around, the guard stands motionless outside. He finally shouts: "It's only a matter of time, black-hand." And he's right. 30 seconds later, he's on his way, and I on mine.

These weaknesses are further highlighted by mild bugs and glitches: voiceover that begins playing too early or too quietly or which repeats, and barks of dialogue that play over one another to create a cacophony of noise. Some puzzles are confusingly arranged or sign-posted, leading to frustration, and it's never clear whether you'll be able to return to a room you're exiting, or if the story will force you away, never to return. The option to immediately replay a chapter after completion does little to ease these frustrations.

Many doors and walls have spy-holes, which can be peeked through in order to watch cut-scenes that further the storyline.

Indeed, Thief is a frustrating game as much as it is a disappointing one. There are glimmers of what could have been: the exquisite concept art used in the loading screens shows the care and attention that's gone into conceptualising this dim-lit world; the cloying density of the city - a higgledy-piggledy mess of housing built on housing - has a marvellous sense of place, and many of the optional missions in this hub area, in which you have to briefly break into lofts and cellars, are interesting.

A great deal of care and attention has gone into the humblest of locations: a pornographer's den, a taxidermist's workshop, optional locations you'll only see if you solve the many spatial conundrums of the city and spend the effort on getting to hard-to-reach places (even if, more often than not, the reward for all the effort is a bagful of more trinkets). The stealth is over-familiar, but there remains a certain thrill when you successfully yank the necklace from an aristocratic lady while she natters with her maid, before sliding back into the shadows and exiting the bedroom chamber unnoticed. The option to tinker with custom settings, setting the parameters that dictate difficulty, is a welcome one.

At times the game suffers from a lack of ambition, placing far too much importance on the tiresome looting of endless cupboards and dressers in the vain hope that this will be enough to propel you forwards. In other places, Thief suffers from too much ambition, unable to draw its systems into a cohesive whole. Whether the game simply needed more time or entirely different foundations is never quite clear. Either way, it's a game that adds up to less than the sum of its parts. Undeniably, Thief suffers greatly by comparison to Dishonored - its more coherent, more thoughtfully and successfully designed cousin, in whose shadow Garrett and his game now cringe.

If you're getting stuck into the game for yourself - but have come unstuck just a little - take a look at our Thief walkthrough.

6 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com