Skip to main content

The Walking Dead: Season One review

An episodic epidemic: looking back on the full season.

Telltale's adaptation of the zombie apocalypse comic-book is a bleak adventure game with a human heart.

There's a deliberate and sad irony to the title of The Walking Dead. On the surface, it refers to the shambling undead that have overrun the American South (and for all we know, the rest of the world besides); the survivors call them "walkers". But in the unflinching vision of a zombie apocalypse outlined by writer Robert Kirkman and artists Tony Moore and Charlie Adlard in their comic-book series - now adapted for TV as well as into this episodic adventure game by Telltale Games - it also applies to the survivors themselves.

They're alive but not living, ghosts haunting an empty purgatory, delaying the inevitable. They're doomed more by their mistrust of each other than by the zombie threat. Only the very faintest glimmer of hope illuminates this bleak world - a trait it shares with the best post-apocalyptic fiction, from Cormac McCarthy's The Road back to John Wyndham's Day of the Triffids. This also sets it apart from the thematic tidal wave of zombies which has overwhelmed pop culture in the past decade or so, most of it not much more than a grisly backdrop for standard action and adventure.

Perhaps the best thing you can say about Telltale's The Walking Dead - which spins its own yarn, rather than following the comic as the TV show does - is that it never loses sight of this. Sure, you'll click on zombies' heads to stove them in and hammer buttons in desperate quick-time events. But these sequences are about as relevant as the cut-scenes are to most action games. This is never a game about battling zombies. It's about negotiating human relationships when they're strained to breaking point - and making the impossible, horrifying decisions that a survivor has to.

The animation is fairly simple and facial expressions are almost comically telegraphed - but The Walking Dead proves that a decent script beats performance capture every time.

The story isn't inspired, but it's workmanlike - in a good way. The characters are straightforward but credible, their motivations are clearly drawn and their actions ring true. The script isn't especially elegant or insightful or funny, but it works in the service of dramatic situations in the here and now, rather than serving as a vehicle for exposition. The plotting concerns itself with conflict, suspense, mystery and surprise, and hangs its hat on themes of universal human interest. None of this is rocket science and it would make for merely a run-of-the-mill TV show - but in games, it sadly could not be more rare, or welcome.

You play Lee, a teacher convicted of murder, on his way to prison when the apocalypse strikes and he's afforded a chance to escape. He soon takes an 8-year-old girl called Clementine under his wing and they begin a rambling journey across the state of Georgia, searching for safe haven in a world where there is none: on a farm, in a drugstore, at a motel, on the road.

The locations don't matter so much as the map of people they encounter, a shifting group of survivors that's never more than loosely aligned by their need for each other. Kenny, a redneck fisherman, and his family. Lilly, a moody woman of action and her irascible, bigoted father. A naïve, nervy high-school kid called Ben. A homely family of dairy farmers. An enigmatic hobo. A blithe young couple.

Some of these characters are more permanent fixtures than others; it would be a spoiler to indicate who, and in any case, that might change depending on the choices you make as you play. Like so many games these days, The Walking Dead's story promises to change course according to your actions. As usual, this is something of a white lie - but it's a pretty benign one.

"Telltale's refreshing approach is that it's not the consequence that matters - it's the choice itself that's interesting."

Adventure gamers will be familiar with the format. There's a predominance of dialogue, with conversational choice; action sequences are occasional and heavily scripted; you're often free to explore small locations, solving environmental puzzles or chatting to characters to advance the story. Each episode presents you with a handful of show-stopping choices which seem, initially, to have a profound impact on what follows. Talk to other players or replay the game, however, and you find that in most cases this impact has a surprisingly short half-life, and the story has a habit of finding its way back onto the rails. Like many of its kind before it, The Walking Dead presents an artful and convincing illusion of choice.

Is that a bad thing? I don't think so; it stands to reason that a singular story is a stronger one, and the databases of cause and effect that make up the dynamic storylines in, say, BioWare's games always strike me as a coldly systematic approach to narrative which can only end up undermining its lasting resonance (and which often goes hand-in-hand with a crude, binary morality). Telltale's refreshing approach is that it's not the consequence that matters - it's the choice itself that's interesting.

Time and again, The Walking Dead presents you with truly awful decisions to make, often under time pressure, always under narrative pressure and - crucially - with the eyes of your fellow survivors on you. It might be something simple like who to save from certain death. Often it's a decision between pragmatism and ideals - do you kill an infected character before they die, or wait until they breathe their last breath? At other times it's a question of loyalty, or honesty, or simply picking between the frying pan and the fire.

The game tips a nod to the comic with its hand-drawn style, although it's cleaner - something you could say of the story too, which has the power, but not the guts.

These big choices are nestled in a bed of hundreds of smaller ones as you pick your way through conversations, with your replies often influencing how characters feel about you and talk to you. Again, the effect on events is minimal - but the effect on your state of mind is more significant. By making your choices constant and pervasive, and by putting your hands on the rapidly unravelling strings of a cat's cradle of human relationships, The Walking Dead more effectively puts you in the boots of a survivor than any action game - even the grimly effective I Am Alive.

It's a shame, though, that the game has a habit of dropping or half-realising many of its more interesting ideas. The ambiguity of Lee's back-story is fascinatingly explored in the first episode as you pick your way through questioning, trying to form an image of Lee in other people's eyes as well as your own. (Incidentally, it should not be cause for celebration that a game has a lead character who is both recognisably a human being and a black man, but unfortunately it is.) But this thread is dropped - and then ham-fistedly resurrected before being just as awkwardly dropped again.

The churn of the cast takes its toll, too. It's understandable that Telltale wants survivors to come and go from the group, for the setting to be plausible as well as for dramatic effect. But over the game's five episodes and dozen or so hours, it's too often the case that an interesting dynamic is abruptly defused by happenstance. With a more stable core to its cast and less uneven pacing - the second episode is a well-constructed standout, while the others tend to lurch and meander - the game could have explored its humane themes even more effectively.

That The Walking Dead hangs together as well as it does is down to two factors. The first, paradoxically, is the episodic structure. At around two to three hours, the episodes have perfect length and balance. This way, the game's more prosaic elements - the uninspiring puzzles, the languid searches for things to interact with, the hackneyed quick-time events - don't hang around long enough to get on your nerves, while the story only benefits from the sense of the passage of time and of living with the characters. Even if you pick up a season pass now, it would be a good idea to take your time and play episodes in isolation rather than greedily consume the whole thing.

The other factor is the game's heart: the relationship between Lee and Clementine. Giving us a kid to protect is a simple tactic to gain our emotional investment, but that doesn't make it a cynical one. It's plain and heartfelt, and played for horror or melancholy or awkwardness as often as it is for sentimental relief. In truth, these two characters and their relationship rarely extend beyond two dimensions (and Clementine's voice actress doesn't quite sell the part), but in this context it doesn't matter. Certainly not by the final episode, and a concluding scene of rare sensitivity and tremendous power. This moment is sure to move the most hard-hearted player - and it dignifies the entire series.

The Walking Dead is a serious, solid, but clay-footed work; in truth, it wouldn't stand out from the crowd if video game storytelling wasn't so impoverished to begin with. But some of the best pop fiction comes not from geniuses but from craftsmen who are given the right subject matter and understand just how to treat it, and that's true of Telltale here. We can only hope that the warm reception it's had from gamers will help to refocus the curious genre of interactive drama - always so ambitious, yet so easily distracted by expensive high-concept gimmickry in games like Heavy Rain and LA Noire. Those games worked in their own ways, but Telltale has succeeded much more simply: by writing a good story about people, and putting that story first.

8 / 10

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com