Skip to main content

The top 15 Final Fantasy 15 demo complaints addressed, one by one

Plus, is Cindy "too sexy"? Does Noct sound like Batman?

Did you play the Final Fantasy 15 demo? Square Enix has taken the unusual but welcome step of addressing directly the raft of complaints players had about it.

A recent survey of Final Fantasy 15 Episode Duscae players returned a huge amount of feedback, and in a video the game's director Hajime Tabata addresses the top 15 complaints, one by one.

We've pored over the video and plucked out the pertinent information. Additionally, Tabata tackles one complaint that cropped up from North American players, and one complaint from European players. We report on those at the bottom of this report.

Tl;dr: it sounds like Square Enix really is listening, and the final version of Final Fantasy 15 will be all the better for it.

Here we go!

1. "The lock-on was useless."

The problem here is the camera is difficult to use, and the lock-on does not keeping the targeted enemy in the centre of the screen. Plus, the camera doesn't follow a locked-on enemy properly. The targeted enemy would go off-screen. Tabata said the development team is working on letting players know pressing R3 on the DualShock 4 controller locks on to a target.

2. "The camera is too close. I can't tell what's going on."

Especially during frantic battles, you can't tell where your party members or enemies are. This is being improved. "We may consider allowing the player to choose from different camera distances."

3. "Camera felt heavy or sluggish."

"We'll make sure the camera is smoother. Simple as that."

4. "The AI is dumb. Allies get in the way."

"We will probably properly address it from the programming end..."

5. "The jaggies. But the drop in frame-rate is even more concerning."

Frame-rate was the most common complaint from European and North American players (this isn't a surprise - check Digital Foundry's Final Fantasy 15 demo analysis).

On Jaggies: No anti-aliasing in the demo. But it will be in the final game.

On frame-rate: this is "a serious matter". "We consider it a high priority issue. The only option is to persistently optimise."

Currently, the bottleneck during battles is the VFX and UI, Tabata revealed.

"We are working towards full HD. But frame-rate is more important than resolution."

6. "So I get that motion is realistic. But because of that, it feels slow."

They're working on trying to increase the dynamic range of the action by differentiating the sense of speed when using a light weapon and the sense of weight when using a heavy weapon.

7. "Can you at least add a minimap or a compass?"

"Ah yes, we will."

8. "I want a dodge action that doesn't rely on MP."

"You're talking about something like a dodge roll, right? So, there actually is a dodge roll. I think it was in the E3 trailer, too. That's the default dodge, and the warp-dodge that was in the demo is a higher level dodge action."

9. "A game that's all about hiding behind rocks and replenishing MP."

"The amount of MP that recovers, and the time needed to recover is something we balanced within the context of this demo, so I think what you're seeing is a result of that. For the final release, before even worrying about MP use, there are other features that will be included. There will be various features to shorten the time or each battle. Whether it be magic, or combo-ing with joint attacks, there will be a lot of tactics at the player's disposal, so the amount of time spent recovering MP will probably go down in proportion to that."

10. "Battles are too difficult or too easy."

"There's no difficulty option currently in the works for the final release. But since we're working towards releasing the game simultaneously worldwide, instead of releasing first in Japan and then to the rest of the world, we do feel there is a sense of obligation to fulfill lots of needs. And as one of those needs, we understand that difficulty options may be important.

"So I think we'll include it. We will."

11. "It's too monotonous."

The overall controls weren't good, and many felt battles became repetitive were "too monotonous."

"One thing we were thinking about is allowing players to remap the button configuration to their liking. But there is probably more to it, so I would like to dive deeper into this and get the full picture.

"The monotony is probably due to battles feeling long. (Like the hiding behind rocks?) Yes. That probably also contributed to making the battles feel long. And also, for players who are seasoned action gamers, the demo didn't include a lot of situations to take advantage of your skills, so you probably couldn't carry out battles the way you wanted to, thus making it feel too monotonous overall.

"As I said earlier, resolving the issue of battles being too long will also resolve the issue of battles feeling too monotonous, so I think it'll change things a lot. Especially because you'll have the tools to shorten battles so that'll have a great effect on the experience. In that sense, I feel like it will become less of a problem.

"And then, if we were to add the difficulty settings, maybe it can bring out the more technical skills.

"Currently perfectly timed evades even use MP, but it will make it easier to do things like making the gameplay significantly difficult, but eliminating the need for MP.

"I think we should allow the option of players choosing an easy mode."

12. "The stamina needed for dashing is annoying. You can't even run that fast."

"In terms of dashing distance and speed, well... Improving both by eating certain foods, I think that would be a neat feature for Final Fantasy 15.

"So if you procure the right ingredients to strengthen your boost for the next day, then you can make that meal. If people were stressed out by the dash in the demo, I think this will take care of it.

"So if you're planning to travel far the next day, then you can boost your dash if you know which meal will give you that status effect. In Episode Duscae, there are two states, I think they were Fresh and Prime. You get buffs from the meals. The dash distance was actually lengthened under these states, but the speed wasn't affected.

"In the final release, it's perfectly possible to have meals that can boost both speed and distance, and I think that's the way it should be. So hopefully we can meet players' expectations in that direction."

13. Many players enjoyed warping, but would like to see it usable as a regular means of moving around.

"I can't say with absolute confidence that we'll be able to manage it in the final release. If a breakthrough happens, I'm sure we'd implement it so you could use warping as a means of getting around, but there's a good chance it will be left as is."

14. "Please let me cancel attacks by evading."

"Now that we have delivered the demo, we're already able to cancel attacks. It's already in that for sure.

"You can't cancel out every single attack. So this is going to require some strategy and technique. I'm not fully aware of all the details at the moment, so I'll go over this once we've locked in the final features."

15. "Lots of bugs."

"As we work on the final release, bugs like the aforementioned ones caused by warping in the the field, our know-how isn't quite affluent yet when it comes to action in an open-world environment, so we are honestly faced with many unforeseen bugs. So we'll be very thorough as we head towards the final release. I sincerely apologise for any inconvenience."

Watch on YouTube

At this point Tabata addresses the top complaint from North American players and European players as part of a "bonus round".

First up, the top complaint from North American players:

"Noct's voice is strange. (He sounds like Batman.)"

"Yeah. I really wanted to include voiceovers in this demo, but we cut it very close in terms of the schedule. We recorded, got the data, implemented it, then we went straight to testing, so by the time I realized that Noctis' voice direction wasn't quite right, we were already checking the ROM. But it was too late to re-record, so while it wasn't ideal, we had to release it this way.

"So yes, we're aware that he sounds strange. The character's charm isn't coming through with the current acting, as he feels a bit older. So we've actually already done more takes that feels a bit younger, while also bringing out Noct's sense of ennui, and I think we've found the right direction."

"Yes, the voice acting is already different than what's in the demo."

The top complaint from European players raises an issue with Final Fantasy 15 that has been running for a number of months now: the design of Cindy, a woman mechanic who wears skimpy clothes.

Cindy's design has sparked a heated debate.

"Cindy is too sexy."

"About Cindy being too sexy, she's actually not meant to be an erotic character," Tabata says.

"Her character is very energetic and outgoing, a very active character.

"With those traits paired with her appearance, we feel it wouldn't be too problematic even if, say, she shows up on screen while your parents are in the living room."

"I think it's more about the amount of skin she shows for a mechanic," the game's marketing manager Akio Ofuji counters.

"Oh, I see," Tabata responds. "But she is a very cheerful and active character, I don't think we want to change the current concept.

"So maybe it's about moderating the way she's presented, where it appears as though overly sexual themes are being brought to the forefront, because that's not who she's supposed to be. Maybe as long as we maintain those boundaries.

"Her character is not about sex. She is not supposed to be too sexy, but the male members on the dev team did their best to create her. As a result, perhaps too much of their heart and soul went into her.

"So if we put too much into her, then we should remove the excess heart and soul, and make sure she's a character you'd be completely comfortable with seeing in the living room. That's where our line will be, so please be assured."

European players also called for a woman party member.

"In terms of adding a female character to the party, our concept is that this about following the foursome's journey in an environment where they can be themselves, and thereby allowing the player to feel like they are travelling with them. So removing Prompto, who was the least favourite, and replacing him with a new female character just doesn't sound right."

"I guess people are anxious because you said there would be guest party characters - like General Cor - so I think there's a certain level of expectation coming from players," Ofuji says.

"I see," Tabata replies. "We won't be letting anyone down. Normally, it's just the four guys, so the tent's probably not in tip top shape, but if a female character gets thrown into the mix, you can expect things to be a little different than usual.

"They'll probably clean and say things they wouldn't normally say around her. Things like that. I think it'll be fun to see the differences when the guys are being themselves, and when it's not just the four of them. That's how I want the players to journey with them. We're working hard to make sure this really gets across. Please look forward to seeing the differences when a guest character joins your party."

There you have it. Expect more on Final Fantasy next month.

Watch on YouTube

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com