Skip to main content

The Past Within review - rewarding co-op teamwork with a fascinating spin

About time.

Eurogamer.net - Recommended badge
An imaginative co-op experience that demands communication and teamwork, and conjures something memorable and unique as a result.

Few games are bold enough to require co-op. Fewer still go as far as to obscure an entire half of the game from the other player, meaning the two people playing need to constantly communicate in order to grasp what's going on. The Past Within is one of these games. It separates two players across two timelines, one in the future, one in the past, then presents them with a series of puzzles they cannot solve without clues from the other person's present. Only when solved, will the shared story move on.

The Past Within's fundamental use of two players means it's a game someone cannot review alone, so we didn't try to. Instead, Matt Wales and Victoria Kennedy paired up and here, collectively, in dialogue format, is what they think.

Matt: Hi Victoria! What can you see?

Victoria: Hi there! I am sitting at my desk, with my computer in front of me. And you?

Matt: Funnily enough, I'm also at my computer - and if there's one thing I've learned from our recent tangle with developer Rusty Lake's new co-op puzzler, The Past Within, it's that by combining our brains on the respective sides of our screens, we might just be able to puzzle our way to some final thoughts on the game.

Now, I was already a big fan of the Rusty Lake games - and their free-to-play companion series Cube Escape - but this was your first Rusty Lake game, right? What did you know about the series before we played?

A trailer showing the experience of two people playing the game. It helps if you dress the part and play in a cabin in the woods. Matt and Victoria definitely did.Watch on YouTube

Victoria: Yes, this was my first Rusty Lake game and until you mentioned The Past Within, the developer wasn't on my radar at all. But I'm a puzzle fan, and after reading up on the studio's previous titles, I was excited for some co-op fun.

Matt: So, for those that don't know, Rusty Lake specialises in casual, approachable – albeit gleefully sinister - puzzlers that riff on the classic room escape formula, all linked together with a surreal, loosely interconnected plot. That applies to all the studio's games, but while the Cube Escape series keeps things short and sweet, the larger Rusty Lake games have become increasingly ambitious with each new entry. Rusty Lake: Roots, for instance, sees players ricocheting back and forth through time, visiting different members of a family at various points throughout their lives – giving the basic puzzling some wonderful emotional richness - while the recent White Door introduces an intriguing split-screen twist.

The Past Within mightn't shake up the puzzling fundamentals too much – it still plays out somewhere between a room escape game and point-and-click adventure – but it's Rusty Lake's first fully (and exclusively) co-op game, and one that comes with a compelling premise, asking players to solve a mystery across two separate, but concurrently unfolding timelines.

Victoria: Yes! Players need to decide which timeline they'll each occupy at the start of the game, and, for our playthrough, I was in the future while you were in the past - both of us playing on different devices. That means neither can see anything the other sees, but because progress requires players to interact with objects in their own timeline to find solutions to puzzles in the other, communication is essential at all times – and it's vital for both players to form a mental picture of each other's surroundings, not just what's in front of them.

Matt: And both set-ups are very different. My side of the experience – the past – will be immediately familiar to anyone that's played a Rusty Lake or Cube Escape game before. I was dropped into the middle of an old-fashioned room, presented in hand-illustrated 2D, and could explore it by rotating at 90-degree intervals to scrutinise each wall, prodding and poking any suspicious corners for items and clues. Your side – the future - was almost the inverse of that though, right?

A 2D illustrated image of a room. It looks like an old-fashioned room, and there's a wood burner, a small table and chair, and four pictures on the wall.
This is the version of The Past Within that Matt saw.

Victoria: Yes, unlike you, I couldn't explore the room around me at all, so I couldn't really get a feel for where I was in the grand scheme of things. Instead, I had a cuboid device similar to a computer in front of me, rendered in full 3D, that I could rotate around to examine the various contraptions attached to its four sides. Most of its buttons were meaningless at first, but as we started to describe our surroundings and began piecing together how the items we could see might relate to those in the other's half, the game - and the cube – began to open up.

Matt: Yeah, so a very basic example might be that, by communicating what's in front of us, we eventually both stumble across a near-identical pattern in our respective timelines – say, a labelled diagram tucked away in a drawer in the past, versus some unnumbered buttons hidden on the future machine – and by me relaying the correct order to press them, you might then uncover some new information I would need to apply on my side elsewhere. Things do get much more elaborate than that, of course – decrypting clues on one side to navigate a maze or play a macabre game of chess in the other – but that exchange of unseen information is a constant throughout.

What was surprising though, was how different each half of the game felt – I don't think it's a spoiler to say both players get to try the two different styles of play as the story progresses - with the room section feeling a little more open, and more like a classic point-and-click adventure, while the box segments were much more claustrophobic and hands-on, very reminiscent of Fireproof Games' wonderfully tactile The Room series. Certainly, I felt a lot more proactive in the room sequences, whereas I felt much more reliant on your guidance in my box section.

Victoria: Yes, the box sections were almost the 'control centre' for the story beats. This is where we found instruction, and could act as a guide to the player who had free reign of the room they were in. I know when I was sat at my cube, I made a lot of notes and sketches based on your descriptions to ensure I had a clearer idea of what on earth was going on at your end. Turns out, I am not an artist!

Matt: I was amazed when I saw all the notes you made afterward! But you're right - when the roles flipped in the second half and it was your turn to have a whole room to explore, I found it much harder to visualise your timeline and ended up jotting a lot more down too.

A metal cube on a table, and we can see two sides of it, both of which have grills and many dials and functions on them. Nothing else can be seen in the dark room around it apart from a piece of paper on the table nearby with an image of a large insect on it.
And this is the game from Victoria's point of view. Note, the game can be played again with both players swapping perspectives, and the game will remix puzzles so it's not the same experience all over again.

Victoria: I really appreciated that both players got to experience the different perspectives. When you were exploring your room during the first chapter, I did feel a little disappointed I couldn't venture away from my cuboid 'computer' to poke around and investigate what was lurking in the corners. Not that this made the puzzles I was completing any less compelling, but the curious part of me was itching to step away from the table and find out what some of those noises were, and where the flickering lights were coming from.

Matt: And I don't think it's possible to overstate just how much communication is required. Even though we tried to paint a picture of our surroundings for each other before we started puzzling, each player is still largely playing blind and absolutely reliant on the other, and that meant we didn't stop talking at all for the four or so hours it took to wrap things up!

Victoria: I needed a large pint of water to refresh my throat after we finished because we really were non-stop talking for the entire game!

Matt: I'd probably go as far as to say that it's the communication element that's the real challenge in The Past Within – the puzzles themselves are all straightforward enough to keep things pacey – but with both players completely blind to the other half of the game, it really is vital to communicate clearly and precisely, and it turns out that's much harder, and more mentally strenuous, than it sounds! And I think that helps turn what's a relatively casual puzzler at heart into something with its own very distinctive feel.

Victoria: I have to agree with you about the puzzles; once I'd settled into what the game was all about, the next steps were fairly logical when you stripped them back and ignored the (literal) corpse in the room. And, at no point did I feel my part in the split timeline was taking a backseat to yours, it was well-balanced throughout.

Matt: Yes, and I'd say it's definitely accessible enough to be picked up and played by any puzzle lover, regardless of their gaming experience, and I love the fact that being entirely built around blind information makes The Past Within such a great equaliser. It's really very difficult for either person to railroad the experience and completely take over.

This is Rusty Lake's free-to-play companion series, Cube Escape.Watch on YouTube

Victoria: Just be warned, some of the things you'll have to describe to each other are pretty off the wall!

Matt: Yeah, there aren't many times I've had to tell someone, "I'm just sliding it into the corpse now!" over the phone.

Victoria: I did appreciate the little reminders that something macabre was going on. Sometimes, I was so focused on the puzzle at hand, the bigger picture of the unfolding story got a little lost - and then suddenly there it was in my face again, and hearing you describe your adventures with the corpse was equal parts funny and horrifying.

Matt: I did want to ask what you made of the overall vibe! The series is pretty distinctive in its weirdness - part gruesome silliness, part maudlin horror, with the occasional dollop of existential dread - and I wondered what a newcomer made of it all.

Victoria: I really enjoyed the vibe - there were definitely sinister moments, but never in an overbearing 'I won't be able to sleep at night' kind of way. But perhaps I would have found it creepier if I'd been experiencing this all on my own. Our upbeat chatter did keep the mood lighter than I presume you've found in your previous forays with the Rusty Lake games.

Matt: Yeah, I think if there was one real disappointment for me, it was that the constant need to communicate and chatter did sort of undermine the lovely creepiness that's always been the hallmark of the Rusty Lake games.

But now we've puzzled our way through all that, I guess it's time to combine heads and come to a conclusion – is The Past Within deserving of a coveted Eurogamer badge?

Victoria: Overall, I enjoyed our time with the game. I'd say its overarching narrative was compelling, the gameplay mechanics were easy to grasp, it didn't overstay its welcome, and visually it all looked very nice. And I particularly liked the focus on teamwork between both timelines. While I've played time-hopping games before, this one really stood out for its unique approach – and definitely made me want to try out more games by Rusty Lake.

Matt: Yes, and obviously I was coming to the whole thing from a different perspective, having already been a big fan of the Rusty Lake series – so the chances I was going to like The Past Within were always pretty strong. But even viewed in isolation, I think it's a fascinating co-op experience - certainly quite unlike anything I've played before. Just that absolute focus on communication and teamwork introduced a kind of challenge I genuinely wasn't expecting, but found enormously rewarding all the same.

Honestly, I'd be inclined to speak highly of The Past Within if that was it, but as well as being wonderfully accessible, it's also cheap as chips (it'll cost between £2.50 and £5 on release, depending on your chosen platform), and there's even a second mode which features slightly remixed puzzles so both players can have a go in the other timeline without just marching through the same steps all over again. Ultimately, as long as you understand its puzzles are pitched toward a more casual audience and that it's a relatively short game – albeit one that feels just the right length given its mental demands - I think it's an easy sell. But if we're going to do this the proper Past Within way, we'll both need to commit to a countdown and press the appropriate buttons at the same time. So, 3...2...1...

Victoria: Recommended.

Matt: Recommended.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com