Skip to main content

The new bloom of Q-Games

PixelJunk art.

Every spring, when the cherry blossoms are in full bloom, people in Japan gather to celebrate in an ages-old tradition known as hanami. It's a celebration of nature's beauty, and a chance for friends and family to get together in the first blushes of spring. This year, Q-Games has assembled alongside its Kyoto compatriots on the banks of the Kamo River, laying a blue tarpaulin down beneath the tree that boasts the most impressive blooms for miles (a spot that a junior member of the team was sent down to secure some hours before the event started) before piling into a supply of beer, wine and other assorted booze.

Galak-Z creators 17-Bit are in attendance, as are Vitei, the studio headed up by former Nintendo EAD man Giles Goddard. And watching over it all is Goddard's one-time colleague back in the days of Star Fox and Argonaut Software, Dylan Cuthbert, cutting a fatherly figure as he slices into an improbably large leg of ibérico ham. The party goes into the night, the drinking until sometime the following morning. A couple of days later, I catch up with Cuthbert at his Kyoto office - a neat, warm little studio that looks out over the neat, tidy little streets of the city - at what feels like a fitting time. After a couple of years of relative quiet, it feels like Q-Games is about to break into bloom once again.

The studio's last high-profile release, The Tomorrow Children, was perhaps the developer's most ambitious project to date. It was certainly its hardest to parse; a strange, nebulous and arrestingly beautiful waking dream of a game, it struggled to define itself upon launch in 2016 and ended up being shuttered just over 12 months later.

Under Cuthbert, Q-Games has produced a fine run of talent that's gone on to its own efforts - Dakko Dakko's one, while last year's splendid Wonder Boy revival was overseen by alumni Omar Cornut.

"I wouldn't say it's been turbulent," says Cuthbert of the last few years. "It's certainly been busy. Making The Tomorrow Children involved quite a big team. We made that, and at the end it was a small team maintaining it - so it was fine from our point of view. In general, I don't think Sony was ready to do a free-to-play game. It wasn't our idea to do a free-to-play game - around halfway through development, they said we want to make it free-to-play, and I said, well, do you know what that takes? It takes a lot of marketing, data, research, analysis - and, for me, I felt that they didn't really do that. It always felt they hadn't quite got the grasp of that, and I think Sony is much more efficient at making a game and selling it. It's not a big shock - their whole engine isn't geared for that."

Indeed, Sony's track record with its own free-to-play titles hasn't been great - take KillStrain, another effort that released with little fanfare and was just as quietly closed down a year after its own release. For Q-Games, the end of The Tomorrow Children saw a five year chapter at the studio come to a close, and it now sees the developer returning to what it does best.

"We went back to the way we worked before," says Cuthbert. "The Tomorrow Children was a fairly big team, and it was actually kind of fun - the game itself was very experimental, it had all kinds of sections that were fun to work on with the weird systems in place. As a game creator it was so much fun being able to work in that sandbox set-up. After that we just went back to multiple smaller teams and experiments - which was exactly what we were doing before."

That new, old approach is manifesting itself in PixelJunk Monsters 2, a follow-up to perhaps Q-Games' most beloved title, and the best received of the PixelJunk series. The sequel will have been in development some 18 months by the time it comes out next month - a fairly typical schedule for previous entries in the PixelJunk series, but a mere fraction of the amount of time it took for The Tomorrow Children to see the light of day.

Dylan is, quite rightly, proud of the table that's the centrepiece of the studio's rest space. It's a fine piece of wood.

Why choose now, then, to return to PixelJunk Monsters? "Because it's the 10th anniversary, really," says Cuthbert. "And because everyone asked for it. Last year when we started the project, we thought let's see if we can do it in 3D, and see how it looks. And our first tests, we nailed the look really nicely - it looks like PixelJunk Monsters, and because we found that look it kind of spurred us on."

It feels like a good time, too, to return to the PixelJunk Monsters' formula. Releasing in the midst of the heady year for video games that was 2008, it came at a time when downloadable, digital-only games still felt like something of a novelty on console. It came, too, when the tower defence craze was truly heating up.

"It was kind of just before it," says Cuthbert of a concept that began by attempting a modern remake of Sabre Wulf, Ultimate Play the Game's ZX Spectrum adventure that first released back in 1984. "When we came out there was only one or two other tower defence games. The main difference, for us, was that when we first saw the tower defence genre, we looked at it and thought it'd be great to have on console on HDMI at 1080p - and tower defence as it stood was very simple, mouse-controlled and very PC-oriented. And we thought if we're going to do a game based on these dynamics, we want to make it more Nintendo-like."

With the sequel, that Nintendo-like feel has only deepened. You're still controlling Tikiman, and still partaking in a characterful spin on the tower defence genre, but it feels so much more alive; the visuals, with their tilt-shift focus effect and an emphasis on textures that feel like wood and clay, give it all a hand-crafted look that's all the more gorgeous when you zoom in for a closer look at the field in play (a view that, unfortunately, it's hard to play effectively from, but good lord is it great for screenshots). On the Switch's portable screen on which PixelJunk Monster 2 is demoed, it simply pops.

Watch on YouTube

There's something warmly nostalgic, too, in playing a game whose genre feels like untapped territory these past few years. "Yeah, it's like you're getting a nice modern remake of the genre," says Cuthbert. "It's ten years on, so it should feel nostalgic really. I've played a few of the popular tower defence games, and they don't seem to have evolved at all.

"There's a lot of content in there - it's what they call triple-I." Triple-I? I admit, that's a new one on me. "Yeah, it's like triple-A overall quality, but not the same level of content as triple-A," Cuthbert explains. "Indie, but that level of quality. And I think Monsters 2 has that - it looks like a really nice polished Nintendo-quality game, and it plays really solidly. But it doesn't have loads of story cutscenes and all the other trimmings triple-A products have."

PixelJunk Monsters 2 is coming to PC, PS4 and Switch towards the end of next month - courtesy of publisher Spike Chunsoft this time around - and beyond that there's plenty more on the horizon for Q-Games. Eden Obscura, a mobile game, is being dated soon, while Monsters Duo - a mobile take on the PixelJunk Monsters formula - is also being worked on. There are other, more secretive projects, and now that the team that worked on PixelJunk Monsters 2 is free it'll soon be put to another game.

"In the theme of Monsters 2 what we'll primarily do is try to keep that triple-I feel to our games," says Cuthbert. We don't want to go on the retro bandwagon too much - in general, one of our skillsets is that we do have experience in 3D, making the games look really nice, and I think we can keep finding new ideas. They won't be long projects - a maximum of two years, and we're doing multiple ones at the same time. In the next few years, you'll see some really nice boutique quality games from us."

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com