Skip to main content

The Making of Pandemic - the board game that went viral

Highly contagious.

It's difficult to overstate Pandemic's impact upon board gaming. This game, in which players work together to save the world from an outbreak of deadly diseases, is the most successful cooperative board game of the last ten years, possibly of all time. Released in 2007, its blend of a simple, accessible ruleset framed around a tough, unpredictable puzzle has proved a hit with casual and hobbyist board gamers alike, and proved to both communities that playing together can be just as entertaining as playing competitively.

"I tracked sales of cooperative games before and after the game came out and there was a huge lift in that genre of games that were released as well," says Matt Leacock, the softly-spoken creator of Pandemic, and co-creator of its most recent strain, the mighty Pandemic Legacy. "It was part the reason why I was able to go full-time as a game designer."

The story of Pandemic goes right back to Leacock's childhood, the ideas and experiences that influenced its final form accruing gradually over time. Leacock has been designing games all his life. Growing up in Minnesota, like many of us he used to receive boardgames as a birthday present. But Leacock held boardgames to a slightly higher standard than most children, and was often disappointed with the plastic-heavy, roll-and-move-based products that constituted the bulk of the family gaming market in the eighties. So he'd redesign them into something he did want to play.

The box for Pandemic's prototype.

"The biggest highlight of my birthday would be getting a game and then it was always followed by a letdown when I tried to play it," Leacock says. " So I would work with my uncle often to turn the game over and work on the back-side to try to design something better with the same components."

Leacock and his uncle's redesigns were remarkably extensive. One project was based off the 1982 game Invader, a tabletop knock-off of Space Invaders for which the only user review on BoardGameGeek comments "They didn't license the game, but it stinks anyways." Leacock and his Uncle flipped the board over, spraypainted it white and drew a grid, transforming it into a space exploration game in which you mined asteroids for resources and sold them at a market. The Connect 4-style chips, which represented the aliens you shot at in Invader, became the resources you traded in Star Miner "We had a little market system and an interesting way to dig down through the asteroids getting more and more valuable minerals as you went," Leacock explains. "I wish I still had a copy of it, it was one of the early ones that we had done together."

Leacock would design games with his uncle two or three times a year, and eventually began working on his own projects. One of these childhood creations was themed around nuclear fission. Players would assume the role of subatomic particles inside a reactor, and attempt to slam those particles against the side of the reactor, with the aim of splitting them to outnumber and eventually overwhelm their opponent. "I loved this idea of things just spiralling and growing out of control," Leacock notes. Twenty years later, this idea would inspire the "outbreak" mechanic of Pandemic, where viruses spread to other cities when the infection in a particular place reaches a critical mass.

A late Prototype Pandemic board circa late 2006/early 2007- note how the disease-types are more interspersed between cities.

For all his experience designing board games, through school, college, and working in graphic design at AOL, Leacock didn't actually try selling a game until the year 2000. when he created Lunatic's Loop, a game about racing east-German Trabants in which the drivers gradually lost their minds as they attempted to destroy their opponents. "I just ran them off my laser-printer. I think I did 200 copies and brought them to Spiel in Germany with a friend. We shared a booth and just tried to sell them by hand."

Leacock managed to sell or give to press every copy he brought, but the trip to Spiel was a sobering introduction to the board game business. "I shipped the pieces to the big conference centre there, and they ask you 'How much do you want to insure it for?' And I was just terrified that something horrible would happen in shipments, I think I insured 'em for the whole retail price and ended up paying more import tax than I made selling the games...it gave me the knowledge that I never wanted to do it again. I really didn't want to publish.'"

On the plus side, while attending Spiel Leacock was invited to Gathering of Friends, a long-running board game event hosted by Alan Moon, the creator of the astonishingly successful Ticket to Ride. Gathering of Friends proved a crucial testing ground for Pandemic, which Leacock brought prototypes of to the event over several years. " I think part of the reason for its success is I played it with just a tremendous amount of people who all gave a lot of really good feedback."

Pandemic's other major outside influence came in the form of Reiner Knizia's Lord of the Rings, a cooperative boardgame version of Tolkien's fantasy epic. "I was really taken with how much drama and how engaging a cooperative game could be," Leacock recalls, "and I wanted to see if I could create, I almost liken it to a cardboard algorithm, a way to generate a feeling of an uncaring enemy, just using paper and cards."

Prototype components for Pandemic. Both the prototype and first edition had wooden disease cubes. The second edition switched these out for clear, colour-tinted plastic cubes.

It was this idea, combined with the notion of exponential growth from Leacock's childhood fission game, that formed the central mechanic of Pandemic, a network of diseases that slowly spreads across the game board, broiling in urban centres before blasting out in a half-dozen directions to neighbouring cities.

Leacock began working on the game in 2004, designing it during evenings and weekends away from his job as an user experience designer at Yahoo. He'd playtest the game during lunches, and dream up ideas while taking his baby daughter for walks around the block at weekends. "I remember distinctly coming back from one, just having some seed of an idea. I wanted to use cards that had multiple purposes. So I sketched out a simple network on a scratchpad and grabbed a deck of cards, and just started playing around with the idea.

"And that's when I stumbled into the rule where...when I was trying to figure out the rule with the deck of cards in order to reset the diseases. I had this discard pile, and for some reason I decided to shuffle it and stick that on top of the deck, and realised that would intensify the outbreaks of disease." "Intensify" became the third element of Pandemic's "infection" stage, reducing the randomness of infections and turning already-infected areas into terrible pressure-cookers of disease just waiting to explode.

Pandemic's peculiar theme makes its success particularly fascinating. It seems counterintuitive that anyone would want to play a game about a world slowly turning yellow and black with infection. But such an assumption overlooks the fact that Pandemic is about saving the world from a disease outbreak - and that's a crucial distinction.

"I wasn't interested in creating a simulation, as it were. I was more interested in letting the players feel like heroes," Leacock says. He was very keen that the visual design emphasised this point. "When I got the initial comps of the cover, it was all about panic and there were burning bodies on it, and it's like, there were different ways you could take the game and I really wanted to have a triumphant team," he explains. "It's not really about the ugly side of it. The game could have had a very different shelf presence. God knows what would have happened if it was like that."

Even so, Leacock faced a fair deal of scepticism from publishers when he initially pitched the game. "I heard from a number of publishers that they would never be able to sell a game called Pandemic because the theme was too off-putting. So for a while I actually changed the name to Global Outbreak. When I pitched it to ZMan games though he was like 'Well what do you want to call it?' and I said 'Pandemic' and he was like 'Well we'll call it that then.'"

The first edition of Pandemic released in 2007, and was an immediate hit. ZMan haven't released specific numbers for Pandemic's sales, but Leacock explains that a first-edition game is considered to do well if it sells between 4 and 10 thousand units, and that Pandemic entered a second print run almost immediately. "It was fun to watch on BoardGameGeek because the number of comments just kept growing, and then this is the early days of Internet video, I started seeing people making videos of the game, and it took me aback, because I wasn't expecting that."

Pandemic's success has been bolstered by the release of several expansions, including the splendid "On the Brink", which adds a fifth player who assumes the role of a bio-terrorist and actively works against the other four players. All of Pandemic's expansions were co-designed by Tom Lehmann, a friend of Leacock's who was instrumental in the vanilla game's testing. "I didn't actually design the game to be expanded. I thought it was kind of a fragile system and would be difficult to expand," says Leacock. "Tom has done a bunch of expansions for other designers. It seemed like a really good partnership."

The very first sketch of Pandemic's board, from January 2004. Here, connecting flights are represented in different colours, a rule that was scratched from later versions.

In addition, Pandemic has recently mutated into an even more virulent form, Pandemic Legacy. About three years ago, Pandemic's publisher ZMan were taken over by new owners, and Leacock was brought in to discuss the prospect of doing new games based around Pandemic. "We could do a Pandemic card game, we could do a Pandemic Dice game, we could do Pandemic Legacy. We laughed, hahaha."

Leacock designed the Pandemic dice game, named Pandemic: The Cure, which Leacock says "went really well." But laughing off the notion of Pandemic Legacy hadn't dismissed the idea from Leacock's mind. "So one day I sat down and thought "OK, well what about it?" and started to sketch out some ideas about what Pandemic Legacy might look like. And it wasn't long before I had a couple of big tabloid-size sheets of paper filled with ideas, and I thought 'Oh my God, I've gotta do this'. Within the first hour, I knew I had to do it."

Leacock contacted Zman and asked them to put him in touch with Rob Daviau, the creator of Risk Legacy - a version of Risk that evolves with each game of it you play. The pair enthusiastically agreed that it was a project that wanted to work on, and for the next two years set about designing what is currently the #1 game on BoardGameGeek. "We had no idea it was going to be as popular as it was," Leacock says. "I'll admit I was actually looking at the BGG ratings and graphing a few of them, and I was looking at the trajectory and I was like 'Oh my God.'"

Despite the success of his games, Leacock only became a full-time game designer in 2014 while creating Pandemic Legacy. All the way through designing Pandemic, and for six years after its release, he continued working his day job. Now though, it has finally become more than a hobby. Alongside working with Daviau on Season 2 of Pandemic Legacy, Leacock recently released Knit Wit, a curious little party game that blends wool with wordplay. He's also developing a Chariot-racing game with Pegasus Spiel, and has completed three expansions for Thunderbirds, a cooperative game in a similar vein to Pandemic, only based around goddamned Thunderbirds. All three expansions will be released later this year.

Pandemic's legacy will be an interesting one, in no small part due to the release of Pandemic Legacy. The latter infuses two of the most important boardgaming ideas in recent memory into one revolutionary box, and has captured the imaginations of board gamers in a way that no game has for a long, long time. Pandemic, meanwhile, has dropped down the BoardGameGeek rankings to 50, a fall that is most likely due to the release of its bigger, more ambitious brother.

Yet there remains much to be said for the original game, and its elegant simplicity. It lets you save the world through science rather than swords or spaceships, and that theme is as easy to understand as its beautifully straightforward rules. Ironically, the idea of fighting a global outbreak of horrible diseases is a concept that anyone can comprehend. In his Eurogamer review of Pandemic, Quintin Smith described it as "the perfect game to start your collection." I believe that still holds true today.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com