Skip to main content

The close quarters of Dead Space, Metro, The Last of Us and Oblivion

Uncomfortably brilliant.

The environments of massive open-world games, particularly in recent years, have been rightly praised for their representation, scale and design accuracy. However, there are some gems at the other end of the spectrum - environments that make you feel cramped, tense and desperate for a break. This is an approach to environment design utilised in our real-world, from gardens to architecture, and is mirrored excellently in some game environments, creating areas that trap us in cramped, claustrophobic conditions.

The underground tunnel network of the Metro series, adapted for human life but traversed with trepidation and tension, nailed its own post-apocalyptic look and feel, and had claustrophobia, discomfort and fear oozing from its design. These spaces successfully evoke real-world design principles of landscape mazes and labyrinths, such as dead ends, twists and turns to cause doubling back and elevate desperation, fluctuating size and scale of spaces, and a continuous and monotonal finish (a symphony of grey in Metro's case) that makes every surface and area look the same, but also makes for an unrelenting and repressive aesthetic.

A relentlessly grey colour scheme brought the confines of Metro's landscape closer to us.

Often, the spaces are not only characteristic of uncomfortable mazes and tunnels, but their disrepair and crumbling structure means they have a constant feeling of pressure and weight about them: the feeling that, at any moment, the space could collapse on top of Artyom's head. The tunnels are also powerful spaces as they are a believable and familiar environment to us; adapting a real-world, recognisably claustrophobic environment makes for a powerfully uncomfortable virtual space.

Despite having sporadic glimmers of light, the delapidated tunnels of Metro exaggerated a sense of anxiety.

Tunnels, channels and alleys have their own unique design characteristics. Used in design from architecture to gardens, they have an uncomfortable quality, but they also encourage and force movement, channelling users towards a particular place, opening or, sometimes, reward. In the real world, long tunnels in buildings are teasingly lit at their end, lengthy pergolas, decorative and covered in plants, but are dark and atmospheric. Small archways in gardens provide moments of tension before pushing you on farther, sometimes to the reward of an open space, but sometimes to yet more uneasy spaces - a fear vs desire-to-continue balance occurring within the environment.

The combination of this balance and Metro's tunnels appeals directly to our survival instinct: in such tight spaces our overwhelming desire is to escape and put distance between us and any potential danger; any enemies introduced to such spaces add another wall, but one that encroaches, causing the space to get even closer with each step, ramping up the fear.

To alleviate the pressure. these tunnels will often burst open into open areas. In our world, this has been a technique for centuries, with even some Oxbridge colleges employing the method, drawing people down small dark portals or interconnected, windy passageways, then releasing them out onto large lawns or meadows or even ornamental groves. It can be an immensely refreshing sensation after such a claustrophobic approach.

In Metro, these occasional breaks into large spaces or the open-air provide an environmental break, but there is little respite - even the air wants to kill you. As if the claustrophobic environment wasn't uncomfortable enough on its own, the lack of breathable air causes extra anxiety - you have to rely on the same dangerous, unforgiving and uncaring landscape to produce gas mask filters to ensure you can make progress. There is an environmental irony in this sense of relief and alleviated pressure, turning promptly to desperation, yearning to return to the cramped tunnels as they are now the familiar setting - perhaps mirroring Artyom's relationship with the tunnels, having not known anything else and grown attached to that environment. It's a cruel punishment.

The broken architecture of Moscow and the radioactive air turns relief into a sense of anticipation for getting back to the tunnels.

In the eerie USG Ishimura of Dead Space, there are both similarities and differences to the designs we see in Metro. Or rather, spatial and environmental design elements and approaches that are similar, but implemented and executed differently. Experiencing them in the third-person rather than the first means instead of feeling the environments, seeing the walls and ceilings enclosing Isaac lets us experience it at his human scale.

The Ishimura's futuristic and industrial aesthetic provides a clear and cohesive look and feel, and the materials impact on the spaces by making them unrelatable, increasing the anxiety felt through their design. This use of the unfamiliar in aesthetic to make spaces feel odd and tense happens regularly in our real-world. For example, by introducing different materials along outdoor pathways or internal corridors, gradually or abruptly, designers almost force the user to re-evaluate their steps and surroundings; they can feel something is different, with familiar spaces taking on a different character. Finishing the areas with a relentlessly similar colour scheme can exaggerate this effect, much like in a maze. Ishimura's corridors feel tight. It's as if the ship was another layer of Isaac's skin, heavy and burdensome. The elements of 'no escape', diminishing-to-crawling scale and space, and enemies constantly lining the spaces, only serve to highlight Isaac's vulnerability and under-preparedness for what lies ahead.

The USG Ishimura takes on another dimension when factoring in the futuristic technology and alien context of its setting. Image credit http://deadspace.wikia.com

What Dead Space does differently is harness the power of light, shadow and darkness. It does this to great effect, enhancing the atmosphere and feel of areas. Weaving these into the composition of the spaces, rooms, corridors and halls is a subtle technique, but it has a powerful impact, enough to exaggerate, highlight and deepen feelings towards spaces: bright lights along thoroughfares and through cracks in doors draw us along, encourage progress but light potential danger spots; backlights combine with the industrial setting and materials to develop shade and shadow patterns to give spaces rhythm and build a tedious monotony into the very fabric of the ship, ramping up suspense with the frequency of their beats and making the same or similar spaces look and feel different depending on their light; and darkness, from corners of rooms to entire spaces, exaggerating the mystery and fear, that we, and Isaac, experience in these environments.

This use of darkness also causes open spaces to feel extremely close and claustrophobic. The ironic knock-on effect of this is we - and Isaac - are at our least claustrophobic and fearful when we are staring into danger and can see the necromorphs. This causes the removal of what would be the only areas of respite from the environment. Even here Isaac must feel confined and claustrophobic, the sense of tension and suspense never relenting.

Shadows cast across the architecture of the Ishimura increase the tension. Image credit http://deadspace.wikia.com

Bucking the feeling that claustrophobic video game spaces are a bit of a grind to work through are the sewers in The Last of Us, which manage to weave narrative and story into close and tense environment design. Naughty Dog's game makes it clear such environments should be scary and infected-friendly. It also marks distinct changes in the environment to emphasise tension, different atmospheres and also mix up the pacing of the narrative.

The sewers in The Last of Us execute a transfer of context and aesthetic perfectly.

The sewers tunnels here are not too cramped or 'touching-your-head' close, and sometimes opening out once or twice to open air, but their twists and turns have a labyrinthine quality to them. The sweeping bends give the illusion of foreseeing danger and having clear sight, yet they are falling apart, hazardous and echo atmospherically.

The tunnels are more open than others, but their long, sweeping curves ensured mystery was still woven into the environment.

The tension and sadness is alleviated when Naughty Dog provides the player with a location that limits the directions from which danger can come. Using the environment to stay safe, and keep dangers in sight, is referred to as prospect and refuge: prospect where the space is a bit open and dangers are exposed, causing threat and vulnerability; and refuge, where humans use space to have safety at their backs and the more open areas in front of them.

The environment is turned around to make the most of its location and nature.

The beginning of The Elder Scrolls 4: Oblivion uses sewers and small spaces exceptionally well. It is a familiar setting for the start of a role-playing game, but the careful navigation that follows through dark and dingy tunnels expertly sets up the rest of the game. The relationship this cramped beginning has with the open world and expansive landscape nails the design technique of a grand reveal and sense of arrival.

The extra detail in the Imperial sewers ensures there's a difference felt between them. Image credit https://elderscrolls.bethesda.net/en/oblivion

By engrossing the player in tight corners and a sneaky (at times) escape from the cramped sewers, caves and tunnels, Oblivion's landscape reveal is all the more breathtaking. The dank areas the player must meander puts a real distance between the original sighting of the open world - the panoramic, sweeping shots of the Imperial City in the introduction credits - and where you exit the sewers, and therefore gives Oblivion's caves and tunnels a special quality that makes us yearn to break out and explore.

The sense of utter release after exiting the sewers into the expansive lands of Cyrodiil was profound.

From relatively simple techniques such as tunnels and passages that build up to a grand reveal, to prospect refuge and maze designs, games have learnt much from real-life environment design. Couple this with clever use of shadow and light, and virtual close quarters can have eerie atmospheres that not only instil fear and trepidation, but also mystery and a sense of exploration.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
mfhoudan.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
jerusalemdispatch.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
worldhealthstory.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
techguroh.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com