Skip to main content

Super Mario Bros. Wonder review - kaleidoscopic platforming with ideas to spare

The elephant in the room.

The cast of Super Mario Bros. Wonder, including Mario, Luigi, Princesses, Toads, Yoshis and Nabbit. There is a curvey pipe in the background and a Yoshi and a Toad hold large flowers. Mario holds aloft a Wonder Flower, and Luigi has a huge cap that he can use as a parachute.
Image credit: Nintendo
An endless cascade of ideas in a game that takes Mario to some wonderfully strange places.

I've been playing Super Mario Bros. Wonder for about a week now, and my head is full of it. What's more - and slightly less convenient - is that my house is full of it too. I'll play and make a note about something incredible but then I'll move on, play somewhere else, make another note, move on again. And all of this brings us today. Let me look around. Stuck to the back of a shirt in the closet is a Post-it with "Platforms of Doom!" written on it. Down by the cactus lamp is a piece of paper talking about Ice Block Tennis. Two pages of my diary are filled with huge letters spelling Young's modulus. What to make of it?

Let's make something of all that first. Platforms of Doom! is my reaction to a level in which the enemies are birds, and the birds shoot projectiles that are dangerous, but which also stick in walls and telescope out to become platforms. A game about jumping and avoiding deadly things is suddenly a game in which you need to avoid deadly things until they suddenly become very useful when it comes to jumping. Mobius Mario! Platforms of Doom!

Ice Block Tennis. This was a discovery from an early level in which you face small enemies with largish boots. It's a frozen level and I was slipping around and having fun and I didn't pay enough attention to those small enemies and their boots at all. That's until they started kicking ice blocks at me, and I discovered I had to knock the ice blocks away or be fatally crushed. Serve and return! Ice Block Tennis!

Super Mario Bros. Wonder in action.Watch on YouTube

Young's modulus. Okay, this is a reach and rather pretentious, but I was talking to a developer once about the way they measure the way a balloon, say, deforms when you squeeze it. Surface area and tension and where does everything go and all that jazz. He told me - might have this wrong, it's been a while - that it was all governed by something called Young's modulus. And this is everywhere in Mario Wonder, because it's all about squeezing things, squishing things, popping stuff, bursting stuff. It's Mario but it's also slime YouTube videos, squishee reviews, people mucking about with kinetic sand.

Actually, let's get this out of the way here. Super Mario Wonder is all about a lot of stuff. It's endless variety. It has themes, but lots of themes, too many for any to stand out. Even its organising conceit is actually something that just sends the game exploding outwards in every direction. More than any other Mario game I can think of, this one worships at the church of bits and pieces. Ideas. Scraps of paper. It's glorious. So leap in.

To organise things a little: yes, it's another 2D Mario game, and yes you often run left to right and you bonk mushrooms and collect power-ups. Power-ups are fun here! Alongside Elephant Mario, who is clearly the star, there's the good old fire flower and invincible star, but there's also a new bubble flower, which allows you to trap enemies in bubbles, turning them into coins, and there's a drill-head Mario that allows you to jump inside walls and floors and run around there, avoiding anything on the surface.

The video team played Super Mario Bros. WonderWatch on YouTube

But Elephant Mario is the star. What a guy. Big slam, huge weight, a trunk you can use to smash people with or can use to suck up water and spray it out. He's heft, consequence, but with that strange daintiness elephants sometimes seem to suggest, at least in storybooks. Elephant Mario is an object of great poise and I am deeply curious about them. Last night I wondered: what does Elephant Mario look like going through an in-game door? Turns out the developers got there first - of course they did. Elephant Mario getting through a door is sheer drama.

The power-ups are great, but they matter less than you might expect in a game in which every new level is a sort of power-up. Mario's off to the Flower Kingdom. This means flowers you can ping to open stuff out in levels, like coins and platforms. It means a new currency, Flower Coins, which are little purple things scattered around each level and three big things in each level you want to collect. It means flowers that talk to you as you pass - a kind of Mario Chorus that I thought would be annoying, but which is actually charming. It also means wilting flowers for your Elephant Mario trunk to water, and huge spinning heads of petals to lift you across gaps in the overworld map.

All of that, fine, but it also means what I call Flower Events, but which are actually called Wonder Flowers. They're the organising principle I mentioned above - the one that does the opposite of organising.

Super Mario Bros. Wonder official screenshot showing Mario, a Goomba, and the level itself silhouetted against a purple and blue background of long tree-like shapes. Mario and the Goomba are also long, stretched vertically.
Super Mario Bros. Wonder. | Image credit: Nintendo.

Where to start with this? Okay. Each completed level here grants you a Wonder Seed, and collecting Wonder Seeds allows you to progress through the overworld map and reach new lands, which in turn have new colours of Wonder Seed to collect there. Repeat until Bowser. You generally get a Wonder Seed for completing a level. Fine. But often, levels have two Wonder Seeds you can get, and you get the other one by successfully completing - or however you want to phrase it: successfully engaging with - the Wonder Flower.

The Wonder Flower (Event) has two steps to it. The first is that as you traverse the level, with all this other Mario stuff erupting around you, you have to be able to see through all that clutter and find the Wonder Flower that triggers the Event. It will float in the air surrounded by a little migraine aura when you find it, but maybe it's hiding. Maybe it's trapped in a block somewhere. Maybe you need to trigger a few other bits of business in order to coax it out. Maybe it's buried in the ground or carried by an enemy.

That is the first step. Find the Flower and trigger it. And the second step? The second step is that something will happen. And it could pretty much be anything.

Often, what happens is a kind of challenge that you have to survive, and if you survive you can grab the hidden Wonder Seed and then beat it to the traditional level exit. So maybe something big starts to chase you! Maybe invulnerability stars start raining down and the speed cranks up!

Those are pretty tame examples, but I don't want to spoil too much more, because the Wonder Flower almost never plays by the rules, and in breaking the rules you get real surprises. In fact, if I were to just start listing these things, I'd sound like one of those mountaineers up high on a peak without enough oxygen, trapped in snow and describing a particularly poignant hallucination.

Four Yoshis in a minigame in Super Mario Bros. Wonder
Super Mario Bros. Wonder. | Image credit: Nintendo

If there's a certain high altitude mindset to this game, I can at least tell you about one of these events. So again, Mario Wonder is 2D Mario in principle. Start at the left, head to the right, stomp stuff and move on. But one early Wonder Flower transformed all of that and for a few giddy minutes I was working my way down through a maze of ice while a massive platform stomped overhead. It was Mr Driller in the middle of Mario! I died a few times just because I was taking the transition in.

Even that's a pretty vanilla outing by the standards of the game. I've got more of this stuff written down, but this isn't the place for it. The embargo is strict, and these Wonder Flower events are so creative and unexpected and I don't want to ruin anything. And I also can't read my own handwriting.

Anyway, if Mario Wonder has a central conceit it really is this: halfway through most levels you find a trigger point that makes the game go completely wild. Strange idea for a Mario game perhaps, but I probably don't need to tell you that these are strange times we're living through. It works here for the same reason that the rest of Mario Wonder works by just pulling every conceivable idea together. It works because of what Dorothy Parker referred to as the disciplined eye and the wild mind. (She was talking about Mario 3.) Mario Wonder throws in bizarre ideas but it always absolutely nails the implementation. I don't really need to tell you this, do I? It all just works.

I am still trying to work out what this means, what impact the Wonder Flowers have on the game itself. Is this a Mario game that offers secrets that are so delightful, but which are so memorable and funny that they stand in for replayability? Is it a game that you enjoy once, twice, and then shelve? I suspect not, because of the sheer density of secrets, and the sheer number of reasons to replay a level - to look for exits, to hunt for surprise moments, to revel in a one-shot character or silly bit of business that is dropped in and then never repeated.

Super Mario Bros. Wonder's talking flowers in action.
Image credit: Nintendo / Eurogamer
Super Mario Bros. Wonder's talking flowers in action.
Image credit: Nintendo
Super Mario Bros. Wonder

And I say this because, remember, as much as Mario Wonder has those Wonder Flower set-pieces, it just also has a lot of ideas. Pretty much every level here has a one-shot conceit that exists outside of the Flower Event stuff. One will have needle-nosed birds that dive at you. Another will have a new kind of enemy that takes the form of a platform that slams down on you from above but may also be able to lift you to handy places. Another will have gas bag balloon animals that make for uneasy allies. Another will force you to learn how to make use of sentient boulders. Mario Wonder has no shortages of ideas.

Throw in bosses - bit of a letdown, but only because every level feels like a boss fight in a way, with its set-pieces, its staging, its multi-wave inventiveness. Throw in an overworld that is wonderfully rich and colourful, with lots of strange connections to uncover between one spot and the next. Throw in badges, which - okay, I'm really not sure what badges are for, in the minds of the designers at least. They're collectables you find and can have equipped - only one at a time. They're partly a way of making the game a little more forgiving. One badge will allow you to fall off the screen once a level and return safely, say. And they're partly a way of breaking up Mario's fearsome moveset and making it manageable, a series of choices. So you might say, do I want the Yoshi flutter jump, or do I want to be able to squat and then jump extra high? Do I want to be able to swim really well or have a cap that works as a parachute? There are badges for all of these. Then there's a badge for finding secrets - it acts as a kind of radar. And there's my favourite badge, which I still can't really believe exists. It's a grappling hook. Use the badge and Mario gets a piranha creeper grappling hook. You get a bit of Just Cause in the middle of Mario. And it works. I am still getting over it.

All of these badges change the ways that levels work and the options you find in them. And then the levels keep coming up with new forms that turn things on their head. Throw in a large playable cast - Yoshis and Nabbits don't take damage from enemies but can't equip power-ups; Mario has a new voice actor but still pretty much sounded like Mario to me - and an art style that delivers that rosy 2D Mario from the cover of Super Mario 3, but then drifts outwards into everything from psychedelia to the judicious use of newspaper halftone. Throw in multiplayer: it's tense roguelike fun with two, and absolute mindless carnage with four.

It's a rush. Whenever I tell someone I'm playing the new Mario, they ask what the angle is. Is it space, like Galaxy? Vacations like Sunshine? Is it retro stuff like New Super Mario Bros? Is it coins like New Super Mario Bros 2? Is it just really, really hardcore, like New Super Mario Bros U?

The answer, I think, is that there is no one angle. There's elephants and flowers and that hidden event that splits every level in half, but none of those these add up to an angle. In truth, the angle here is that every level is its own angle, and each angle has these little sub-angels, throwaway gimmicks, one-shot animations, bespoke enemies. They called it Super Mario Bros. Wonder. They could just as easily have called it Super Mario Bros. Imagination. Jeepers.

A copy of Super Mario Bros. Wonder was provided for review by Nintendo.

Read this next

seductrice.net
universo-virtual.com
buytrendz.net
thisforall.net
benchpressgains.com
qthzb.com
mindhunter9.com
dwjqp1.com
secure-signup.net
ahaayy.com
tressesindia.com
puresybian.com
krpano-chs.com
cre8workshop.com
hdkino.org
peixun021.com
qz786.com
utahperformingartscenter.org
worldqrmconference.com
shangyuwh.com
eejssdfsdfdfjsd.com
playminecraftfreeonline.com
trekvietnamtour.com
your-business-articles.com
essaywritingservice10.com
hindusamaaj.com
joggingvideo.com
wandercoups.com
wormblaster.net
tongchengchuyange0004.com
internetknowing.com
breachurch.com
peachesnginburlesque.com
dataarchitectoo.com
clientfunnelformula.com
30pps.com
cherylroll.com
ks2252.com
prowp.net
webmanicura.com
sofietsshotel.com
facetorch.com
nylawyerreview.com
apapromotions.com
shareparelli.com
goeaglepointe.com
thegreenmanpubphuket.com
karotorossian.com
publicsensor.com
taiwandefence.com
epcsur.com
southstills.com
tvtv98.com
thewellington-hotel.com
bccaipiao.com
colectoresindustrialesgs.com
shenanddcg.com
capriartfilmfestival.com
replicabreitlingsale.com
thaiamarinnewtoncorner.com
gkmcww.com
mbnkbj.com
andrewbrennandesign.com
cod54.com
luobinzhang.com
faithfirst.net
zjyc28.com
tongchengjinyeyouyue0004.com
nhuan6.com
kftz5k.com
oldgardensflowers.com
lightupthefloor.com
bahamamamas-stjohns.com
ly2818.com
905onthebay.com
fonemenu.com
notanothermovie.com
ukrainehighclassescort.com
meincmagazine.com
av-5858.com
yallerdawg.com
donkeythemovie.com
corporatehospitalitygroup.com
boboyy88.com
miteinander-lernen.com
dannayconsulting.com
officialtomsshoesoutletstore.com
forsale-amoxil-amoxicillin.net
generictadalafil-canada.net
guitarlessonseastlondon.com
lesliesrestaurants.com
mattyno9.com
nri-homeloans.com
rtgvisas-qatar.com
salbutamolventolinonline.net
sportsinjuries.info
wedsna.com
rgkntk.com
bkkmarketplace.com
zxqcwx.com
breakupprogram.com
boxcardc.com
unblockyoutubeindonesia.com
fabulousbookmark.com
beat-the.com
guatemala-sailfishing-vacations-charters.com
magie-marketing.com
kingstonliteracy.com
guitaraffinity.com
eurelookinggoodapparel.com
howtolosecheekfat.net
marioncma.org
oliviadavismusic.com
shantelcampbellrealestate.com
shopleborn13.com
topindiafree.com
v-visitors.net
djjky.com
053hh.com
originbluei.com
baucishotel.com
33kkn.com
intrinsiqresearch.com
mariaescort-kiev.com
mymaguk.com
sponsored4u.com
crimsonclass.com
bataillenavale.com
searchtile.com
ze-stribrnych-struh.com
zenithalhype.com
modalpkv.com
bouisset-lafforgue.com
useupload.com
37r.net
autoankauf-muenster.com
bantinbongda.net
bilgius.com
brabustermagazine.com
indigrow.org
miicrosofts.net
mysmiletravel.com
selinasims.com
spellcubesapp.com
usa-faction.com
hypoallergenicdogsnames.com
dailyupdatez.com
foodphotographyreviews.com
cricutcom-setup.com
chprowebdesign.com
katyrealty-kanepa.com
tasramar.com
bilgipinari.org
four-am.com
indiarepublicday.com
inquick-enbooks.com
iracmpi.com
kakaschoenen.com
lsm99flash.com
nana1255.com
ngen-niagara.com
technwzs.com
virtualonlinecasino1345.com
wallpapertop.net
casino-natali.com
iprofit-internet.com
denochemexicana.com
eventhalfkg.com
medcon-taiwan.com
life-himawari.com
myriamshomes.com
nightmarevue.com
healthandfitnesslives.com
androidnews-jp.com
allstarsru.com
bestofthebuckeyestate.com
bestofthefirststate.com
bestwireless7.com
britsmile.com
declarationintermittent.com
findhereall.com
jingyou888.com
lsm99deal.com
lsm99galaxy.com
moozatech.com
nuagh.com
patliyo.com
philomenamagikz.net
rckouba.net
saturnunipessoallda.com
tallahasseefrolics.com
thematurehardcore.net
totalenvironment-inthatquietearth.com
velislavakaymakanova.com
vermontenergetic.com
kakakpintar.com
begorgeouslady.com
1800birks4u.com
2wheelstogo.com
6strip4you.com
bigdata-world.net
emailandco.net
gacapal.com
jharpost.com
krishnaastro.com
lsm99credit.com
mascalzonicampani.com
sitemapxml.org
thecityslums.net
topagh.com
flairnetwebdesign.com
rajasthancarservices.com
bangkaeair.com
beneventocoupon.com
noternet.org
oqtive.com
smilebrightrx.com
decollage-etiquette.com
1millionbestdownloads.com
7658.info
bidbass.com
devlopworldtech.com
digitalmarketingrajkot.com
fluginfo.net
naqlafshk.com
passion-decouverte.com
playsirius.com
spacceleratorintl.com
stikyballs.com
top10way.com
yokidsyogurt.com
zszyhl.com
16firthcrescent.com
abogadolaboralistamd.com
apk2wap.com
aromacremeria.com
banparacard.com
bosmanraws.com
businessproviderblog.com
caltonosa.com
calvaryrevivalchurch.org
chastenedsoulwithabrokenheart.com
cheminotsgardcevennes.com
cooksspot.com
cqxzpt.com
deesywig.com
deltacartoonmaps.com
despixelsetdeshommes.com
duocoracaobrasileiro.com
fareshopbd.com
goodpainspills.com
hemendekor.com
kobisitecdn.com
makaigoods.com
mgs1454.com
piccadillyresidences.com
radiolaondafresca.com
rubendorf.com
searchengineimprov.com
sellmyhrvahome.com
shugahouseessentials.com
sonihullquad.com
subtractkilos.com
valeriekelmansky.com
vipasdigitalmarketing.com
voolivrerj.com
zeelonggroup.com
1015southrockhill.com
10x10b.com
111-online-casinos.com
191cb.com
3665arpentunitd.com
aitesonics.com
bag-shokunin.com
brightotech.com
communication-digitale-services.com
covoakland.org
dariaprimapack.com
freefortniteaccountss.com
gatebizglobal.com
global1entertainmentnews.com
greatytene.com
hiroshiwakita.com
iktodaypk.com
jahatsakong.com
meadowbrookgolfgroup.com
newsbharati.net
platinumstudiosdesign.com
slotxogamesplay.com
strikestaruk.com
trucosdefortnite.com
ufabetrune.com
weddedtowhitmore.com
12940brycecanyonunitb.com
1311dietrichoaks.com
2monarchtraceunit303.com
601legendhill.com
850elaine.com
adieusolasomade.com
andora-ke.com
bestslotxogames.com
cannagomcallen.com
endlesslyhot.com
iestpjva.com
ouqprint.com
pwmaplefest.com
qtylmr.com
rb88betting.com
buscadogues.com
1007macfm.com
born-wild.com
growthinvests.com
promocode-casino.com
proyectogalgoargentina.com
wbthompson-art.com
whitemountainwheels.com
7thavehvl.com
developmethis.com
funkydogbowties.com
travelodgegrandjunction.com
gao-town.com
globalmarketsuite.com
blogshippo.com
hdbka.com
proboards67.com
outletonline-michaelkors.com
kalkis-research.com
thuthuatit.net
buckcash.com
hollistercanada.com
docterror.com
asadart.com
vmayke.org
erwincomputers.com
dirimart.org
okkii.com
loteriasdecehegin.com
mountanalog.com
healingtaobritain.com
ttxmonitor.com
nwordpress.com
11bolabonanza.com