State of Decay gets new bug-squashing title update
But some users may have to restart.
Xbox Live Arcade smash hit State of Decay has been updated with a new bug-killing patch that addresses a number of significant issues.
Top of the list is the game's "overlarge community bug", where players with high numbers of survivors were left with continual crashes and freezes.
"You probably will not need to restart your game from scratch," Undead Labs community manager Sanya Weathers wrote on the developer Undead Lab's official forums. "We worked very hard toward that end!
"I feel honorbound to warn those few of you with really enormous communities, especially if you had a very large community relatively early in the map progression, that you may still be unable to load the game. If you still can't get the game to load after updating, you will need to restart. The rest of you do not need to start a new game."
The full list of changes lies below.
NPCs
- You can now ask a community NPC to follow you and watch your back. Followers can also accompany you on most non-storyline missions.
- NPCs who have been told to leave your community no longer remain in your Journal and take up bed space.
- Jacob can no longer be selected for a "Mercy Shot" mission before he gives you the "Home Away from Home" mission.
- You can now train members of another Enclave in your Dojo immediately upon construction of the Dojo.
Homes
- Fixed Snyder Warehouse not repairing vehicles.
- Fixed community NPCs sometimes blocking the door to Snyder Warehouse.
- You can no longer move to a Home site that supports fewer Outposts than you currently control.
- Vehicles are no longer teleported to Home parking spaces at 6:00 AM.
Outposts
- Outposts are now numbered on the map.
- Added Journal log entry for establishing an Outpost.
- Outpost bonuses to Stockpiles are now retained when the game is restarted.
Missions
- Added Journal log entries for "Memento" mission.
- Changed AI to ensure zombies are present when you get a training mission or a morale mission.
- You are now reminded every 15 minutes, starting at 30 minutes, that your progress is not being saved while in a mission.
- Fixed bug that allowed save spinner to sometimes display during missions.
- Additional polish to "The Law" mission.
Misc.
- Fixed an issue where Influence attrition wasn't scaling properly, which led to some Influence exploits.
- Removed references to generators in Fuel description.
- Fixed a terrain issue that caused parked vehicles to catch on fire when restarting the game.
- Fixed getting "Stockpile maximum exceeded" Journal log entry immediately after leaving Mount Tanner.
- Fixed issues that allowed community to exceed the population cap.
- Minor improvements to shadows.
- Fixed some missing subtitles.
- Fixed some floating bushes and grass.
- Fixed some typos.
- Fixed issues in non-English translations.